
Ninjasoul is a platform action game that combines roguelite with Galaxy warrior demon city. Kunoichi, Tachibana Yachiyo unexpectedly awakened the ability of "death backtracking". She will find the truth in the land that used to be her hometown in the fight and death again and again.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刷的累 不过挺好玩的
Very fun, it has its bugs. But if you like Dead Cells, this game is extremely inspired by it but with more customization. But yeah despite its bugs and issues, this is a good game, quite fun!!
手感可以流程较短,唯一不足是没有存档点,死了就得从头开始,玩久了跑图有点腻 图一乐。
好玩
多组合得忍术战斗,让人欲罢不能啊!哈哈哈
全成就灑花~ 充滿梗味的遊戲名稱下, 是個還不錯的小品, 遊戲性整體而言是夠的, 可惜第一輪打完的時候幾乎技能都練滿了感覺周回要素不太足...偏偏劇情又要你打六層難度, 感覺魂到最後都是沒處花的狀態, 至於劇情不知道是不是我的理解能力不足, 通通蒐集完了還是有點看不懂有點可惜 XD
簡單來說就是簡單版的死亡細胞... 本人初見都可以直接打死第一輪的王...難度沒有高到需要專門湊甚麼特別的流派才能通關 第二輪之後是有變痛然後怪會有一些沒看過的招...但還是很簡單 忘了提...周回的強化要素在我打完第一輪之後就幾乎全開了 第二輪途中全滿... 習慣操作之後真的只能稱這個為高速戰鬥的爽GAME 打王基本上根本不用技能...用技巧+被動武技就可以直接剁死 唯一的問題就是被打的時候不會僵直也不會有無敵時間... 所以站在範圍技裡面瞬間血就噴光了(第一次死因) 劇情就看之後會不會完善了
Açıkçası sorun bende mi bilmiyorum ama oyunu bir türlü oynayamadım. Dün gece denediğimde ana menüyü bile geçemiyordum fakat az önce çift enter ile bir şekilde geçtim ve ilk bölümü açabildim. Peki ilk bölümü açtıktan sonra oyunu oynayabildim mi? Hayır, oynayamadım. Karakteri bile hareket ettiremedim, nedendir bilmiyorum ama hiçbir tuş oyundaki etkileşimi etkilemiyor. Eğer çözebilirsem oyunu bitirip oyun hakkındaki fikirlerimi yazacağım. Edit: Sorun bendeymiş :d Bir ara bitireceğim
这游戏有个经典老bug,就是冲刺可能卡进墙里,这个bug无解,我退了重进也还卡在那。制作组一直没有修这个bug,所以我这个档也是毫无疑问地死档了。 想给好评但是这个bug恶心到我了所以给差评。
UI ve skillerin açıklamaları biraz karışık. Oyun fena değil, kendini tekrar eden bir yapıya sahip olduğu için sildim, türünü sevenler deneyebilir, dövüş sistemi eğlenceliydi.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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