
A fast-paced action platformer based on the world of Ninja Slayer, a hit manga that sold 4.44 million copies! In the fictional cyberpunk city of Neo-Saitama, take control of Ninja Slayer as he does battle with numerous evil ninjas, all to avenge the death of his wife and child.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Japanese, French, German, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
※Ver1.0.3での感想です ストーリー面はかなり端折ってるので、前提としてニンジャスレイヤー原作orコミカライズを読んでいる人向けのゲームなのででそれ前提で書きます。 惜しい点がやや多いですが駄作ではないと思っています。絶賛できる出来でもないですが… 〇いい点 ・背景、カットシーンの作りこみがすごい。コミカライズ1部の雰囲気をとても再現出来ている。 ・ニンジャダッシュが気持ちよく雰囲気にも合致している ・各種ヒサツワザも爽快感があり、カラテシャウトも力強い ・ナラク化である程度ゴリ押しが効くのでクリア自体はそう難しくない ・音楽が素晴らしい、めちゃくちゃかっこいい 〇悪い点 ・スリケンが威力、弾数共に心もとなさすぎて無価値。HPを消費してスリケンを生成するシステムは完全に罠。 ・シークレットミッションが達成前も達成後も条件が不明。ふざけているのか…?考えた担当者は今すぐケジメしてマンゴーをもぐなどの研修にいってほしい ・全体的にチュートリアルでこのゲームのアクション性を説明しきれておらず導線として不十分 ・ナラク化が強すぎるので通常プレイだとそれのゴリ押し一辺倒になりがち。 ・壁キックの説明が一切ない、やってたら気付くかもしれないが… ・原作を読んでたら真っ先に行くであろうアーソン=サンのステージがギミックダメージが多くてHPが少ない序盤ステージに選ぶにはややつらい 総じて、アクションゲームとしてみると大味で足りていないところがありますが、原作かコミカライズの雰囲気をゲームで味わいたい人にはお勧めできるかと思います。 逆に何も知らないけどこれを買ってニンジャスレイヤーの世界に触れよう!みたいなのは説明不足感がありお勧めできないです
[h1]粉丝只要看到IP活着就行了,而玩家需要考虑的就多了[/h1] 作为一名忍杀粉丝,被其运用忍术进行生死决斗的主题和赛博朋克的背景深深吸引,而最主要的,还是作为扳机社每部必看的死忠粉,扳机社做忍杀动画足够优秀,让我爱屋及乌开始关注到这个在十几年前在推特爆火的IP。 《忍者杀手 火烧新埼玉》就是这样一款世界观下的作品,虽然是漫改,但却是也不算太贵。而实际体验来看,游戏中玩家需要在横板卷轴式的错落地图上不断跑酷前行,并且击败敌人——敌人不会爆东西,这在现在看来很难以接受,但却符合远古时期的游戏设计理念。而叠加在这种较为复古的战斗和跑图体验上的,是游戏看似离奇,实则颇有设计的“赛博朋克+忍者”这两种题材的糅合,忠实于原著,且用游戏的形式呈现的更加活灵活现。 [b]点评[/b] 那么同时作为一位单机玩家,我对于其能用有限的资源呈现出一款尽管有些毛糙,但大致符合粉丝认知的作品,让我们亲手去体验忍杀的生杀予夺,体验纵横卷轴的移形换影,用或强横或灵动或隐蔽的招式击杀敌人,看着一个个黑板晕染的日文词汇跳脱而出,内心再次荡漾生纹。就让我再大喊一声: 南无三!
ニンジャアトモスフィアを感じる作品としてはオススメ ゲームとしてはオススメしません
my review is positive but it's a pretty low one due to many gripes I have. I already knew what the game will be like to some extent based on articles and bit of info the twitter account gave off but even then I feel some things weren't thought through and Won't touch upon the lack of stuff in the option menu (which is also a big issue and i can't imagine how empty it is for the console version). Things like the shuriken are kinda pointless where i'm at (completed three stages) outside of blocking bullet that enemy shoot at, that can also easily be avoided, so it's strange for it to be this weak while the game gives you the option to lose some health to get more of them. The bosses aren't very difficult for most players if they don't care for beating a stage without dying, you can die to them and restart the boss fight at full health and get them to at least half health before dying so that you can use your invincible mode(near death power up) to attack them without worrying about taking hits . With all these complaints i have I still think the game is good (to an extent) and wouldn't mind replaying it after beating it but the dev should probably fix alot of issues the game has for me to give it a strong recommendation.
Domo, potential buyer-san, this is my review. Neo-Saitama In Flames is pretty much everything I wanted in a Ninja Slayer game! It’s a hyper fast paced beat-em-up with low difficulty. The fun comes from making like Ninja Slayer himself by mercilessly mowing down hordes of enemies with flashy attacks, including the most famous shinobi technique: the Alabama Drop. Is the game a bit janky in spots? Sure, but doesn’t that just make it even MORE faithful to the source material? Like, come on, tell me explosive barrels inexplicably floating in midair doesn’t mesh perfectly with the chaotic vibe the series is going for. Any glitches that don’t crash the game should totally be left intact for this reason. If you like the anime or manga, this is a must buy. If you don’t, you should prepare your death haiku. YEEEARRT!!
이 디지털 오락에 더빙이 없는 것은 플레이 중 따라 읽으며 챈트하라는 뜻이 분명하다. 라오모토 칸=상의 대사를 따라 읽으면 우울증이 개선된다. 기본적인 재미는 충분하지만 만약 닌자 슬레이어에 대한 기본 스토리 지식이 부족하다면 너무 기합으로 스토리가 넘겨지는 보스배틀 형식이므로 구매나 플레이 전에 원작을 읽어보는 것을 추천하는 바다.
I began to play the game and at first it wasn't so bad. There was a funny Ninja joke, and the music was really good, I had fun attacking enemies and knocking them aside during the training mode. I found that there's a ninja dash move that is really fun and you can chain it together to knock enemies around. When you kill enemies you generate a flashy high damage attack and if you die you get an invincible power up mode to have a chance at survival. I started to think that for a budget title maybe this wouldn't be so bad... ...and the first level happened, a rooftop stage. Jumping was inconsistent and awkward, enemies had ranged attacks that would stun you, as well as random missiles that would constantly fall. There was strange placement of explosive barrels, my basic attack had bad hit detection and any attack I made was weak. Jumping was too high, basic movement was over-tuned. It felt like playing a fps where the sensitivity is turned up so high and you can't hit anything. It's wonky and unbalanced. Checkpoints where too far between and I often died from the cheap enemies that have range and power over you. I got to a boss and the screen suddenly filled with extra black ink blots that made it hard to see, and the bosses attacks, would either completely whiff or take half your health bar. After the first level was over, I had actual anxiety from just asking my self one question. Why? Why make a 20$ game that feels janky and unfinished? Why did they add extra artsy stuff that makes the game harder to see? Why is everything so ugly? Why does my attack have the range and damage of dried pasta? Why does the act of generating shuriken's, cost me life? They do no damage anyway. Why does the most fun thing in the game, the ninja dash, have a cooldown bar? Most importantly, why would I play another level of this obviously underdeveloped and sloppy game? The game is so overdesigned in it's presentation but so underwhelming in it's gameplay. I just can't recommend this to anyone except maybe masochistic streamers who like to suffer or naïve young gamers who think this is a good game cause it's flashy and they have nothing to compare it to. The game is overpriced at 20$. Avoid this game.
喜欢《忍者杀手》的玩家看过来了,现在有一款改编自知名人气漫画《忍者杀手》第一部的2D横版快节奏动作游戏,它在全平台上架了,还支持官方中文哦,它就是《忍者杀手 火烧新埼玉》。 本作在剧情上对原作具有一定的还原度,熟悉的近未来都市新埼玉舞台,和熟悉的因被邪恶忍者奈落附身后而捡回一命的上班族藤木户健二,成为忍者杀手,开启了熟悉的VS忍者组织,为妻儿报仇雪恨的复仇之战。这趟旅途由8个各具特色的关卡组成,每个关卡都有着不同的游玩机制,能持续给玩家带来新鲜感。为了表现出原作具有的连载随机性,游戏也给予了玩家自由安排攻略8位BOSS镇守关卡顺序的主导权。 画面方面,游戏采用了卡通渲染风格,色彩鲜明,画面细腻,过场动画流畅,再搭配上华丽的技能特效,整个视听观感表现不错。若是能去掉Ui界面,那么随便截一张图,再附上气泡对话信息,都可以直接拿去当作漫画本素材进行二创。 玩法方面,该作主要分为平台跳跃跟快节奏砍杀两部分,角色攻击方式多样,除了一开始的近战平A跟连击,远程扔飞镖,忍者冲刺跟释放必杀技外,随着游戏的深入,还能解锁诸如二段跳跟钩索等各种进阶新能力。搭配上角色的高机动性能、快节奏的游戏设定,以及60帧稳定运行的优化表现,整个游玩过程可谓酸爽,能够带来不错的割草解压感。每次成功躲避敌人的攻击,每次精准的释放攻击,都带给玩家成就感,这份惊喜跟喜悦也能让玩家在后续的关卡挑战中找到方向跟动力。 由于角色高机动性能表现的关系,该作整体游玩节奏会变得非常快,初上手时可能会比较考验玩家的临场反应力,这也算是为数不多的上手门槛了。不过手残党不用担心,该作难度其实并不算太高,毕竟主打一个“爽”字,何况角色死亡还能开启能维持一段无敌时间的奈落模式,在此状态下,站着跟BOSS硬刚完成不成问题。 作为动作爽游,劲爆的BGM肯定少不了,游戏内的音乐也挺激情澎湃的,很契合赛博世界观+忍杀主题。美中不足的是缺少原班人马的优质配音吧,相比动画代入感低了些。不过主角攻击时会发出各种“嘿呀”、“啊”、“哈”,倒也干劲十足,振奋人心,某种程度上来说也算是弥补了CV空缺的遗憾吧。 简而言之,综合该作对原作的还原度,画风的细腻度,特效的华丽度,手感的流畅度,以及节奏的爽快度来看,推荐给中意忍者杀手IP的小说、漫画跟动漫的粉丝玩家尝试。
《忍者杀手 火烧新埼玉》这款2D横向清版快节奏动作游戏,改编自同名畅销漫画,以官中版本呈现给玩家。游戏剧情经典复仇剧本,快节奏战斗搭配不同死法和关卡机制,带来持续刺激和新鲜感。游戏玩法简单粗暴,平台跳跃加上快节奏清版,让你在屏幕上跳得飞起,砍得爽快。除了近战平A,你还可以用远程飞镖、忍者冲刺和大招来秀操作。画面采用卡通渲染,色彩鲜艳,动画流畅,技能特效炫酷。操作虽因高机动性略显“飘”,但后期解锁的二段跳和钩索更是让机动性爆表,仿佛变成了蜘蛛侠!配乐激情四射,配合赛博都市风格,游戏体验畅快无比。芜湖,化身忍者,热在其中,爽就完事了!
Feels more like a rhythm game where you go through waves of enemies like a knife through butter. The word "ninja" appears frequently in the game. This also includes the basic story where you’re placed in the role of a ninja slayer. You became this when your family died and the ninja god granted you extraordinary abilities to exact retribution. The gameplay is fast and includes button mashing because most enemies are sent flying into the background with a single punch. Aside from your main attack, you can take them out with a dash that can be used in any direction as long as you have stamina, as well as ranged shurikens, which are limited in supply. Although you can generate one by sacrificing one notch of your health bar, it seems too risky given how quickly you can die. Because enemies die quickly, there is also a combo meter that builds up the more you kill. Once full, you will receive one orb that can be used as a special attack. This generally eliminates every enemy in front of you. And you will need all the help you can get because the game can be hard. The game's objective is to defeat eight stages and their corresponding bosses. You can complete them in any order by selecting a stage from the map. Each stage is straightforward, with plenty of enemies and occasional wall-jumping section. There are also other threats such as fire and steam. The camera might be problematic because it’s very close to the main character, and dodging or seeing where you’re going during fast wall-jumps often drops you into a threat you don’t see. As previously stated, most simple enemies perish after one punch. The effect of punching them into a building or other stuff in the background looks nice, but it gets repetitive. They are classic yakuza that attack you with fists, guns and even bazookas. However, there are several tougher opponents that take more punishment. You can rush through the majority of the stage, but there are a few places that are blocked by a wall that drops only when you defeat all enemy waves. These fights are intense because the screen can be completely covered with ten or more enemies at once. Dash works well here since it throws them into the air. Regardless of difficulty, stages include checkpoints. They are scarce, and you will still have to deal with a lot of enemies before you reach one, but at least you will not have to do it all with one life. This also means that you can take as long as you like and die as many times as you want. Only your overall rating will suffer. If you are not a completionist, you can just ignore it because a game can be completed with any rating. A boss awaits at the end of each stage. They have a few moves, but they can take you out quickly. The best and simplest strategy is to start a boss duel with full health and all three special attack slots. Because the special attack causes the boss to get dizzy for a few seconds, you can use a few basic hits until it wakes up. If you do this three times, you will most likely take away more than half of its health. The rest is simply mashing the button and hope that it dies before you. Beating a stage grants you a new ability. This allows you to obtain a double jump, new special attacks, and even a useful dodge move. Because you can revisit stages, you may find it much easier to achieve a higher score with all of the extra powers. In addition to a new skill, you get a few points in one of your attributes, such as health or dash. Considering the unique gameplay, the game is definitely not for everyone. Also, its slightly high price might leave a lot of buyers disappointed because they were hoping to get an action game where you defeat enemies by learning and using combos. This is not that kind of a game.
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