
Dive into the immersive world of Retrace the Light, a captivating 2.5D action-adventure game centered around the "Spatial Retracing" feature. Assume the role of an Enforcer working for a super AI in a futuristic world, exploring the depths of human consciousness and healing their emotional wounds.
Modeled estimate, not a reported figure. How we estimate →
About
Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI "Primus." This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil.
Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares.
Following a mission that left Decem severely injured and devoid of memories, the path to rediscovery begins. As Decem relearns the abilities of an Enforcer, a gradual unveiling of the secrets surrounding the Meta Mirror Project ensues.
Wield the ability of "Retrace" to teleport back to previously visited locations.
Use this power to outmaneuver foes, launch surprise attacks from blind spots, or devise clever solutions to complex puzzles.
Encounter a diverse array of formidable bosses born from human obsessions in Mirrormazes. Confront colossal mechs wreaking havoc, cunning foes obstructing your view, and shape-shifting entities.
Despite their seeming invincibility, each boss harbors weaknesses waiting to be exploited. Analyze their tactics, use retrace and other skills to counter their attacks, and triumph over these imposing foes.
Immerse yourself in a visually stunning world characterized by a soft, vibrant aesthetic. Traverse varied landscapes, from ancient ruins to bustling urban panoramas, ensuring a mesmerizing experience within the Mirrormazes.
Collect Primary Modules by defeating bosses and discover hidden Secondary Modules scattered across Mirrormazes.
Tailor your play-style by choosing from 7 Primary Modules and their variations, focusing on counterattacks, raw power, or charged attacks, complemented by over 20 Secondary Modules. Craft your own distinct combat approach.

Play as "Enforcer Decem," residing alongside your allies on the Motherboard, venturing into Mirrormazes, and engaging in thoughtful exchanges.
Unravel multiple endings influenced by pivotal decisions made throughout the story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*, Korean, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好玩的,就是感觉男主角有点呆,如果换成那个红发妹子销量估计会好很多
[h1] 长板不够长,短板都很短 [/h1] 优点: 美术不错,有点像茧的风格,乍一看都很精致 缺点: 1.优化不行 2.制作组已经跑路了 3.打开游戏建议手柄游玩,但不会做手柄改键 4.手柄默认按键也不方便操作 5.动作不会做,没有预输入 6.墙角放个怪来阴你一手,就贴个魂类标签 7.看得出来想做魂的地图,但立体回路地图也没做好,做的全是一本道 8.核心回溯机制:类似艾克的回溯机制不回溯血量,只回溯位移 9.核心回溯机制:需要先按A放光束,再按rb回溯,操作太麻烦了 10.核心回溯机制:闪避按键和回溯都放在同一个按键A上,制作组完全沉浸在自己的艺术里,不考虑玩家操作是否舒服 11.文字太小,不方便阅读 12.配音只在无关痛痒的地方配了,主线剧情全程静音PPT 13.全收集里面有一个放在逆天跳跳乐里(要求一次性过,中间无任何存档点) 我首发购入的,战斗+解谜+特色玩法就很对我的口味。 在10小时全收集+全结局的全成就后, [h3] 最终得分5/10 [/h3]
10小时通关,13小时全成就。 即便它是一个很有创意的3D俯视角动作解谜类国产游戏,但我还是很难给出好评。各方面短板都太短了,而且几乎没有长板。 如果买了的,可以玩玩;如果没玩的,最好别买。
Retrace the Light is an interesting game with unusual game-play mechanics. I especially enjoyed the puzzle parts of it. Think part Tron, part Portal, part action RPG. The strange thing is: I liked the design, the mechanics, the story, the brainier approach to an action game and still, despite things to discover in each level, it didn't really grip me. I completed it and I enjoyed most of my 13 hours in it - but something was lacking to make it truly great and I can't quite put my finger on it. It's a rare case of a game feeling quite polished but not yet completed. E.g. the bosses are creative but more often than not you don't really understand what is happening, what is hurting you and what not - you beat them because it's not a very difficult game but it's not also not satisfying due to the fact that you don't really feel like you mastered it. The few types of smaller enemies in-between are no challenge at all and the late (extra) puzzle levels suddenly have a difficult spike that is not really earned - or to be precise: the mechanics required are poorly taught, as if time ran out on development. Same for the abrupt ending(s). So, there's a lot of potential but it's not fully realized. It's worth playing nonetheless: 7/10
有缘在b站刷到了制作组视频,买一个纯支持一下,有机会再玩
wonderful game. played offline on the deck. mostly works fine. congrats to the dev team. well worth the purchase
[h2]勝利へのシャイニングロード[/h2] 年に数本しかでない個人的に超大当たり作品。 ダッシュをすると光る軌跡が残り、それを駆使して敵の必殺技へのカウンターやギミックを突破していくという、かなりよくできた作りでした。 最初はカウンターが分からなかったけど模擬戦で最初のボスを相手にして理解。めちゃ気持ちいい。戦闘が楽しすぎた。 ファストラベルやオートセーブも充実していたのでかなり遊びやすいです。ただし壁抜けバグは多め。 ストーリーは中の上ぐらい。最初からあふれるラスボス感の人がいたのでオチはなんとなく読めてしまった。文字が小さすぎたのでフォントサイズの変更はほしかった。 ただやはり戦闘とパズルステージ突破の感動が最高だった。見下ろし型の中では買って良かったといえるゲームでした。
A great small game, you can get through this in a few sittings. The level design is done pretty well with a lot of secrets and things to explore, and there is a lot of unique mechancis throughout the game that feel pretty good. The game is not heavily combant oriented, and most of the bosses can be gone through with minimal utilization of before mentioned mechanics. If you're expecting something that's combat focused, you'd be disappointed. All in a all, a very good start
So you're this guy, robot, ai, program... whatever you are. You go into a mirrormaze. You'll find out what it is and what happens and why its there. The texts and story is captivating but on the background. You notice there is more than you see but its a mystery, but it holds water. There are a few enemies and a few bosses and a few collectables and puzzles. But they follow each other quite well. I would have given it a 10, but the progression is very linear. You can finish everything in one go and dont have to go back once you have new powers. Tunic does this very well. Where every "world" has a reason to return to. Here once youre done you are done.
很好游戏,使我闪回旋转。 稚嫩却优秀,游戏玩法与核心设定之间的完美契合与设计,虽然瑕不掩瑜但是出道作品能有如此程度也是着实优秀了。 虽然看着像act,但本质解谜。全程80%解谜+20%战斗,谜题设计的很优秀且刁钻,一直会有“这玩意能解?”“这都能想的出来?”的震惊感。同时关卡结和了“纪念碑谷”式互动,让人非常意外和惊喜。 战斗系统也没有因为体量的比例而逊色,围绕核心的“回溯”系统做的非常优秀,尤其是boss战时更能体现的淋漓尽致。 游戏美术设计、氛围、世界观塑造很有“艾希”的感觉,简直可以称为3d版的男版艾希。 缺点:好钢用在刀刃上,但感觉制作组的经费还是缺了。人物模型部分有点粗制滥造,虽然游戏大部分时间是无法发现的,但是cg里看见棱角分明的人物还是太难蚌了。不过大部分时候都是侧脸,仅大结局正脸露出。不过刻意放大了画面布局也算是制作组没招了,因为这个游戏画面总给人一种被拉大的感觉,应该也是制作组刻意拉高了视角。 缺点:因为画面视角拉高的原因,人物对话以及档案文件的字体显的实在是太小了。正常游玩基本就看个样子,看文本的时候只能保持“不是哥们”的姿态。同理如果是在sdk上游玩的话体验肯定会更差了,按照目前的更新来看这一点也应该不会改了有点可惜。 总结:还是非常优秀的作品,强烈推荐
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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