
Dive into the immersive world of Retrace the Light, a captivating 2.5D action-adventure game centered around the "Spatial Retracing" feature. Assume the role of an Enforcer working for a super AI in a futuristic world, exploring the depths of human consciousness and healing their emotional wounds.
Modeled estimate, not a reported figure. How we estimate →
About
Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI "Primus." This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil.
Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares.
Following a mission that left Decem severely injured and devoid of memories, the path to rediscovery begins. As Decem relearns the abilities of an Enforcer, a gradual unveiling of the secrets surrounding the Meta Mirror Project ensues.
Wield the ability of "Retrace" to teleport back to previously visited locations.
Use this power to outmaneuver foes, launch surprise attacks from blind spots, or devise clever solutions to complex puzzles.
Encounter a diverse array of formidable bosses born from human obsessions in Mirrormazes. Confront colossal mechs wreaking havoc, cunning foes obstructing your view, and shape-shifting entities.
Despite their seeming invincibility, each boss harbors weaknesses waiting to be exploited. Analyze their tactics, use retrace and other skills to counter their attacks, and triumph over these imposing foes.
Immerse yourself in a visually stunning world characterized by a soft, vibrant aesthetic. Traverse varied landscapes, from ancient ruins to bustling urban panoramas, ensuring a mesmerizing experience within the Mirrormazes.
Collect Primary Modules by defeating bosses and discover hidden Secondary Modules scattered across Mirrormazes.
Tailor your play-style by choosing from 7 Primary Modules and their variations, focusing on counterattacks, raw power, or charged attacks, complemented by over 20 Secondary Modules. Craft your own distinct combat approach.

Play as "Enforcer Decem," residing alongside your allies on the Motherboard, venturing into Mirrormazes, and engaging in thoughtful exchanges.
Unravel multiple endings influenced by pivotal decisions made throughout the story.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 256reviews | 88% | — | $62.3K |
| $19.99 | 27ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 长板不够长,短板都很短 [/h1] 优点: 美术不错,有点像茧的风格,乍一看都很精致 缺点: 1.优化不行 2.制作组已经跑路了 3.打开游戏建议手柄游玩,但不会做手柄改键 4.手柄默认按键也不方便操作 5.动作不会做,没有预输入 6.墙角放个怪来阴你一手,就贴个魂类标签 7.看得出来想做魂的地图,但立体回路地图也没做好,做的全是一本道 8.核心回溯机制:类似艾克的回溯机制不回溯血量,只回溯位移 9.核心回溯机制:需要先按A放光束,再按rb回溯,操作太麻烦了 10.核心回溯机制:闪避按键和回溯都放在同一个按键A上,制作组完全沉浸在自己的艺术里,不考虑玩家操作是否舒服 11.文字太小,不方便阅读 12.配音只在无关痛痒的地方配了,主线剧情全程静音PPT 13.全收集里面有一个放在逆天跳跳乐里(要求一次性过,中间无任何存档点) 我首发购入的,战斗+解谜+特色玩法就很对我的口味。 在10小时全收集+全结局的全成就后, [h3] 最终得分5/10 [/h3]
挺好玩的,就是感觉男主角有点呆,如果换成那个红发妹子销量估计会好很多
10小时通关,13小时全成就。 即便它是一个很有创意的3D俯视角动作解谜类国产游戏,但我还是很难给出好评。各方面短板都太短了,而且几乎没有长板。 如果买了的,可以玩玩;如果没玩的,最好别买。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*, Korean, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
| $17.99 |
| 5ratings |
| 100% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]勝利へのシャイニングロード[/h2] 年に数本しかでない個人的に超大当たり作品。 ダッシュをすると光る軌跡が残り、それを駆使して敵の必殺技へのカウンターやギミックを突破していくという、かなりよくできた作りでした。 最初はカウンターが分からなかったけど模擬戦で最初のボスを相手にして理解。めちゃ気持ちいい。戦闘が楽しすぎた。 ファストラベルやオートセーブも充実していたのでかなり遊びやすいです。ただし壁抜けバグは多め。 ストーリーは中の上ぐらい。最初からあふれるラスボス感の人がいたのでオチはなんとなく読めてしまった。文字が小さすぎたのでフォントサイズの変更はほしかった。 ただやはり戦闘とパズルステージ突破の感動が最高だった。見下ろし型の中では買って良かったといえるゲームでした。
퍼즐은 기본 난이도, 전투는 쉬움 난이도로 설정하고 플레이한 기준으로 엔딩 다 보는 기준 10시간 정도 걸렸습니다. (저는 사소한 종이쪼가리도 왠만하면 다 읽다보니 더 걸린 편이라, 글을 잘 안 읽는 사람이라면 대략 7시간 정도 걸릴 듯. 만약 수집 요소 다 찾으려고 했으면 13시간 정도 걸렸을 것 같아요.) [h1]이 게임 한번 엔딩 보고나면, 저장 위치가 엔딩 직전으로 되기 때문에 맵 수집요소를 진행할 수 없습니다. 탐험요소를 다 수집하고 넘어가는 걸 추천드립니다.[/h1] [b]총평: 3.5 / 5[/b] [list] [*]스토리: ★★★☆☆ [*]탐험: ★★★★☆ [*]퍼즐: ★★★★☆ [*]전투: ★★★☆☆ [/list] 취향에 맞으면 재미있게 할 수는 있으나, 강력 추천하기엔 애매한 게임. [b]스토리[/b] 스토리나 세계관 설정 같은 걸 보는 걸 좋아하는 편인데, 나름 맵마다의 옴니버스 스토리나, 떡밥 던지기는 괜찮았습니다. 떡밥 회수와 엔딩이 조금 아쉽다는 느낌이 없지는 않습니다만, 개인적으로 이정도면 제 기준으로 범작에 해당한다고 생각합니다. 그리고 메인스토리는 더빙 안되어 있고, 보스 대사랑 몇몇 부분만 되어있어서 조금 아쉽습니다. NPC 말 걸기나, 전투 중에 피니스가 재잘거리는 거 정도는 해줬으면... 추후 이런 세계관으로 후속작이 나왔으면 좋겠네요. [b]탐험[/b] 쿼터뷰 특유의 시점을 응용한 탐험 요소는 나름 잘 구축했다고 생각합니다. 메트로베니아라고 장르에 써져있고, 스테이지마다 탐험 관련 능력이 해금되어 탐험의 범위가 더 넓어지는 듯한 느낌은 듭니다. 다만 일반적인 메트로베니아랑은 다르게 스테이지끼리 연결되어있는 식이 아닌, 개별적으로 분리되어 있어서, 내가 현재 스테이지까지 얻은 능력만으로 다 해금이 가능하고, 다음 스테이지에서 능력을 새로 얻어도 이전 스테이지에서 활용할 일이 없습니다. 아무래도 엔딩을 보고 나면, 세이브 파일이 엔딩 시점으로 고정되어 있어서 그런 것 같아요 (왜 이렇게 했는지는 의문... 덕분에 3, 4 스테이지 수집 다 못했음;;) [b]퍼즐[/b] 퍼즐의 경우, 쿼터뷰 시점의 메트로베니아라는 특이한 방향을 차용했음에도 나름 직관적으로 만들어 퍼즐을 잘 못 푸는 분들이라도 충분히 할 수 있는 난이도 입니다. 다만 3 스테이지 이후에 나오는 퍼즐들은 타이밍을 맞추는 등의 나름의 피지컬(?)이 필요해집니다. 그래도 피지컬이 필요한 퍼즐들은 셀프 피드백이 되기에 몇 번 트라이하다보면 충분히 가능한 정도의 난이도라서 이정도면 만족스럽습니다. [b]전투[/b] 전투의 경우에는 제가 손이 구려서 난이도를 낮춰서 진행했습니다. 전투 난이도 조절 기능이 단순히 캐릭터 데미지를 높이는 것만 있는데, 그것 때문인지 너무 쉬워져서 기본 난이도로 플레이하는 걸 추천드립니다. (게임 중에 바꿀 수 있으니 본인에 맞게 변경하셔도 됩니다.) 일부 보스들의 패턴이 단조로워서 아쉬운 부분은 있습니다.
So you're this guy, robot, ai, program... whatever you are. You go into a mirrormaze. You'll find out what it is and what happens and why its there. The texts and story is captivating but on the background. You notice there is more than you see but its a mystery, but it holds water. There are a few enemies and a few bosses and a few collectables and puzzles. But they follow each other quite well. I would have given it a 10, but the progression is very linear. You can finish everything in one go and dont have to go back once you have new powers. Tunic does this very well. Where every "world" has a reason to return to. Here once youre done you are done.
Retrace the Light is an interesting game with unusual game-play mechanics. I especially enjoyed the puzzle parts of it. Think part Tron, part Portal, part action RPG. The strange thing is: I liked the design, the mechanics, the story, the brainier approach to an action game and still, despite things to discover in each level, it didn't really grip me. I completed it and I enjoyed most of my 13 hours in it - but something was lacking to make it truly great and I can't quite put my finger on it. It's a rare case of a game feeling quite polished but not yet completed. E.g. the bosses are creative but more often than not you don't really understand what is happening, what is hurting you and what not - you beat them because it's not a very difficult game but it's not also not satisfying due to the fact that you don't really feel like you mastered it. The few types of smaller enemies in-between are no challenge at all and the late (extra) puzzle levels suddenly have a difficult spike that is not really earned - or to be precise: the mechanics required are poorly taught, as if time ran out on development. Same for the abrupt ending(s). So, there's a lot of potential but it's not fully realized. It's worth playing nonetheless: 7/10
wonderful game. played offline on the deck. mostly works fine. congrats to the dev team. well worth the purchase
A great small game, you can get through this in a few sittings. The level design is done pretty well with a lot of secrets and things to explore, and there is a lot of unique mechancis throughout the game that feel pretty good. The game is not heavily combant oriented, and most of the bosses can be gone through with minimal utilization of before mentioned mechanics. If you're expecting something that's combat focused, you'd be disappointed. All in a all, a very good start
有缘在b站刷到了制作组视频,买一个纯支持一下,有机会再玩
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