
In this challenging 2D platformer game, play as a Superhero and help the Kid to find all the missing socks inside the cursed washing machine, Sockventure has stunning colorful graphics, hand-crafted levels, tight controls and fun ever-changing gameplay.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Watch here my first 10 minutes in this game https://youtu.be/che1S-7CImQ
Wow, just wow. How did devs managed to plagiate Celeste, Super MeatBoy (SMB), Ori, but get rid of everything that made them good? Movements: Clunky. Fluffiness from Ori, inertia from Super Meatboy. Doesn't feel good to move around. Too complex, movements combined all 3 games, so it became a mess. Later levels advanced movements like dash-jumping (essentially wave dashing from Celeste) feel way too unpolish. I spent like 20 minutes trying to figure out what am I doing wrong. Still have no clue why it works only sometimes (and I've 100%ed Celeste mind you) The worst thing was bubble introduction. It is an analogue of Ori lanterns, but much worse. Where in Ori lantern stopped time for a while and allowed you to do a precise dash, here you don't have any such leeway and have to on a move do extremely precise dashes. That was the last straw after which I just don't want to continue. Gameplay clarity: Celeste had only dash, so you could always tell when you have it just by looking at character hairs. Rule was simple: if you used dash - you must touch horizontal place to regain it. Here you have dash and double jump. And I always lose track of that I have used and that not in the heat of a moment. Not to mention exceptions like blue cog, which doesn't restore anything even though there is no reason to not. It just feels wrong. Another example is direction of the dash. You can dash only left/right/up. But if you are on a bar, you can do diagonal dashing. But-x2 if you are doing lantern dash, you have 360* degree inversed dash... These exceptions for movements just make thing more confusing and more non-fun-ish. Levels: You are in for trial and error because of the scale of the level. Celeste had that problem too, where you have no idea that will happen later in level, but at least Celeste gave you binoculars to see around sometime. Ori didn't have that problem because it was much more casual level design. And how about checkpoints system? You can't exit the game until you reach checkpoint, otherwise you'll have to start level over. Devs also added some metroidvania into the mix. You have to replay levels to get all socks from it, because some of them are inaccessible without skill you will get later on. Oh but you can't just go to the place where the sock is, you have to run though whole level from the start again cause there is no subchapters in the level or any indicators of where the missing thingies are. Collectables: Doesn't feel even slight good feeling after collecting them. SMB and Celeste on the other hand felt like out of turn birthday when you acquired another collectible. Difficulty curve: Way too steep. Probably because it is a short game. But first 2-3 levels feels like child play and then all of the sudden you are in for a suffer. Story: Literally written by 8-year-old. Won't even compare to Celeste, SMB, Ori.
Why has this game so few reviews? This is a great and fun game, especially on a Steam Deck. The official Steam page shows "unknown" Steam Deck suppport, but it works perfectly. Really recommended !!
It is a crime that this isn't more popular. Simple yet refined gameplay and fantastic level design; this is up there with Super Meat Boy and Celeste as one of the greatest indie platformers on Steam. Give it a chance as soon as possible. Also perfect for speedrunning.
感谢其乐keylol鉴赏家短评活动提供的key。 [url=https://keylol.com/t785960-1-1]完全版测评在此[/url] [url=https://www.bilibili.com/video/BV1RZ4y1d7W4?share_source=copy_web]全流程视频在此[/url] + 不错的画风 + 丰富的关卡内容 + 基础手感较佳,视觉反馈到位 - 流程较短 - 后期难度曲线较陡 - 部分进阶操作判定不是很舒服 - 音乐拉胯,很烦人,后期我全程关了音乐玩的 个人评分:7 算是一款质量不错的小品级精确平台游戏,角色技能与障碍比较丰富。 但流程较短,剧情薄弱音乐拉胯,全收集全成就需要反复通关,部分判定有些瑕疵,价格有些不匹配。该类型爱好者可入,没玩过蔚蓝的话还是建议先直接蔚蓝吧。
Lovely precision platformer with great feeling movement and a nice difficulty curve. A little on the short side but dark worlds and deathless challenges offer more challenge for those who want it. Solid recommend! Check out https://store.steampowered.com/curator/41559946 for more recommendations!
As far as "hard platformers" go, this one is a LITTLE easier.
nice little platformer
Its a game about Socks. I love it <3
It's actually an incredible amount of fun, I still need to put some more time into it but everything i've experienced so far has been both a challenge and a blast, the deeper my move set gets the more complicated the obstacles become and albeit some rooms are much harder than others it never truly feels impossible. The movement is a little floaty at times but that isn't a knock on it by any means, if anything it's probably kept me alive a time or two, the music is subtle and not too intrusive and the story is a little out there but if you put that aside this is an extremely solid platformer that fans of Super Meat Boy, Mario Maker, Celeste, etc would likely thoroughly enjoy.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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