
A 2D video game that combines platforming and action with a touch of exploration in which we control Morkull, God of death and darkness and lord of the Ragast, whose main mechanics lies in the breaking of the fourth wall, which will allow Morkull to communicate with the player in various ways.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
About
Morkull Ragast's Rage is a 2D video game that combines platforming and action with a touch of exploration.
You will control Morkull, the villain of the story, who knows that he is a character in a video game, the existence of a player who controls him (that is, you) and of some developers who have created him (that is, us).
Your objective? Help Morkull escape from the Ragast so he can rule and carry out his evil plans around the world.
Anyway, typical cliché villain....
Art and animation
Morkull Ragast 's Rage is completely hand-drawn and animated frame by frame. Inspired and influenced by traditional animated films and other two-dimensional video games, the traditional animation endows the entire cast of characters with great naturalness and life within.
Burst the fourth wall.
What makes the game special is Morkull himself, his personality and character along with that fourth wall break that allows him to talk to players as if he were right there.
We have endowed Morkull with great charisma and personality, constantly generating a lighthearted atmosphere, loaded with constant humor, bad jokes and pop culture references.
Combat system
You'll have your own hands and all the power that comes with being the God of Death and Darkness, of course... Plus a wide selection of combos and abilities that will allow you to fight your way through the deepest corners of the Ragast.
Become part of the Ragast and join our community.

And once you enter the Ragast, you don't get out, but you fight with Morkull. So join Morkull's ranks and support his Machiavellian cause with the rest of his bannermen in our Morkull Ragast's Rage community.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 93reviews | 81% | — | $39.8K |
| $9.89−45% | 587ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy verde,me esperaba algo decente en el combate pero ni eso
Zor aga çok zor https://youtu.be/VKxRWXwJxy4
The humor is good, the characters interesting, but the boring combat mechanics and the repetition of boring and annoying enemies would still be meh even by fixing some input delays and some enemy attack frames casually missing here and there. And no this last things can't be justified by "that was meant to be there" just because the game breaks the fourth wall. A shame really, it seemed very interesting
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, French, German, Portuguese - Brazil, Portuguese - Portugal, Japanese, Simplified Chinese, Traditional Chinese, Arabic
| $17.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲーム内容的に400円が適正 大エリア4つ、ボス3体、ザコ10種類ぐらい たまに弱攻撃ボタンで強攻撃が出た ギミックが分かりづらい。家の地下と家にギミックに触れて進むものがあったけど、同じ形なのに性質が違うので結構迷って不快だった そんなに第4の壁を突破してる感じがない(超重要)
El juego esta guay, graficamente hablando se ve bastante bien pero me cabrea el hecho de no porder cambiar los controles del juego. Soy una persona que prefiere jugar en teclado y raton, y no creo ser el unico. Para mi opinion los controles son un tanto complicados y poco ortodoxos. Sugeriria el poder personalizar los controles, por lo demas, lo poco que he jugado ha sido divertido. Un saludo mi gente de steam :)
Really good metroidvania so far. Reminds me of Hollow Knight. Difficulty is great, always love a challenge. Recommended 8/10!
Para ser un juego indie, está bastante bien. Tiene puntos positivos, como la interacción del personaje con el jugador, lo cual me pareció un buen detalle. Sin embargo, no logró engancharme del todo, ya que la jugabilidad, los enemigos muy repetitivos y la historia no terminaron de atraparme. Aun así, el juego tiene potencial, y espero que en el futuro logren aprovecharlo al máximo.
Súper recomendado! Se nota el esfuerzo y el cariño que han volcado en su creación. Esta acompañado continuamente de un humor genial que solo lo mejora todo! Si te gustan los metroidvania este claramente es tu juego, si te gusta el humor claramente este es tu juego, si te gustan los juegos en lo que se ve perfectamente el esfuerzo de sus creadores este es tu juego y casi seguro que por algun motivo más este puede se tu juego. 10/10 recomendado!!!!
Acabo de comenzar el juego algo sencillo pero se nota el esfuerzo y cariño, los detalles de romper la cuarta pared y diálogos curiosos le da un toque fresco pero, tiene uno que otro bug de pantalla, en ocasiones enfoca y en otras no, y en pelea con el primer jefe la pantalla se quedo a la mitad. Fuera de eso la jugabilidad y movimiento muy bien le doy un 7.5/10
银河恶魔城我是玩过很多的了,好玩的玩过,不好玩的玩过,无聊的平平无奇的也玩过,但像魔骨这样的我是真的第一次玩到。 魔骨和小骨一样都罕见的选择了代表反面实力的骷髅为主角。身为大魔王的魔骨,惨遭朋友背叛,为了重新夺回自己的王位,它选择越狱,在忠实的仆人的帮助下获得传送等能力从此踏上登基之旅。 游戏的画面是一种比较比较明亮的暗黑风格,虽然各种元素都是骷髅这种经典的魔物,但是整体画面偏亮因此在视觉感官上还是比较舒服的,不像空洞骑士的巢穴地图那么压抑。 说到银河恶魔城游戏最重要的应该是地图设计,但是本作的地图设计在我看来相较于大多数游戏都略逊一筹。像其他银河恶魔城都是在地图附近设置一个个的机关来让你探索周边进行解谜,这样我们既能探索周边区域又能够拾取到一些道具,可以说体验感满满拉满。但是在魔骨中你就会发现,这个区域的地图开关居然在另一个区域。再加上有时候没有提示画面你就会对刚才打开的开关一脸懵。 不提地图设计,单论游戏的难度来说让我回想起了当时被渎神支配的恐惧感,虽然堆怪强度没有渎神那么高,但是恶心的程度那简直是一模一样+。首先魔骨与渎神一样在关键的跳跳乐处给你放一堆远程攻击的敌人,而且周围还有机关,让我们的难度直线上升。其次,跳跳乐地图太多而且难度还相当高,如果不是银河恶魔城老手的话会很难过关。而且由于在地图前期我们的血量并不多,整个游戏的容错率可以说相当低。一旦死亡我们就会发现还要从大老远的复活点跑过去。每死一次我们的金币就会少一部分还不能捡魂,这就导致新手一直死的话会越来越穷,完全没有钱来解锁技能。 因此魔骨对新手来说可以说是相当不友好了。但是游戏也有其可圈可点之处比如超棒的打击感,哪怕是轻轻打一下也有非常不错的反馈。以及流畅的动作,让我们无缝切换连招,体验感直线上升。 总的来说魔骨是一款并不适合新人游玩的银河恶魔城游戏,如果你是这个类型的粉丝,那么可以尝试一下。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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