
The definitive ninja action-adventure franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in a high-octane blend of style and no-holds-barred combat.
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The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow.
The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很爽
Definitely different from the other entries and that's a double edged sword. It's a great game and the biggest praise I can give it is that I wish there was more content. Playing as all the girls, chapter replay with any character, and bringing back coop missions in legacy levels would have really put this in the next level for me.
十三年前,我以为这个系列已经死了。板垣伴信离去后的《忍者龙剑传3》如同一记闷棍,打碎了所有老玩家的念想。所以当2025年10月21日,《忍者龙剑传4》正式解锁的那一刻,我几乎是颤抖着按下开始键的。然后我连续鏖战了五十个小时,打通所有难度,拿完全部成就——然后我想说:它回来了。那个孤傲、残忍、快如闪电的忍龙,真的回来了。 一场等待十三年的重逢 《忍龙4》最大的冒险,是让系列灵魂人物隼龙退居次席,取而代之的是一位名叫“八云”的天才青年忍者。说实话,起初我是抗拒的——隼龙就是忍龙,忍龙就是隼龙,换主角?开什么玩笑。 但八云只用了一关就征服了我。这个白毛小子有着与隼龙截然不同的性格——话多、热血、甚至有点中二。他不是隼龙的替代品,而是一个全新的存在。故事设定在《忍龙3》之后的近未来东京,赛博朋克风格的霓虹雨夜中,八云与隼龙命运交错,共同对抗“黑龙”的回归。双主角的叙事结构让这一代的故事比以往任何一作都更具层次感。 当然,剧情从来不是忍龙的核心卖点。IGN说得直白——“平庸的剧情”。但说实话,谁在乎呢? 玩忍龙是为了看故事吗?不,是为了砍人。 战斗:刀刀到骨,血花四溅 如果说《鬼泣5》是华丽的花式表演,那《忍龙4》就是一场血肉横飞的死亡之舞。 本作由Team Ninja与白金工作室联合开发。两个以动作游戏见长的工作室联手,结果就是战斗系统近乎无可挑剔。IGN评测中有一句话我深以为然——“谈及战斗系统,几乎没有哪款游戏能与《忍者龙剑传4》比肩”。 手感是忍龙系列的立命之本。《忍龙4》四种主战武器加两种攻击模组,每一种的手感都堪称上佳。刀锋划过敌人铠甲的阻力、断肢时的顿挫感、处决瞬间的停顿特写——每一个细节都在告诉你:你手中的不是玩具,是凶器。 新加入的“血之力量”系统(或称“血鸦形态”/“闪光形态”)为战斗增添了全新维度。八云可以激活“血鸦形态”,手持巨剑逆转战局;隼龙则拥有“闪光形态”,施展毁灭性打击。攒满“乱杀量表”后开启的乱杀状态,更是能对普通敌人造成一击必杀——那种红黑画面特效下的断肢特写,爽感直接拉满。 断肢系统依旧是核心中的核心。攻击导致敌人断肢后可以立即处决击杀,这在面对成群敌人的“乱战”中简直是救命稻草。高难度下敌人的进攻欲望极强,但正因为敌人强,你才能感受到自己更强——这就是忍龙独有的“敌强我也强”的正反馈循环。正如GameSpot所评价的,这是“爽快的武器手感和极致的动作美学”。 速度:快到让时间变慢 《忍龙4》可能是史上最快的3D动作游戏。 敌人的速度快,主角的速度更快。八云和隼龙的机体性能远胜于一般ARPG角色,但这不意味着难度降低——因为容错率极低。在高难度下,一个操作失误就可能被敌人一套带走。但正是这种游走于刀尖的紧张感,让每一场战斗都血脉偾张。 游戏在难度设计上做了很好的平衡。“英雄模式”为新手提供了自动防御、自动闪避等辅助机制;“普通模式”足够让大多数玩家体验到忍龙的魅力;而“大师忍者”难度则保留了系列一贯的硬核挑战。这种梯度设计让《忍龙4》真正成为了“年轻人的第一款忍龙”。 操作上也进行了现代化改良。指令大幅简化,预输入空间变得宽松。新增的精准闪避、精准格挡、拼刀三种机制让攻防转换更加直观。当然,经典的风驱组合键依然保留——摁久了手还是会疼,这才是忍龙的味道。 瑕疵:并非完美,但瑕不掩瑜 我必须诚实地说,《忍龙4》并非完美无缺。 关卡设计是最大的短板。线性关卡结构本身不是问题,但部分章节存在明显的素材复用。白金工作室标志性的跑酷环节在前三章是调剂,到后期就变成了令人疲惫的“尿点”。VGC的评测也指出,“到了后期,游戏开始反复利用相同素材,让体验有些疲惫”。 Boss战的质量参差不齐。有些Boss设计堪称惊艳,有些则略显敷衍。不过相比前作,本作的Boss战已经是巨大的进步了——有评测甚至说“忍龙系列一直体验拉胯的boss战,甚至是忍龙4最亮眼的闪光点”。 PC优化也存在一些问题。我在4060Ti上遇到了初期的卡顿和掉帧。不过好消息是,后续补丁已经改善了不少,而且游戏在主机平台上的表现相当稳定。 至于剧情——如前所述,平庸。但这就像批评一盘顶级牛排的摆盘不够精美——你来这儿是吃肉的,不是看花的。 尾声:孤傲的纯血ACT 在这个ARPG横行的时代,《忍龙4》像是一个不合时宜的异类。没有数值养成,没有装备等级,没有开放世界。有的只是纯粹的、高速的、残忍的战斗。 GamesRadar+给了满分,称其“动作游戏很难比这更精彩”。Fami通打出36分,送入白金殿堂。M站均分83。这些分数说明了一切。 但对我来说,分数不重要。重要的是,当我握着手柄、看着八云在血雨中穿行、刀锋所到之处肢体横飞的那一刻——我感受到了十三年前第一次玩《忍龙》时的那种震撼。 《忍者龙剑传4》是一部可以告慰板垣伴信的作品。它承袭了系列第二部的精髓并大步跃进,在ACT市场日渐式微的今天,依然固执地守护着“纯血ACT”的尊严。 它不是完美的。但它是属于我们这个时代的忍龙。 而对我来说,这就足够了。
白金去上厕所,站在小便池,对准了,结果把屎拉出来了,往回憋结果尿出来了,终于都是收拾好结果最后尿嘴里了。这垃圾的锁敌和输入。
傻逼白金,做你妈收集
[h1] 6/10 [/h1] It's alright. If it's on sale and you are bored, sure why not. OST is absolute fire tho
动作非常帅气,这游戏看着感觉不好玩,所以一直没买。后来但亲手操作后感觉很爽,动作游戏爱好者必入。
我超威,这dlc我还以为在打开幕关,打完才发现没了,这么短?
爽就完了。
Really cool game. Tough at times but that's a staple of the series. Really nice graphics, smooth controls, good looking characters. Recommended.
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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