![NINJA GAIDEN 3: Razor's Edge [NINJA GAIDEN: Master Collection]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1369760/header.jpg?t=1760595589)
3 high speed ninja action titles are now available in one package!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мда...
迷之剧情 迷之QTE 迷之直升机 迷之远程干扰 迷之等红光 迷之出招表 迷之加点 迷之小弟确实不行 迷之小小弟也不怎么样
Do I think the game is bad? No. I’d say it’s alright, about a 6/10. The second game is better in every way, but this game still has its good moments. The reason I am leaving a negative review is because I ABSOLUTELY HATE THE FINAL BOSS OF THIS GAME. Without a doubt the worst boss of any game I have ever played. Whoever designed it should be embarrassed and ashamed. The only thing it would be good for is to rehabilitate prisoners so they turn their lives around out of fear of never having to play the fight again.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes of course
我是阿龙,脚底抹了油,在一群泥鳅中滑来滑去、斗智斗勇,没有什么敌人是伏凤解决不了的,如果有,就吃我百鬼斩。搓啊~搓啊~哼~嗟呀~(阿龙怪叫)
Razor's Edge is, by many accounts, a very frustrating experience. Sadly, 'difficulty' can often be interlaced with 'bad game design' and this is a perfect example of that. Despite being arguably the best feeling Ninja Gaiden of all time - it's also one of the worst in terms of overall difficulty. This can be attributed to a variety of factors, but there's almost too many to list. The earliest example, however, is the Alchemist - an enemy variant that is literally 'the worst implemented enemy type in any game ever'! Not being a funny joke here - these guys are terrible! They wouldn't be so bad if they didn't have triple the health pool of everyone else, and maybe if your introduction to them wasn't a gang initiation (with you facing 3 of them at once) and all of this occuring super super early into the game - y-yeah. Yeah. It's ♥♥♥♥♥♥♥ bad. Yeah. For some reason the game waits until the 2nd level to teach you about one of the most critical aspects of it's core design, I.E. 'Steel to Bone' attacks. Essentially, dodge a grab/heavy and punish with a heavy - get a big instakill punish that hits the next nearby opponent. It's insanely useful - but nobody knows how it works until the 2nd ♥♥♥♥♥♥♥ level. Why? Why keep critical information from the player? The Alchemists - for any would-be players who might be stuck with the game for some reason - are misunderstood. Alchemists have 2 modes - Defend/Range and Melee When the hands are glowing, that means they're in Defend/Range. They'll use ranged attacks that take a while to wind up, and one Flying Swallow or Heavy Attack destroys their shield, putting them in Melee Mode. During Melee Mode they jump you, dodge your attacks, but they don't block! Meaning you can land some quick launches into air if you're lucky. Try to learn the 'Chain Ultimate Technique'. When you have two Alchemists in 'Defend/Range' Mode, you can try to get some distance on one in the Melee Mode - and land an Ulti. Right afterwards, the AI likes to charge up it's next shield mode, giving you plenty of time to charge up the next Ulti. Keep going until they're dead. - As far as the Sword Alchemists go I haven't faced them enough to know, go look it up. They aren't as bad. But if you chose to skip, don't even stress. It's a perfect case study in god awful game design and horrid difficulty. It's the perfect example of a franchise whose entire identity became intertwined with 'Difficulty' - and this is the end result. Stripping the player of crucial information for chuckles, half of the bosses being 3v1's, cheap shots, linear asfk design, and tons of enemy variants you are expected to deal with - despite them all being together, and covering every angle. There's no being good at this game, because the game itself if bad. More to the point, there's no reason to get good at this god awful experience. Spare yourself, or endure hell.
That was HORRIBLE, clearly the WORST of the trilogy. I DID NOT KNOW HOW GOOD I HAD IT WITH SIGMA 2. The writing, the cinematography, the pacing, the GAMEPLAY. At the start of this trilogy I thought "This is way better than Devil May Cry", now I think "I wish I was playing Devil May Cry." In exchange for having slightly better woman character designs EVERYTHING THAT MADE IT GOOD IS GONE, and the part that hurts the most is that the writer is the original trilogy writer, and he had a good new concept for the story, and he tore it's head off and painted the walls with it's blood. Oh what a tragedy of a game, FIFTEEN HOURS. THAT WAS FIFTEEN HOURS.
i don't care
piece of ♥♥♥♥
This is the worst ninja gaiden game I've ever played avoid this like the plague what a bad game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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