
Challenging gothic Hack & Slash with gore action and platform phases.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some real potential here in what appears to be a passion project. You won't feel cheated for the amount you pay but it definitely has some issues. I can't recommend it based on issues with graphics popping in and out, mouse and keyboard support in general lacking in control. This is more puzzle platformer with souls like combat but it needs a bit of tuning.
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A nice tech demo but a mediocre infuriating game. I could not get myself to play past Chapter 1 which took me 1 hour but probably has about 15 minutes of actual gameplay. The health system is pretty unique but too annoying since you'll kill yourself by using your abilities or enemies will do with only one hit. Add the dodge that is slow and barely move while it does not feel like it had any i-frames. Locking-on sometimes won't lock to the enemies a couple feet in front of you but will gladly target an enemy behind the camera. One on One you can stun lock enemies with light attack while with more than one enemy you'll often be stun-locked instead. Sometimes enemies will actually spawn in you depending how you approach their spawn trigger. Respawning sometimes will make you lose your weapon, which is a problem when it happens right into an encounter and also spawn you only with half HP which is about one enemy hit. The platforming is decent but the orbs will sometimes throw you in the opposite direction, not sure if it's related to the character, camera or a bug. It's quite easy to go where you should not on the maps because most of the decorations can be jumped on, at one spot I was able to see through the world. "Consumables" are nice, being able to activate a switch or create your own orb is a nice and fun idea but there are too few of them in Chapter 1. At least it is story related but the camera sometimes will swing around to represent the hallucination concept but it's quite annoying when it happens in a platforming section. Enemies are hard to read and seems as aggressive when out of view which is a problem when some have projectiles that will stagger you from out of screen. I don't want to seem too negative but it was not a fun experience. If you can get it on sale and you enjoy early access or beta testing it can be worth a try otherwise I would look at the other games by this studio.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After nearly 30 hours, it's finally done. One of the most janky, frustrating games I have ever played. With the amount of crashing (24 times), restarting my playthrough (5 times), corrupted save files (2 times), completing the game (4 times), stun-locked beyond oblivion (??? times), and many other exciting encounters... I’ve grown attached to this game, and it holds a special place in my heart. [I’ve developed Stockholm syndrome, and you should totally play it] The reason I have so many hours is due to the bugs I kept encountering AND my determination to 100% the game by finding all the collectibles. I spent HOURS hunting for that last collectible, praying it wasn’t a bug or stuck out of bounds. But finally, I found it. It was an easy miss, and I had no clue how to access the area, so I cheesed it with [spoiler] Moebius's monster form and used the whip to snag it by hitting through the wall lol. [/spoiler] I could honestly make a whole guide on what bugs to avoid and what to expect, considering how many times I’ve played through the game. There’s even a combo attack bug that locks you in place if you don’t finish the combo properly. Overall, fantastic game. If you have the patience and determination to power through it all, then by all means, give it a go. It’s free, after all—what’s the harm? https://youtu.be/GWqm3yl8siU My experience with the final boss in the game if you wanna see me suffer
I played it for an hour, then I went on the Outlast trial to heal my depression and accept my new baldness.
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The axe goes chop chop. A nice free game
this was an oddly enjoyable and puzzle filled indie with souls combat that i enjoyed. it looks like it used to be priced and then it went free eventually, which is dope. the story was pretty decent, dark, and i enjoyed the gameplay. it could definitely use some fine tuning but it seems the game is long gone/to be worried about at this point since it seem this dev or these devs have newer, more successful games. i liked the floatiness in game, the puzzles were fun and not overly obscure and the health system was unique, the animations were decent and the combat did have some positives, it just felt rough at times is all but what could you expect from a small scope/first project. enjoyed the game overall though, check it out! it's unique.
Grafikler güzel buldum. Oyun güzel görünüyor, harika müzikleri var, iyi optimizasyonu var. Oyunun ana fikrini beğendim. Ama düzeltilmesi gerekiyor. Birçok hata var ve oynaması çok zor. Tüm düşmanları öldürmek zordur. Darbelerinizin düşman için hiçbir ağırlığı yok gibi görünüyor, ancak düşmanın her dürtüsü, kahramanın oldukça uyuşmasına ve birkaç saniye boyunca komutlara yanıt vermemesine neden oluyor. şu anda zıplamak da tuhaf. Düşmanların üzerinden atlamak onlarla savaşmaktan daha kolaydır. Neyse ki oyun, parkurun bazı aşamaları atlamasına ve tırmanmak için tasarlanmadığı yerlere atlamasına izin veriyor. Kurallarla oynamaktan daha ileri gitmek için bir hata bulmak daha kolaydır. Bir başyapıt görmeyi beklemiyordum ve bir sürü hataya karşı zihinsel olarak hazırlıklıydım çünkü oyun tek bir kişi tarafından yaratılmıştı. Dolayısıyla bu hataların giderileceğini düşünüyorum.
"Hippocampus" is a badly made third person hack and slash game kitbashed out of the Unreal Engine (and almost certainly with a bunch of flipped assets) along with a couple of paid fake reviews from Russia. What's the game about? This is a free-to-play, third-person action-adventure game with hack-and-slash combat and platforming. Set in a gothic, dark fantasy world, the player navigates hallucinatory environments driven by memory exploration. Gameplay involves fighting enemies with gore and dismemberment mechanics, alongside traversing platform sections and solving occasional puzzles. The experience presents a level of difficulty. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. It's free... now, but it wasn't before. The developer was charging $12 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR Part 465), these fake reviews are a violation of US Federal Law.[/quote] Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.