
Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3Kreviews | 88% | — | $474.8K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short game from my childhood. Its pretty cool but personally I don't like the narration so I turned it down to like 5%. Has extra challenges after completion to 100% the game as well.
es una verdadera obra maestra tanto visual como sonoramente
Хороша гра, грав в ню ще давно на телефоні, вирішив перепройти ще й на ПК. Візуал примний, механіки кольорів цікаві, сюжет, ну, він присутній, певною мірою може заставити задуматися.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Polish, Simplified Chinese, Catalan*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the main story is good and the narrator is nice, it gets annoying if you die a lot and void mode could have been great if it was not rage quiting hard, overall good game but you should buy it on sale if you can
Exelente juego
Muy infravalorado. Merece muchísimo más reconocimiento. Tiene puzles sencillos, una banda sonora preciosa y una historia que sin decir demasiado, consigue transmitir muchísimo. Se termina en pocas horas pero las reflexiones que te plantea te calan heavy.
Jeu avec des mécaniques de jeu connu, mais ce jeu fait parti des premiers jeux indépendant de l'époque donc cela démontre que l'on cherchait des moyens de systèmes de jeu sympa et complexe. Se fini rapidement en mode Histoire, mais si vous vous attaquez le défi du mode vide ajoutez des heures en plus. La direction artistique est de l'époque des premiers jeux indépendant, mais il a son charme.
Убивай или умрешь :3 Клевая боковушка, рекомендуем
ОЦЕНКА: 3 / 5 Пазл-платформер, который приходится играть с клавомыши из-за плохого порта с iOS. Долго запрягает, нагоняет графоманского тумана и быстро заканчивается. После прохождения сюжетного режима можно пройти режим бездны - то же самое, но гораздо сложнее. Было бы адекватное управление с быстрым переключением цветов, я бы, может, и подумал над тем, чтобы его закрыть. Но раз разработчики не старались, зачем стараться мне?
大概十年前在平板上通关了一周目,被它的美术设计和音乐狠狠吸引了,尤其是那只枪头机械腿的怪物。如今再玩一周目,手感比童年记忆中的似乎要简单许多,解密之外也特别喜欢这个一路引导我的声音和被我操纵的“小幽灵”。游戏的同时阅读了一个关于认识世界、认识自己的小故事,趣味与哲思兼具。有时间慢慢会通关虚无模式。推荐!
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $474.9K | 719 | 75% | $24.99 | |
| $474.7K | 1K | 66% | $19.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $475K | 1.7K | 98% | $10.99 | |
| $475.2K | 2.5K | 96% | $7.99 | |
| $475.3K | 656 | 96% | $9.99 |