
Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3Kreviews | 88% | — | $474.8K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I never thought I wanted to play this game over and over again. The experience is just both fun, depressing, and interesting in many ways. The childhood game. And I'll keep playing it. Я никогда не думал что я захотел играть в эту игру снова и снова. Сама игра веселая, депрессивная и интересная в многих возможных способах. Игра детства. И я все же буду продолжать играть в это.
Buenos puzzles con las habilidades de colores pero los controles podrían estar un poquito mejor implementados. El mensaje es fuerte.
Alright puzzle platformer game. You get different color abilities which lets you draw on the world and create ice to move fast or make things slip, bouncy ability for yourself but also bullet, and some more. Everything is really well taught and you end up needing to combine your abilities which make for some nice puzzles. Nothing that goes too crazy though. I found art and music ok, maybe just not my vibe. The game also has a narrator, but it wasn't too appealing to me, and the dialogue itself felt very surface level. I don't mind this because it doesn't take away from the puzzle platforming aspect of this game. There a Void Mode after you beat the game. Now this is hardcore, but trying it a bit, I decided not to continue because it goes from nice puzzle platformer to hard puzzle platformer with precision and timing challenges amped up. I knew I wouldn't enjoy that, but I do think its a good addition. it's built on top of the existing levels but the challenges really seem to change thing up. It also breaks things down into level which and removes the voice which is smart because being able to tackle other level if your stuck and not having to hear the voice repeat itself are thoughtful changes from the more adventure story vibe the main game gives. I can't actually speak for the quality of these levels as I only briefly tried it a bit. I think its existence itself is great for those who like those precision platformer type challenges though. In the end I enjoyed my time and it was pretty short, so nothing amazing, but also pleasant overall.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Polish, Simplified Chinese, Catalan*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
more puzzle than platform because the platform aspect is actually really simple and it's the thinking/creativity that's hard. but I like those types of games so just be aware it's really a puzzle game
Игра классная. Спустя 10000 лет наконец то купил и прошёл её сам вот сижу радуюсь и паралельно рот разраба того что придумал ачивку "Pacifist" шатаю, у меня даже с войд мода так не бомбило как с этой хуини
Хорошая игра из детства. Играется приятно и быстро (Режим Бездны того не стоит)
为童年补票!!特别喜欢这个随时陪伴的老哥配音,玩法很有意思,在13年也算个精品吧!特别喜欢里面的场景氛围塑造,爽爽爽
Una mera sombra que debe hacer frente a desafiantes puzles para seguir avanzando mientras evita que el vacío la devore. Con su música relajante, es una buena elección para pasar un buen rato.
Я не считаю игру до безумия плохой, но больше тяготею к отрицательному отзыву, тем более сейчас у игры чуть ли не исключительно положительные отзывы. Отмечу, что стиль у игры прикольный, немного ляповатый, но есть свой шарм. Музыка тоже помогает атмосфере. По части головоломок больше скажу про режим бездны, потому что историю проходил может быть лет 5 назад, а в момент написания обзора завершил бездну за пару вечеров, когда было настроение. Головоломками это слабо можно назвать, нет... у игры есть проблема - платформинг. Если в истории это не сильно отвлекало, то в режиме бездны много где нужно не столько решать что-то, сколько измерять свои падения, прыжки и т.д. Управляемость такая себе, хитбоксы врагов странные, анимации где-то рваные. Усложнённый режим не привнёс интересного, а скорее душил попытками, где-то ожиданиями, потому что не ждать нельзя. Но даже без платформинга думать ест ьмало над чем, так как 5 цветов, где-то их ограничивают, поэтому вариантов решения остается мало. Надо было развить систему красок лучше и больше, но тут как есть. И хоть музыку я похвалил, но звуки электричества и лазеров в конце раздражали, звук неудачный. История не отложилась в голове, хотя даже рассказчика сделали. Играть сейчас в эту игру, как припоминать что-то старое, потому что оно же было сделано когда-то. Для покупки в текущее время лучше бы не рассматривал Nihilumbra.
прикольно
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $474.9K | 719 | 75% | $24.99 | |
| $474.7K | 1K | 66% | $19.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $475K | 1.7K | 98% | $10.99 | |
| $475.2K | 2.5K | 96% | $7.99 | |
| $475.3K | 656 | 96% | $9.99 |