
Nightmare: The Lunatic is a parrying action rogue-lite platformer game about escaping a nightmare. Constantly swap between 3 weapons, use special attacks, and avoid and parry enemy attacks. Strengthen yourself by collecting powerful and unique totems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好評好少好可憐 但還不錯 便宜的小骨
Yep, this game 100% has the same art feeling as Skul, but focus on the fact they are very different games. While Skul has a heavy focus on weapon switching for abilities this generally has a focus on weapon switching for stat bonuses, with up to 3 hold-able weapons. I will say, much like in Skul, I do find myself more focused on one weapon, but the min maxing is there. Difficulty is high here as well and parrying is majorly important as without it I'm not even sure the last boss is super beatable. Items are fun and can lead to unique build styles (not as much as the other mentioned game, but more than most). The games got a good base and the items are a solid variety mix. Not a lot of meta progression in this game, which isn't a huge negative, but will probably cut back on a bit of the replayability in the long run. Still a super fun game that anyone in the rogue-lite genre should enjoy.
익숙한 맛의 액션 로그라이크. 손맛 좋고 재밌음. 가격 적당함. 스컬 데드셀류 좋아하면 무조건 즐길 수 있음. 빌드도 많고, 사기치면 딜찍누해서 보스 패턴 안보고 1초컷 가능함.
武器裝備很多種, 每種武器的重鑄變化性也高, 能夠探索各種組合方式, 雖然有隨機性, 但是路線選擇上並不會很難湊到想要的流派, 整體來說是個會讓人死了之後馬上爬起來再下一輪的肉鴿遊戲, 繪畫風格也還算不錯, 但覺得是背景音樂上面還有改進空間, 對於玩過黑帝斯I的玩家而言,還是很值得推薦的
활 들고 운 좋게 평타개수, 추뎀, 공속템들 떠주면 개꿀
[h1][Rage Quit Warning – Disclaimer]:[/h1] [*] There is a significantly high statistical probability of you becoming so frustrated with THE INITIAL SLOW PACE OF THE GAME that you give up on it before receiving relative enjoyment. [*] This is in part due to the extreme lack of direction on what strategies the game punishes vs rewards AND THE INITIAL FEELING OF UNDERPOWEREDNESS of your character IN COMPARISON to the strength of the enemies, especially compared TO THE END OF STAGE BOSS FIGHTS. [*] PLEASE, still give this game a chance, it BECOMES extremely fun. I promise. [h1][Review]:[/h1] [*] I came into this game with the mindset of tackling it as I would any other side-scroller, pew pew, slash slash, defeat boss, get rewards, yada yada. I was wrong in my perspective which led to great annoyance, and constantly feeling like the game was being "unfair" to me. [*] There are so are many good aspects of this game, ONCE YOU'VE TAKEN THE TIME TO LEARN IT. You CANNOT come into this trying to brute force your way to victory. This game rewards learning attack patterns, and maximizing the parry mechanic for stun locks and damage bonuses. [*] One of the most rewarding feelings I've had in gaming recently was completing the final achievement, simply because the idea of it used to feel so completely impossible, so preposterous, so absurd that I assured myself that the developers hated me and that any player who claims to have done so was a FLAGARANT CHEATERRRR!!! I was wrong, I just had skill-issues. [h1][TLDR]:[/h1] [*] You may want to rage quit due to the initial slow pace of the game and the initial feeling of underpoweredness in comparison to the end of stage boss fights. Please don't, the game becomes really fun.
Fun so far feels like a mix between dead cells and scourgebringer + its own unique weapon swap mechanic
고장난 버스터와 상점에서 무조건 1개 0원 뜨는 토템 조합+황금만능주의 세트효과로 밀면 2~3번 중 한번은 무조건 깨네요 30시간쯤 악몽9 깼으니 메트로배니아 중에는 많이 쉬운듯요
非常喜歡這遊戲的美術,敵人的設計也幾乎都是我最愛的類型,沒有太多醜醜的人類臉角色出現 遊戲雖然鼓勵切換武器來遊玩,但其實也能用單一武器到通關,沒有強制這點很不錯 武器多樣性以及各武器還有特化衍伸,遊戲中道具也非常多,雖然也有詛咒效果但不影響遊戲體驗,簡單說就是不會噁心玩家 補血也給得非常大方,地圖還有大量可以瞬間傳送的裝置,很多地方都對玩家非常友善 小兵攻擊會顯示驚嘆號來提示,boss卻不會有這提示,這其實會導致前期在推圖時養成的習慣導致遇到boss時會被打成智障,但因為敵人攻擊主角的傷害本來就不是高到被打到2、3下就死,所以至少能硬扛過去,算是體感上稍微欠佳的部分 另外就是防禦回饋感其實沒有到很好,很常不知道玩家自己到底由沒有防禦成功,這點可能需要改良,不然我到現在還是沒辦法成功防禦女帝王的攻擊 除此之外一切都相當不錯,是款好玩的遊戲 <3
very good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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