
Nightmare: The Lunatic is a parrying action rogue-lite platformer game about escaping a nightmare. Constantly swap between 3 weapons, use special attacks, and avoid and parry enemy attacks. Strengthen yourself by collecting powerful and unique totems.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 271reviews | 89% | — | $90.5K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
고장난 버스터와 상점에서 무조건 1개 0원 뜨는 토템 조합+황금만능주의 세트효과로 밀면 2~3번 중 한번은 무조건 깨네요 30시간쯤 악몽9 깼으니 메트로배니아 중에는 많이 쉬운듯요
武器裝備很多種, 每種武器的重鑄變化性也高, 能夠探索各種組合方式, 雖然有隨機性, 但是路線選擇上並不會很難湊到想要的流派, 整體來說是個會讓人死了之後馬上爬起來再下一輪的肉鴿遊戲, 繪畫風格也還算不錯, 但覺得是背景音樂上面還有改進空間, 對於玩過黑帝斯I的玩家而言,還是很值得推薦的
经常无缘无故卡退,再进去要么是没有存档了,要么就是装备武器都清零了,时常发生,真的恶心,游戏体验很差
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Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[list] [h3] Достоинства: [/h3] [*] Удобное и отзывчивое управление [*] Большое разнообразие оружия, предметов, благословений / проклятий [*] Прекрасная система оружия: каждый вид уникален и чувствуется по-своему [/list] [list] [h3] Недостатки: [/h3] [*] Одна из основных механик - постоянная смена оружия ( вкусовщина ) [*] Встречаются опечатки [*] Слишком быстро открываются улучшения в хабе [*] Слишком много намешано всяких разных механик [/list] Вот вроде по многим параметрам хороший рогалик, но как то быстро приедается. Кстати, стоит учесть: игра отчасти ориентирована на парирование.
very good
조작감보다 키가 많아서 신경써야함 근데 그걸.. 보스전에서 해야함 정신머리가 있겠냐 맵전체에서 날아오는 투사체에 돌진하는 보스에 맞으면 기절하고 표시는 3-4초 안팍에 패링불가 패턴에 특능에 과부하 스킬에 무기를 바꾸면 6초동안 버프주는걸 돌려서 게임을 해야한다면 안하고 말지 다른겜 하는게 더낫겠다
非常喜歡這遊戲的美術,敵人的設計也幾乎都是我最愛的類型,沒有太多醜醜的人類臉角色出現 遊戲雖然鼓勵切換武器來遊玩,但其實也能用單一武器到通關,沒有強制這點很不錯 武器多樣性以及各武器還有特化衍伸,遊戲中道具也非常多,雖然也有詛咒效果但不影響遊戲體驗,簡單說就是不會噁心玩家 補血也給得非常大方,地圖還有大量可以瞬間傳送的裝置,很多地方都對玩家非常友善 小兵攻擊會顯示驚嘆號來提示,boss卻不會有這提示,這其實會導致前期在推圖時養成的習慣導致遇到boss時會被打成智障,但因為敵人攻擊主角的傷害本來就不是高到被打到2、3下就死,所以至少能硬扛過去,算是體感上稍微欠佳的部分 另外就是防禦回饋感其實沒有到很好,很常不知道玩家自己到底由沒有防禦成功,這點可能需要改良,不然我到現在還是沒辦法成功防禦女帝王的攻擊 除此之外一切都相當不錯,是款好玩的遊戲 <3
Yep, this game 100% has the same art feeling as Skul, but focus on the fact they are very different games. While Skul has a heavy focus on weapon switching for abilities this generally has a focus on weapon switching for stat bonuses, with up to 3 hold-able weapons. I will say, much like in Skul, I do find myself more focused on one weapon, but the min maxing is there. Difficulty is high here as well and parrying is majorly important as without it I'm not even sure the last boss is super beatable. Items are fun and can lead to unique build styles (not as much as the other mentioned game, but more than most). The games got a good base and the items are a solid variety mix. Not a lot of meta progression in this game, which isn't a huge negative, but will probably cut back on a bit of the replayability in the long run. Still a super fun game that anyone in the rogue-lite genre should enjoy.
[h1][Rage Quit Warning – Disclaimer]:[/h1] [*] There is a significantly high statistical probability of you becoming so frustrated with THE INITIAL SLOW PACE OF THE GAME that you give up on it before receiving relative enjoyment. [*] This is in part due to the extreme lack of direction on what strategies the game punishes vs rewards AND THE INITIAL FEELING OF UNDERPOWEREDNESS of your character IN COMPARISON to the strength of the enemies, especially compared TO THE END OF STAGE BOSS FIGHTS. [*] PLEASE, still give this game a chance, it BECOMES extremely fun. I promise. [h1][Review]:[/h1] [*] I came into this game with the mindset of tackling it as I would any other side-scroller, pew pew, slash slash, defeat boss, get rewards, yada yada. I was wrong in my perspective which led to great annoyance, and constantly feeling like the game was being "unfair" to me. [*] There are so are many good aspects of this game, ONCE YOU'VE TAKEN THE TIME TO LEARN IT. You CANNOT come into this trying to brute force your way to victory. This game rewards learning attack patterns, and maximizing the parry mechanic for stun locks and damage bonuses. [*] One of the most rewarding feelings I've had in gaming recently was completing the final achievement, simply because the idea of it used to feel so completely impossible, so preposterous, so absurd that I assured myself that the developers hated me and that any player who claims to have done so was a FLAGARANT CHEATERRRR!!! I was wrong, I just had skill-issues. [h1][TLDR]:[/h1] [*] You may want to rage quit due to the initial slow pace of the game and the initial feeling of underpoweredness in comparison to the end of stage boss fights. Please don't, the game becomes really fun.
스컬이랑 비슷해보여서 얼리때 사서 했다가 이제야 제대로 해보는데 정말 재밌습니다 억빠 제대로 당하면 뽕맛이 제대로라 계속 하게 되더라구요 다만 안 풀리면 그냥 개고생만하다가 죽는건 뭐 다 같은듯 ㅋㅋ
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Players by region
Where this game's players are, estimated from review languages.
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