
Nightmare: The Lunatic is a parrying action rogue-lite platformer game about escaping a nightmare. Constantly swap between 3 weapons, use special attacks, and avoid and parry enemy attacks. Strengthen yourself by collecting powerful and unique totems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5/10 (6/10 if you're into Skul: The Hero Slayer) Look, I can't review this game on its own merits when there are others out there that are just better in comparison. The gameplay is decent, the story is forgettable the moment it happens, and the item variety is just okay. The set bonuses aren’t game-changing, and the backgrounds and levels aren’t particularly impressive. Everything about this game is average. Unfortunately, a game that’s mediocre at best isn’t going to be life-changing or memorable. If you've played Skul: The Hero Slayer, Astral Ascent, Dead Cells, or Have a Nice Death, those are simply a better bang for your buck. That said, if you’ve already "finished" those games, Nightmare: The Lunatic works as a solid in-between game. It scratches the same itch. It’s familiar, but not groundbreaking. Maybe it’ll click more with you, and you’ll sink in more hours, but for me, it’s just fine.
Non si capisce nulla, ci sono troppi effetti sullo schermo, e si parte troppo lenti per poi non trovare la arma che ti piace e quindi non potenziarti a sufficienza per i nemici più tosti.
[list] [h3] Достоинства: [/h3] [*] Удобное и отзывчивое управление [*] Большое разнообразие оружия, предметов, благословений / проклятий [*] Прекрасная система оружия: каждый вид уникален и чувствуется по-своему [/list] [list] [h3] Недостатки: [/h3] [*] Одна из основных механик - постоянная смена оружия ( вкусовщина ) [*] Встречаются опечатки [*] Слишком быстро открываются улучшения в хабе [*] Слишком много намешано всяких разных механик [/list] Вот вроде по многим параметрам хороший рогалик, но как то быстро приедается. Кстати, стоит учесть: игра отчасти ориентирована на парирование.
I really enjoyed this game, even though I don't usually play rogue-likes. It takes a while to get used to the parry, but when you do it feels really satisfying.
[h1][Rage Quit Warning – Disclaimer]:[/h1] [*] There is a significantly high statistical probability of you becoming so frustrated with THE INITIAL SLOW PACE OF THE GAME that you give up on it before receiving relative enjoyment. [*] This is in part due to the extreme lack of direction on what strategies the game punishes vs rewards AND THE INITIAL FEELING OF UNDERPOWEREDNESS of your character IN COMPARISON to the strength of the enemies, especially compared TO THE END OF STAGE BOSS FIGHTS. [*] PLEASE, still give this game a chance, it BECOMES extremely fun. I promise. [h1][Review]:[/h1] [*] I came into this game with the mindset of tackling it as I would any other side-scroller, pew pew, slash slash, defeat boss, get rewards, yada yada. I was wrong in my perspective which led to great annoyance, and constantly feeling like the game was being "unfair" to me. [*] There are so are many good aspects of this game, ONCE YOU'VE TAKEN THE TIME TO LEARN IT. You CANNOT come into this trying to brute force your way to victory. This game rewards learning attack patterns, and maximizing the parry mechanic for stun locks and damage bonuses. [*] One of the most rewarding feelings I've had in gaming recently was completing the final achievement, simply because the idea of it used to feel so completely impossible, so preposterous, so absurd that I assured myself that the developers hated me and that any player who claims to have done so was a FLAGARANT CHEATERRRR!!! I was wrong, I just had skill-issues. [h1][TLDR]:[/h1] [*] You may want to rage quit due to the initial slow pace of the game and the initial feeling of underpoweredness in comparison to the end of stage boss fights. Please don't, the game becomes really fun.
Fun game, lots of variation in combat and combat is really diverse aswell, a lot of different playstyles possible.
스컬이랑 비슷해보여서 얼리때 사서 했다가 이제야 제대로 해보는데 정말 재밌습니다 억빠 제대로 당하면 뽕맛이 제대로라 계속 하게 되더라구요 다만 안 풀리면 그냥 개고생만하다가 죽는건 뭐 다 같은듯 ㅋㅋ
挺好玩的
aquele clássico roguelike raiz, uma mecanica envolvente e recompensadora, dificilmente voce se frustra ou fica irritado ao perder uma run isso so te deixa mais animado para tentar combinações novas. 10/10 recomendo
格挡反馈不错但是系统趣味性不行
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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