
Nimble Quest! Lead a conga line of heroes to glory against hordes of enemies across an endless number of stages. How many enemies can you defeat? Steer your unstoppable (seriously, you can’t stop) party as they cut a path of destruction through levels filled with different enemies and power-ups.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Could have been reformatted better for PC, but it was originally an app from ~15 years ago that was removed from the app store. Definitely fun to load it back up, would love to see more content created for it!
Great game I thoroughly enjoyed but they clearly have abandoned it. I had lost my original progress on my phone where you can no longer even download the game so I got it here, then when I swapped computers, I assumed it would be saved in my library but all progress was lost. Loved the game but disappointed by the lack of dev support and simple progress saving features. 3/5 stars
Legendary game very nostalgic
An interesting variation of snake, but there is no plot, or at least achievements, so there is no motivation to play
Nimble Quest is a very nostalgic game for me, and when I learned it was on Steam I had to see if it was playable on the steam deck, and it was! It doesn't have any microtransactions, and is a great game for a backup whenever I've lost one too many runs in the Binding of Isaac or had Skyrim crash one too many times. I honestly rate this very highly as a purchase for the Steam Deck, as it controls very well and it being a mobile port feels at home on the Deck itself.
Not Recommended
Essentially 'Snake' Enhanced - as in the classic phone game 'snake' with some added game elements and of course monetization (this is a mobile game after all). However said monetization is easily ignorable and the game is fun and somewhat addictive. If you're looking for a fun, casual, quick diversion - this is a great one.
REVIEW #123 Nimble Quest ---------- I first heard of this arcade-style action title when I ran across it in the Google Play store, and when I found out years later that Nimble Quest had a PC release on Steam, I was both surprised and highly excited. This is a fun, retro-themed Snake clone that adds graphics and music that clearly hearken back to the 16-bit era of gaming, and the implementation of these aesthetic elements is near perfection, giving the game an Amiga computer game or SNES-era Final Fantasy-meets-The Legend of Zelda sort of feel. Even the gameplay and top-down perspective somewhat resemble running through old-school LoZ dungeons (if Link was cursed with an inability to stop sprinting, that is.) In Nimble Quest, players control a hero character of their choosing, and this character is constantly running on top of a two-dimensional play field. If a player's character gets close to an enemy (and, depending on the character, is facing said enemy), that character will attack. Defeated enemies will drop temporary power-ups, jewels and coins that are used to purchased buffs and permanent upgrades, and other heroes that will follow the player's character in a conga-line formation. Colliding the lead character into an enemy or wall is an instant game over. Enemies attack as well, and each hero has their own health meter and will die if it runs out. However, the enemies move in train formation just like the characters in your power-walk party, and if you're skilled enough, you can maneuver your loco-motion army in the way of marching enemies, causing them to collide into you and instantly die instead of killing anyone in your line of heroes. Ultimately, the goal in Nimble Quest is to get the highest personal score according to number of enemies killed and number of jewels acquired in a single session. An arena mode (that is presumably online multiplayer-centric) is available after reaching a certain point in single-player play, but all of my attempts to try it out resulted in an error stating that the server was not responding. I assume that means that the arena mode is offline and will no doubt stay that way, which is a shame. Thankfully, that's really the only place where this game disappoints (although backing out of certain menus can be a bit tricky, and the game currently doesn't remember if you've enabled full-screen mode and will always launch in windowed mode every time. These, however, are more minor nit-picks than actual issues that weigh against the game in any big way.) In conclusion, I'm quite happy that I bought Nimble Quest. It's a light-hearted yet quickly-paced good time, and I highly recommend this to players who enjoy retro-style action. It doesn't hurt that the soundtrack has some chiptune-esque bops on it, too. Anyone that used to love playing Snake on an old cell phone will probably want to look this title over as well.
This game is a pure RNG grindfest. There's no strategy and no skill involved. You quickly hit a progression wall that forces you to grind the first 5-7 levels over and over because beyond that there's so many enemies, many with aoe attacks, your heroes die like flies when they're at 0-1 star and getting them to 2-3 stars costs hundreds of thousands of gems. You have to upgrade them all because you only pick the leader, the others appear randomly in your run. You have to play with your monitor's refresh rate at 120+hz to have your characters move faster, which lets you pick up more gems and somewhat mitigates the grind, but even then it's a pointless slog. The default speed that's shown in the trailer, which you get at 60hz, will make you want to kill yourself.
Fun, mindless little game to play when you don't want or need some involved story line. It's basically a snake game with moving obstacles that also attack you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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