
Dive into a nightmare-ridden world in this fast-paced roguelite! Choose from 42 characters, 84 weapons, and 176 items to forge your own build. Battle through 8 maps, slay hordes of monsters, level up, collect gold, and upgrade. Can you survive the endless nightmare?
Modeled estimate, not a reported figure. How we estimate →
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About

Nightmare King is a pixel-art roguelike bullet hell shooter where you choose a hero to enter dream maps. Survive wave after wave of monsters to become the “Nightmare King.”
Each hero possesses unique passive skills and starting weapons. Through combat, you can refresh the shop to upgrade weapons and gear, crafting your own specialized playstyle.
If you love pixel art, dazzling effects, satisfying mowing-down action, and strategic builds, don't miss out!
Auto-shooting for easy accessibility.
Fast-paced action with 20 waves per session, totaling about 30 minutes.
Shop freely to build your playstyle: melee blades, magic spells, ranged bows/guns, summoning, survival loot, and more.
Survive by maneuvering to collect coins, XP, and healing apples—accumulate wealth through extreme survival.
Hundreds of characters, each with unique mechanics for distinct combat feel.
Collectible encyclopedia to unlock more weapons and gear.
Multiple maps delivering varied monster pressures.
Adjustable difficulty for endless self-improvement through trials.
42 distinctive playable characters: Dragonborn, Witch, Elf, Nun, Necromancer, and more.
80+ weapons: Greatswords, Staffs, Grimoires, Bows, Lasers, and more.
170+ pieces of gear: Stat boosts, counterattacks on damage, shop discounts, skill activation on pickup, and more.
8 arena maps: Catacombs, Sewers, Lawns, Cemeteries, Beaches, and more.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Korean*, Traditional Chinese*, German*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
特效好看,玩起来非常爽,角色很多,每一个都有不一样的体验。爽!
할만은 한데 굳이 오랜시간 붙잡고 있을 이유가 없는 게임 벰서류 게임 특이 무엇이냐? 첫트는 당연 못깨고 하면서 여러가지 특성이나 트리를 해금하면서 강해지고 아이템 조합으로 새로운 무장을 찾고 점점 플레이 시간이 늘어나면서 무지성으로 무한으로 즐기는거 아닐까? 근데 이 게임은 못만든거는 아닌데 다른 뱀서류 게임 처럼 업그레이드 항목이 전혀 없기에 캐릭터들 전부 해금하고 한번씩 찍먹하면 더이상 할 필요성이 없음;; 수 많은 캐릭터들 있는건 장점이겠지만 성능 차이가 너무 심한게 문제 기본 패시브로 끼고있는 보조 무기들의 체급 차이가 너무 심함 이러다보니 많은 캐릭터들 중에서 재미보는건 몇 안됨 이 부분이 업그레이드 항목의 부제로 다시 귀결됨 업그레이드를 통해서 깡체급을 올려야 시작 보조무기가 안좋은 애들로 플레이할 수 있을텐데 그런 부분이 없음 그리고 이 게임 가끔? 아니 꽤 자주? 튕김 이해가 안되는데 지금 어떤 게임을 풀옵으로 돌려도 전혀 지장없는 내 컴이 고작 이 게임 돌리다가 게임이 꺼져버림 이것도 한창 즐기다 꺼지면 기분이 팍 식게됨 아이템의 조합, 기본 체급 업그레이드, 튕김 방지 최적화 같은 것들이 더 필요하다고 생각드는 게임
最大的感受就是比其他的类幸存者游戏难度低不用动脑,商店只需要买武器就行了,其他道具也只要根据波次相关的加成就够用了,关卡持续移动就能通关,容易视觉疲劳,官方也很听劝问题优化的很快,有立绘就更好了
Unfinished and bland brotato clone with untranslated characters in item text, raw formulas not rendering into a calculated value, and nothing particularly interesting aside from a second layer of fundamental character stats which are used to calculate buffs to two derived stats. The dev has been inactive for several months after weekly or even daily patch activity last winter. I almost didn't want to give it a negative and instead leave it blank, but I find my feelings towards it are growing more negative the more I think about the hour I spent with it.
超好玩,很适合休闲放松的时候爽一把,推荐
適合打發時間用
挺好玩的肉鸽游戏,角色挺多的,装备也很丰富,而且设计的都各有特色,玩起来就不会感到无聊重复,可以一直体验不一样的设计,游戏本身的难度设计可以,刷起来很爽,像素风格的画面看上去也挺舒适的
I don't know, bro. It's a shallow little Brotato-like game without upgrades. Easy mode is pretty peaceful and doesn't offer much challenge. On normal difficulty, you mostly end up hoping for better weapon drops. Without upgrades, I seriously don't see myself playing it for more than an hour, to be honest.
I'm enjoying the hell out of this fun survivors-like. Lots of unique characters, items and weapons. And a speed up toggle, which I never knew I wanted, but is an incredible addition to games like this.
[h1]《梦魇之王》:一部中规中矩的刷子游戏 [/h1] [h2]简评[/h2] 《梦魇之王》在形式上抓住了类“吸血鬼幸存者”游戏的框架,但内核体验更偏向于一部线性的数值“无双”刷子游戏。 游戏提供了多种职业和武器,遗憾的是它们之间缺乏有效的技能联动与质变组合。角色的增强曲线非常平滑且线性,属性虽多,但流派构建基本被角色的初始成长所框定,自由搭配的空间有限。同样,装备与道具的选择也大多是纯粹的数值取舍,缺少能产生“化学反应”的趣味联动。 这使得游戏整体难度偏低,构建的爽感上限不高,部分情况下甚至可以开启三倍速“挂机”通关,深度不足。 [h2] 改进建议:[/h2] 1. **增加联动与惊喜**:如果对精细的数值平衡没信心,不如大胆一些。为武器、装备或技能添加更多独特联动效果,或加入局内的特殊合成与隐藏奖励,能极大增加构建的趣味性和重复可玩性。 2. **提升难度与爽感**:刷子游戏的乐趣核心在于“胡牌”后割草的快感,这需要足够有威胁的敌人作为前提。当前难度偏低,导致正反馈循环薄弱。适当提升挑战性,才能让成功的构建更有成就感。 总而言之,在已有《吸血鬼幸存者》和《土豆兄弟》等优秀范例的背景下,本作目前的表现只能算是中规中矩,未来的进步空间依然很大。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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