
Diary of Lucie is action-roguelite game made with RPG Maker. In addition to simply avoiding the enemy's barrage, strategically use the enemy's bullet to make the battle situation advantageous!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really reminded me of the old games on the gameboy advance. The tutorial itself is kinda clunky and I found myself scratching my head figuring out what to do next so Im am going to placed the steps here in case anyone gets stuck. [olist] [*]Enter the Left Room and push the bottom crate (it is a chair btw) forward (to the left) to open the chest with a key [*]Enter the Right Room and once your ignore the 4 chairs surrounding the table and go far right and open the chest with the pendent. [*]Once your able to dash, exit the room and RETURN to the room to the left. Dash over the top crate (chair) and push the bottom crate (chair) that you previously pushed to the right. Continue pushing it out of the room. [*] Push the chair into the Right room and push it below the shelf that holds the staff [*] Progress the story and have fun [/olist]
My rating is leaning more towards neutral than recommended. Fun and moderately difficult roguelike. Each run you're granted a selection of random skills every level and every floor you're able to loot random items and artifacts that give you passive bonuses. Mob rooms become very dangerous on the later floors, bosses feel like a bullet hell and it's fairly unforgiving if you make a lot of mistakes during a run. There's a system that lets you combine items to create new ones, however combining items feels very frustrating in the exploration phase because 95% of the time you're going to create fodder out of two items because there's nearly zero information on what combines with what. Even with completing the game multiple times I am still hesitant buying expensive items to experiment combining with as it could jeopardise a run. Story is basically non-existent or not finished. There's a prologue you need to complete and then nearly nothing afterwards. Tutorial is very weak, needs to be fleshed out a lot more. Translation could use some work, some items are not translated well or at all. Some text on items are cut off, specifically equipments with enchantment. English version is not up to date with KR version yet. KR version has the encyclopedia update which shows information about status effects and other helpful information. KR version also lets you remap a lot more buttons. Controller support is a bit buggy and hard to get used to the default controls on EN because it doesn't let you remap the buttons. At its current state and price, I would say it's only worth playing if you're a gameplay orientated player and don't mind not having a story to enjoy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good game. The start is a tad slow, and isn't particularly fun outside of introducing some characters, the gameplay system, and some story. Dialogue wise it's mostly translated to English, with some lines or the name of the person speaking being left in Korean. But the message still comes across and if the story is important to you, it's service-able enough. The game has come a long way from its early access period and has continuously added systems to the game to make it easier, enjoyable, and digestable. The gameplay is rock solid, with a large emphasis on dodging to empower your attacks and keep the combo going without being hit. The enemies have clear cut attack patterns that you must learn to "get good" but it doesn't feel unfair despite the bullet hell aspect. They have added in a real progression system post early access and if you need a sense of getting stronger, it provides. The game has a lot of heart and I can recommend giving it a try.
RPG maker로 여기까지 만든건 대단하긴 한데 엔딩까지 가는데 너무 많은 노가다가 필요한 것에 비해서 스토리 분량이나 아이템, 몹 다양성은 크게 떨어지는거 같음
오잉? 분명 피했는데
lot of fun and lot of bug dev ignore bug report
회피키 변경 가능하게 해주세요. space 로 고정 시켜 놓으면, 웬만한 유선 키보드는 좌상단 회피가 불가능 합니다. w + a + space 가 안 먹혀요. 정확히는 w + a 를 누루고 있는 상태에서 space 키가 안 먹습니다. 기본은 지킵시다. 회피가 중요한 게임에서 이따구로 해놓으면 어캄?
Somewhat fun roguelike game, but it didn't last long due to various bugs and issues. [h2]Story[/h2] To be honest, I didn't see the whole story. Based on hidden achievements, I never see the true/actual ending despite having cleared both Easy (green) and Normal (yellow) difficulty. But from what I've seen, the story feels barebone where I don't feel invested. [h2]Gameplay[/h2] [b]What I like[/b] + The core gameplay is simple to learn and difficult to master. + All 3 weapon types (sword, bow and wand) have mostly good balance, where each has its strengths and weaknesses. + The RNG is good enough to prevent me feel screwed over. + Control feels good, despite I'm playing on VM. [b]What I don't really like[/b] - On easy and normal difficulty, the amount of dropped credit (required to unlock upgrades/mechanics) is very low. I didn't want to grind for tens of hours, so I edited "globalSaveData.rpgsave" to have tons of credit I have. - Crafting isn't really rewarding, as it ends in failure or doesn't produce good items. Half of recipes I learned come from tips on the loading screen. - Tutorial could be better. [h2]Bugs[/h2] Here are list of bugs and issues that I encountered and remembered, - Nothing happens when using certain items (e.g. cards that randomly give major buff or minor debuff). - Item "Dice" isn't gone after being used. It means you have a cheat item that gives either HP, MP, gold or certain items. - In the shop, sometimes it doesn't mention name or type of the item. - In the shop, you get different item from what you purchase. - In the shop, you get nothing when you purchase something. - Explanation for few equipments or buffs contain text "undefined". - Some texts got cropped. - Some texts either not translated or feels too formal. - Some stats (e.g. LUC) isn't shown. [h2]Other[/h2] This game doesn't run on my Linux device, even after trying various versions of Proton and installing some library/dlls. So I decided to play this game on a Windows VM. [hr][/hr] I don't recommend Diary of Lucie, especially for those who aren't familiar with roguelike genre. You should look for polished and finished titles, such as Hades instead.
일단 해봐 그러면 알어
I do not recomend this game for now, have so much bugs, so much! Bugs of shop item, bugs with the controler, bugs with itens usage, the idea of the game is nice but I do not recomend! Maybe after the game be really fixed!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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