
Diary of Lucie is action-roguelite game made with RPG Maker. In addition to simply avoiding the enemy's barrage, strategically use the enemy's bullet to make the battle situation advantageous!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game really reminded me of the old games on the gameboy advance. The tutorial itself is kinda clunky and I found myself scratching my head figuring out what to do next so Im am going to placed the steps here in case anyone gets stuck. [olist] [*]Enter the Left Room and push the bottom crate (it is a chair btw) forward (to the left) to open the chest with a key [*]Enter the Right Room and once your ignore the 4 chairs surrounding the table and go far right and open the chest with the pendent. [*]Once your able to dash, exit the room and RETURN to the room to the left. Dash over the top crate (chair) and push the bottom crate (chair) that you previously pushed to the right. Continue pushing it out of the room. [*] Push the chair into the Right room and push it below the shelf that holds the staff [*] Progress the story and have fun [/olist]
My rating is leaning more towards neutral than recommended. Fun and moderately difficult roguelike. Each run you're granted a selection of random skills every level and every floor you're able to loot random items and artifacts that give you passive bonuses. Mob rooms become very dangerous on the later floors, bosses feel like a bullet hell and it's fairly unforgiving if you make a lot of mistakes during a run. There's a system that lets you combine items to create new ones, however combining items feels very frustrating in the exploration phase because 95% of the time you're going to create fodder out of two items because there's nearly zero information on what combines with what. Even with completing the game multiple times I am still hesitant buying expensive items to experiment combining with as it could jeopardise a run. Story is basically non-existent or not finished. There's a prologue you need to complete and then nearly nothing afterwards. Tutorial is very weak, needs to be fleshed out a lot more. Translation could use some work, some items are not translated well or at all. Some text on items are cut off, specifically equipments with enchantment. English version is not up to date with KR version yet. KR version has the encyclopedia update which shows information about status effects and other helpful information. KR version also lets you remap a lot more buttons. Controller support is a bit buggy and hard to get used to the default controls on EN because it doesn't let you remap the buttons. At its current state and price, I would say it's only worth playing if you're a gameplay orientated player and don't mind not having a story to enjoy.
It's a good game. The start is a tad slow, and isn't particularly fun outside of introducing some characters, the gameplay system, and some story. Dialogue wise it's mostly translated to English, with some lines or the name of the person speaking being left in Korean. But the message still comes across and if the story is important to you, it's service-able enough. The game has come a long way from its early access period and has continuously added systems to the game to make it easier, enjoyable, and digestable. The gameplay is rock solid, with a large emphasis on dodging to empower your attacks and keep the combo going without being hit. The enemies have clear cut attack patterns that you must learn to "get good" but it doesn't feel unfair despite the bullet hell aspect. They have added in a real progression system post early access and if you need a sense of getting stronger, it provides. The game has a lot of heart and I can recommend giving it a try.
RPG maker로 여기까지 만든건 대단하긴 한데 엔딩까지 가는데 너무 많은 노가다가 필요한 것에 비해서 스토리 분량이나 아이템, 몹 다양성은 크게 떨어지는거 같음
회피키 변경 가능하게 해주세요. space 로 고정 시켜 놓으면, 웬만한 유선 키보드는 좌상단 회피가 불가능 합니다. w + a + space 가 안 먹혀요. 정확히는 w + a 를 누루고 있는 상태에서 space 키가 안 먹습니다. 기본은 지킵시다. 회피가 중요한 게임에서 이따구로 해놓으면 어캄?
오잉? 분명 피했는데
lot of fun and lot of bug dev ignore bug report
일단 해봐 그러면 알어
예쁜 수녀눈나가 평가 남기라고 협박해요 ㅠㅠㅠ
피했는데.. 분명 피했는데.. 왜... 닳아있지..?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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