
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i tried to play this game and it was extremely disappointing. They did not meet the expectations of what they promised. The game, while aesthetically pleasing is actually quite repetitive. I dont even know where to start with how disappointing this game was
Pros: - Nice building system - Good crafting system that allows you to chose different materials for the same recipe to influence the outcome properties - Umbrella glider and climbing picks allow for much freedom of movement - Fighting system feels and plays fluent Cons: - Story is kind of not really existent - World feels a bit empty - Old-fashioned way of the text is kind of annoying to read (for me) - Some QoL features like dedicated storage / auto stack to nearby containers or just some automation for farming is direly needed Overall Im really enjoying the game, but it would profit from more QoL features and content. Infinite realms are kind of pointless if you got no reason to visit them.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really pretty visually, story driven (reach 'The Watch' realm) but doesn't get in your way of open world exploration. Realms have near infinite combinations. Gather resources, build whatever you want. A recent update added a customization option so your gear doesn't need to look like it was designed in a bout of pure Fey-addled madness. While there is a slight learning curve and a multitude of 'this unlocks that, so I can build this which unlocks that' progression, it's clear that this game did it (survival games) right. I wish it was more popular. Definitely a hidden gem.
I'd love to be able to play it, but as the game doesn't support resolution changes, only a poor implementation of DLSS/other supersampling techniques, it's impossible to reach a playable framerate. My machine is within the recommended specs but as the only screen I can use is 4k, and the game only runs at borderless or a window floating in the middle of the desktop, and it conflicts with third party tools that try to force it to fullscreen, and the game's forced-on Lumen lighting is absurdly heavy at high resolutions, there's nothing I can do to get the game above 10fps in certain environments, even within the first two hours of the game. What I played seemed... Clunky, old-fashioned, but pretty, atmospheric, and had satisfyingly punchy combat. I hope I can play it one day.
I'm not going to pay to rent a server to play with my bois. lol
Update: Super glad to see game updates are continuing! However, after the February update, when I exit to the main menu and restart, I always end up loading where I started after my last quit to desktop instead of when I just was. Quitting to the desktop consistently loads you back where you were when you quit. [FIXED WITH MARCH PATCH] Nightingale is quite fun and the world looks amazing!!! The dialog is good. Combat is fluid. I definitely enjoy the story and worldbuilding, definitely makes me want to keep exploring further and I get excited about my progress every time Puck shows up to give me new items, info, or quests! The quests and challenges so far have been secondary for me while I'm exploring, learning, building, crafting, and fighting, but they have been reasonable and give me a direction to head in for exploring so they get accomplished while I'm out and about. I am only on the 2nd realm and I am so happy I picked up a follower because I do not have a high enough weight limit yet. Probably should have asked more than just one person to follow me honestly for the way I hoard materials. Can't wait to start building lodestars to travel faster across the realms, primarily to get back to my resource storage and then right back to the field. Unfortunately, there have been a few bugs I've encountered of varying degrees of impact: 1. Sometimes the audio does not play with the dialog. Not a huge deal since the text is there to read (though the audio is preferred) and only happens sometimes (can't remember if it is specific NPCs that have no audio or just randomly some conversations are missing audio). Puck's dialog seems to be the only one that doesn't stop before resetting the text (it really should though now that I think about it) and I've never had his audio missing. 2. My follower senses enemies through walls and will insist on attempting to use the throwing knives I gave them constantly when "close" (by that I mean I see the building that has the enemies but we are nowhere near close enough for attacking it feels). Thankfully there appears to be no friendly fire, so even though I sometimes get hit and there is blood splatter, there is no damage to worry about. 3. Okay, so the biggest issue... CRASHES. Update: FIXED? Seems like after some monthly updates (Windows, Nvidia, etc) I'm no longer seeing any crashes! I have gotten into the habit of exiting when I really want to be certain, but I've been going longer without doing that lately and haven't noticed the crashing anymore! (Original: I have no idea why but every hour or so of the game running (whether I'm actively playing or not, whether I'm even in game or not, haven't tried just leaving the main menu screen up yet though) it crashes. I've already submitted 4 crash reports this week (had a total of I believe 8 crashes so far in my 15 or 16 hours of Steam play time). In general it seems that the state of the game is saved sufficiently prior to the crash, only time there is any game play lost is if I'm actively doing something meaningful when it crashes. Well, the crash does result in my character loading at the closest respawn point instead of where I last was like happens if you quit normally.) A few other thoughts: - I'd love a shortcut key for consuming food/potions - I haven't played many games with radial menus to be used to them (... Update: just realized that clicking Q rather than holding it consumes the first consumable! I think I've accidentally applied a lot of injury salves without noticing...) - what are building points? Maybe I just missed something in the building explanation, but I haven't seen that at all. Of course, I haven't actually started any base building as I'm just focused on building crafting equipment, so maybe I haven't gotten the right explanation in the guide book yet. - I probably need to look into the key bindings to see if I can map the off-hand combat action to middle click, having it default to F means I forget to try to use it. (Update: there was a key binding for this and I successfully changed it to middle click, which has been working way better for me!) - I'd like an option to reverse the direction that scrolling switches through the assigned tools. For whatever reason, I always think scrolling will move the selection in the opposite direction from what it does - speaking of assigned items, I don't have a thought on a good solution, but it is awkward to have to use 8, 9, and 0 for changing the off hand item. Since my right hand is on the mouse, I don't have good muscle memory to know exactly where 8 is, so I have to look for it. Not a big deal so long as I remember to switch from my utility items to my throwing knives in advance, but sometimes I really wish I could just cycle through them same as the scroll wheel does for the main items.
I finished Sylvan's Cradle (the second story realm) and am finding the game to be a drudge. I had to force myself to get to the point I did hoping that the fun part of the game would start. The fun part of the game did not start. For the most part the game is a weird combination of almost servicable gameplay combined with intermittent jank and gunk. There are regular lag spikes during combat when monsters attack me for no reason. There's a general feeling of something being "off," an odd disembodied feeling where it's like my perspective is just barely off my character's model. Interacting with the world feels clunky and weird. Is it weird I just started skipping the lore dumps? The world feels so disposable, like I'm continuously on an adventure to a better place that never seems to arrive. I thought the far flung base building mechanics would be exciting but I found myself avoiding and dreading any base maintanence tasks because it felt like the game was driving me toward a nomadic lifestyle. I don't know. I would like to keep at it, but once I finished Sylvan's Cradle and went to the next story world I was overcome with this feeling of "oh. So I get to do all that unfun running around between quest markers over again." Not sure what the point of playing even is.
Mal otimizado! comprei por 18 reais e nem por 18 reais tá valendo!
The game looks and plays beautifully and has a great new setting. However the Devs lost themselves in details and completely changed fundamental gameplay aspects twice (!) during development. This leads to the concepts now being all over the place and not fitting together anymore and a never finished good story. Now they simply stopped giving the game any relevant updates for now over a year, and the last big updates were only barely holding stiches to find some cliffhanger ending. The underlying base is great, but there is too much left to be done that will probably never happen to make this a well rounded game to give a positive review.
Давно слежу за проектом, занятный, взял для поддержки. Спустя немалое время, что видим, вместо развития механик застой, клепание местечковой косметички и декораций. Что толку копаться с цветами не развивая корневища. Перевод на основные языки кроме русского, какая-то нездоровая тема. Игра с анонса казалось откровением, а на деле довольно поверхностная поделка в красивой обёртке. Я бы рад поменять со временем мнение о ней, но тут рельсы видны, разраб с них не сойдёт.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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