
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm playing solo, I like survival building PVE games and Nightingale does these three things quite well. Combat feels balanced. You need to constantly improve your gear to keep up against the creatures. Your companions can gather resources for you at your base, one of them will accompany you and carry part of the loot. Building blocks are numerous, and because they improve the gear you need to produce, they are also useful. You may change the aspect of a whole map playing cards, that's a nice thing. The game has been absolutely stable and I found no glitches until now. The UI needs more refinement, but inventory management is easily done. Quest are lackluster because NPCs look all similar. You don't feel you are doing some work for someone or some reason. Also POIs feel copy-paste. Each maps ends with a boss fight. These feel underwhelming because of the lack of proper animation of the bosses. The progression and discovery of new items feels quite rewarding. The world is visually excellent. All in all, this is a nice game, worth many hours of exploration and building.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Online multiplayer is pretty much non existent at this point. It's a genuinely moronic and completely unnecessary level of faff to set it up using third party guides or paid servers and even that seems unreliable. They don't explain any of that in game though and have left in obsolete menu functions so that you'll left be confused on why it doesn't work until you look online for the issue and are prompted to rent a server. There are offline single player games with better co-op support.
Not even advanced beta, just a beta, with some major game design failure, just for example the worst fishing mechanics/minigame i have ever seen. I had hight expectations but i fear those problems will still be there if this game will ever sees the light of the day.
Not only does this game incorporate details and progression for every type of player to enjoy, but it does so beautifully. This game is unlike any i've ever played, in that its like every game i've ever played rolled into one perfect, fun, and inspiring experience. I literally just opened the game and then proceeded to play for 11 hours straight. If you're even thinking of checking out this game, I beg of you, please do. It is well worth the time.
War zuerst abgeschreckt wegen der vielen schlechten Bewertungen. Aber ich mag es. Hat was von Enshrouded nur ohne nervige Giftgastäler und Blaupausensuche. Allerdings gibt es im Bausystem noch jede Menge Platz nach oben. Es fehlen u.a. Teile: Dachschrägen gibts nur in einem Winkel usw. Die Werkbankerweiterungen erinnern an Titel wie Valheim. Dennoch schöne, graphisch ansprechende offene Welten die (leider) nur über Portale erreichbar sind.
I bought this early access game on sale for like $6 to play solo, and despite some subpar design choices I'm pretty blown away by the amount and quality of game that's in here. Pros: - the graphics in this game are way too high quality. - the whole gaslamp fantasy/the fae courts premise is a nice mix of familiar and unusual. - despite the mythological basis in wordplay, you don't usually to have to read a lot of belabored prose for no reason - getting back build materials when you delete stuff and keeping your stuff when you die is nice. Dying is still annoying enough. - i think the ways you can recruit NPCs are nice, even if the dialog is identical every time and the tasks you complete are very similar. - the fast travel and inventory management mechanics feel pretty fair - I'm not a stickler for combat mechanics but I feel like these have a good balance of difficulty and a variety of strategies. - every material can be recycled into basic "essence" which you use to repair items and unlock the skill tree. You get higher tiers of essence from harvesting materials, killing baddies, and doing quests in more difficult Realms. This has felt like a pretty balanced system so far. There's only three tiers of essence and successive levels of the skill tree seem to be blocked by plot events not essence types, but I haven't progressed enough to say whether that still feels good. Cons: - the build system has one pretty serious flaw but is otherwise annoying in standard ways: it is pretty inflexible with block placements, furniture placements are finicky, and it's way too easy to autobuild stuff with rare materials and have no way of knowing that you've done so, but the real kicker is that in order to delete a series of objects, you have to point your cursor at the first object, open the build menu, hold X for 2 seconds, close the build menu, point your cursor at the next object, and repeat. You cannot move or look around with the build menu open and of course, there's no highlighting of what object you're deleting, though you do get all your materials back so you can just rebuild something if you delete it by accident. For a style of game that partially hinges on getting better and better tiers of materials and blueprints, you'd think they'd make it easier to rebuild your base using your new stuff. Sometimes if you can't build something in a certain spot, it will show up red, but often it will not show up at all. In theory you can turn off block snapping, but if you want to have a base with blocks built at two different angles you have to do silly workarounds. - climbing stuff is buggy and annoying, and also kinda mandatory. You can craft climbing picks, but good luck getting your character to actually use them. You will climb up a steep slope, reach some sort of ledge that causes your character to stop climbing and stand up, and fall all the way back down the slope without being able to catch yourself and start climbing again. You can right click to shoot them into a surface and yoink yourself up, which works kinda well, but you always let go once you've yeeted yourself, and you have no way to engage the climbing picks again except for getting *extremely* lucky or trying to shoot them onto something again. If you shoot them right below a ledge, 30% of the time your character will do a little ledge catching and climbing over animation, (i think i've discovered it relates mostly to how shallow the angle is that you're firing at) but you do not ever get to yoink yourself up to your picks and continue climbing normally from that point. - there's no hotkey to automatically add everything of the same type to a storage container, you have to open every box, click "add equivalent" and then close it. - this might be a skill issue or the fact that "aim in first person" is marked beta, but right clicking to aim with a rifle seems not to work well/at all, and I can't tell why. I feel like a bigger visual of where my bullet actually hits something, or maybe an audio indicator if I'm too far away, would help a lot. I just snipe things with my revolver. - If you try to fire when you're out of ammo you seem to sometimes automatically reload one single bullet, which is confusing and time consuming with a revolver. If they want you to press R that bad, they should just make the usual sad little clicking noise. - minor item bugs: tea is bugged to take up a planter box but never actually grow, and one of the the tier 3 sewing augments (mangling rack? or something?) seems not to work at all. - other reviewers have pointed out that the multiplayer implementation is pretty inconvenient for this style of game, but I haven't tried it. Other considerations: - There's a *lot* of mechanical complexity in the crafting. Every base material has specific stats, and combining materials often combines and stacks those stats. (for equippable items; structures do not appear to be affected by their materials.) Also, there are augments you can build that have various effects on various crafting tables, and depending on what you're crafting you might want different augments. I found this a little overwhelming, but it seems like doing some kind of vague optimization every couple of Realms is good enough to keep you progressing, so it's not like you have to perfectly optimize your equipment with your limited rare materials or figure out exactly why your crafting bench won't recognize your specific set of augments. - This also affects items' appearance--every material has an associated texture, which will be applied to the corresponding part of the item's model. For clothing, roughly 50% of the materials are some kind of bizarre neon leopard print or metallic green leather or something, so your super optimized outfit will look absolutely bonkers. You can eventually apply glamours to objects in order to pretend you made them out of different materials than you did, but it's not super clear how it works (do you have to currently have the item in your inventory to apply it? does it use the material up? idk but it's fine) - there are also charms and enchantments you can apply to items to boost their stats or give them a specific advantage. It's not clear whether you have to be holding an item for these buffs to apply or if you can just equip them but whatever. - you also attach magic spells to tools in order to e.g. cast fireball while holding your hunting knife. Higher level items have more slots for magic, guns don't have any. - you pretty quickly reach the point where you can craft like 7 types of ranged weapons. - because there's so much crafting complexity and you can find anything in a chest/out in the world, it's easy to get your inventory taken up by carrying around multiple forms of the same semiprecious material, but the game does make some attempts to mitigate this--you can recruit a companion who also has an inventory (and seems never to become overburdened) and eventually craft a type of interdimensional box that shares an inventory with every such box in every Realm. - this can also affect the storage situation in your base, though you can unlock bigger storage too. - for every storage container, you can designate whether its contents can be used for crafting, building, or neither - you can also allow or disallow your companion NPC from building stuff for you, but if you're using their inventory to store rare materials, maybe don't. They can also harvest ore/wood and pick up any materials you leave on the ground. - you can access procedurally generated temporary Realms as well as the plot ones, and you can apply one of many magical effects to those Realms depending on your goals.
Devs have great ideas, and just started playing and I like it a lot. the monsters are really cool, but I'm afraid after reading other reviews that its already become an abandoned game. I hope this isn't the case cause its started out really cool. only buy if its on sale for a high percent off just in case it becomes an abandoned product. its worth waiting for it to be cheap, don't buy it full price.
Got this at 80% off. I like a good open world survival craft, and I think it's been enjoyable enough so far. No intention of co-op since I only play these games solo, so I can't resonate with any criticisms there. Game also seems to run fine (though loading realms is a little slow) despite only having a 1070 (game does look strangely blurry at 1080p outside of native 4k, so a resolution scaling option would be a welcome addition). I think the crafting and cooking is kind of fun since you can build particular stats through using variations of the same or similar resource, and I like the ability to freely mix and match charms and spells on individual weapons and clothing pieces. The combat is decent enough, if a little simple, though I have only been playing on the 2nd of four difficulties. I might actually put the difficulty up after this since I feel like harder fights could be pretty fun and tense, and you certainly have enough tools and buffs at your disposal to make that work. Locations on the maps are pretty samey (so far), so there isn't a whole lot worth exploring outside of clearing enemy locations for essense. If you play a lot of survival craft, this could be the game for you. More of the same, but different.
This game is supposed to be single player, they do upgrades and now the game wont launch. You have to do all kinds of thing to get the server to work. Unless you write program code, do not buy this game. This is not user friendly.
So far its been good. The crafting takes some getting used to but the building is solid. Combat is ok, not too rigid, feels like combat. The world is pretty and the story is great. Still exploring and getting a feel for it before attempting multiplayer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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