
NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is really good, but I only understood why it is so loved in the end(END). Make sure to play until there, you will be losing a lot otherwise.
2B 보고 시작했다. 내가 플레이한 40시간 중에 분명 30시간 정도는 재밌게 했다. 스토리도 좋고, 처음에는 게임성도 나쁘지 않다고 느꼈다. 안 좋은 평가도 이해를 못했다. 그러나 하면 할수록 게임이 정말 불친절하다고 느꼈다. 자동저장이 없으면서 저장을 하고 싶을 때 할 수 있는 것도 아니고, 하다 보면 꼭 한두번씩 불합리한 체력이나 딜이 있는 몹이 나온다. 메인 퀘스트가 제대로 안 뜨거나 다음으로 안 넘어가는 버그 아닌 버그도 몇 번 있다. 하다 말고 진행 자체가 막혀서 뭘 어쩌라는거지 싶었다. 그래도 3회차 초반까지는 지루해지려는 거 참고 버텼다. 3회차 플레이 중반부 쯤(마지막 자원회수유닛 오르던 중)에 보스도 아닌 몹한테 한 대 맞고 풀피에서 즉사했다. 불러오기 누르니까 저장을 못해서 싹 날아가고 3회차 초반부부터 다시 시작하더라. 화가 나서 강제종료했다. 똑같은 전투 똑같은 기믹 계속 반복시키는데 죽으면 방금 한 거 또 해야 된다. 나는 스토리를 보고 싶은 거지 온리업을 하고싶은 게 아니다... 니어 오토마타의 세계관과 주인공들, 요코타로의 스토리를 정말 좋아했고 잊지 못할 것 같지만 그거랑 게임은 별개다. 이 '게임'에 대한 평가를 적는 거라면 나는 강력하게 비추천한다. 내가 이 게임을 다시 켜서 3회차 엔딩을 직접 내 손으로 볼 일은 없을 것 같다. 게임이 아니라 애니메이션이나 영화같은 미디어로 만들어졌다면 더 좋았지 않았을까... [u] 니어 오토마타를 게임으로 해보고 싶다면: 하지 마세요. 유튜브로 보거나 차라리 애니로 보세요. [/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 642 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a2 is really ♥♥♥♥♥♥♥ hot
Very good story, great character customization options very interesting mechanics. I love the perspective shift of different angles during gameplay Also some of the easter eggs are sooo nice :3
一款坐牢神游。我很喜欢这种空旷苍凉的美学,可惜这么好的场景并没有充分利用。有些弯弯绕绕完全是为了卡玩家一下而设计的,感受不到通过这个节点的必要性……而剩下的大部分内容就是走超长路线顺便看风景了。然而,即使是如此没有信息量的跑图流程,关卡设计师也没有做好清晰的指引。地图系统做的略显抽象,直到A结局快打完了才摸清楚显示规律;很多任务在走过去的时候都找不到地方抄近路,全程就是看剧情-急头白脸花大量时间找红点-打架-急头白脸找下一个红点。如果不是音乐加持,确实没什么耐心玩这种枯燥的走路模拟器。
Probably one of the greatest game of all time. Emotional rollercoaster. Fantastic story.
i wish this game didnt force me to babysit an annoying ass cousin <----- [that was me playing upto ending a] but oh my god this game is frustrating, maybe its me going into the game expecting a very long game that i could fully absorb but it just throws everything out of the bus. The game play is buttery smooth and i have little complaints regarding that aspect. But the story is just very generic and boring. I was happy i could finally get to play A2 but she isnt much different from 2B when it comes to gameplay and the game just wouldnt let me play as her for long. Finally 9S, let me tell you how much i HATE and LOATHE this character. Not only does he have annoying voice, he also wont shut up, his hacking minigames are frustrating and boring, his fit is ass, his feelings are worthless.... i could go on and on about how annoying this moron is, but i will stop here. On the bright side this game is so well optimized and the menu ui is an eye candy.
ABSOLUTE CINEMA
Its like taking part in the greatest Anime movie. Lots of places to discover, nice amount of freedom.. Graphics and sound are immersive, controls are responsive. 10/10
Well that was bad. Pretty ugly, big empty world. Lame story (read books instead, seriously). Lame gameplay. Hour long tutorial that you can't lose otherwise you have to do it all over again because why not). Even the soundtrack gets on your nerves when you hear the same loop over and over again. You wonder what people like in it but then you look at the community and they're all drooling all over 2B. Weeboos are pathetic.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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