
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Когда я брал эту игру(довольно давно), отзывы были крайне положительные. Теперь смотрю, ситуация поменялась, и я внесу свою лепту. На данный момент это худшая jrpg из попробованных мною. [hr][/hr] Сюжетное построение цельное, но вот наполнение.... Никто ничего не подозревает в городе, который буквально икона игр? Серьёзно? Министр финансов из нпс-а, который просадил всё, что у него было, включая свою !!землю!! в кости за день? Это постметаирония или что? И это непрекращающийся поток тупости, а не единичные случаи. А сюжет в таком жанре, вообще-то занимает пипец какое важное место. Кто-то скажет, ну это сказка, и да - это сказка, но во-первых дети не тупые, а во-вторых учитывая кол-во всяких механик, которые размазаны по прохождению, делалось это не для детей. [hr][/hr] Я думал раньше, что в геншине персонажи не глубокие, как я заблуждался. Я даже двух прилагательных не могу найти, чтобы охарактеризовать хотя бы кого-то отсюда. Хоть кто-нибудь интересный.. нет их. [hr][/hr] Что с дропом? Я поставил эпическую сложность и с мобов базовых дропаются красные вещи, а в сундуках, которые по идее должны содержать ценности, лежат белые-синие. [hr][/hr] Управление королевством через накопление валюты в реальном времени. Господа, китайские гачи уже так не делают, а это вроде как цельный продукт. [hr][/hr] Боёвка элементарная, но хитбоксы просто кошмарные, вы либо приходите к врагам +- своего уровня, либо вас шотнут, даже если вы потный геймер. Ну делайте тогда пошаговую боевку, зачем эти увороты? Вроде есть второстепенное оружие, но его влияние минимально, просто затычка, а без него у нас вообще получается 2 гг мечники, я думал один полумаг, но нет им обоим всучили и магию и мечи. Лень было хотя бы классовую идентичность сделать? [hr][/hr] Доп. задания - принеси мне 4 красных апельсина иииии всё, не будет даже для вида какой-то истории. [hr][/hr] За что можно похвалить - это рисовка, окружение бомба, китайский город великолепен, хотя вот стиль рисовки героев, мне лично, не нравится. [hr][/hr] По итогу. Отличная игра, чтобы человека, который решил познакомиться с жанром, навсегда от этого жанра отвадить.
If you are thinking of buying this, just don't. Decided to complete the whole game including the dlc before writing a review but i'm done, just not gonna suffer through the ridicilous colosseum witch this game absolutely DID NOT NEED. First of all let me say couple of things. Have liked some of their previous games a lot, as in Rogue Galaxy is still one of my favorite games of all time. Second I dont mind hard games but just being hard for hardness sake alone is just dumb. Now in to the game itself. I purchased this upon release but when I started it the first time I encountered my very first hurdle, which stopped me from playing this more than once. I might have some level of ocds so when the text bubbles are in the screen less than a second I have no chance in hell to read most of it. This "feature" of the game stopped 3 of my attempts to play the game, and how this "feature" of the game passed initial play tests is mind boggling and it seems it is not something they have any intentions to fix. I finally managed to force myself to just ignore the issue so if there was actually something important or useful, I would have no idea 99% of the time. Next, the game is riddled with bugs, lots of minor inconviniences or some that made me chuckle, but quite a lot bigger issues as well. None that I encountered wrecked my game, as in I could not continue the save, but plenty that broke the game, so prepare to relaunch the game every few hours. Now for the content itself. The story is fine ish, ain't anything mind blowing but wasn't expecting it to be either. The absence of studio Ghibli is very obvious, so no animated scenes, just static images. Voice acting is again nothing amazing and when used in full, works just fine I guess. But how they switched between using it and not is jarring. And more often than not when only used in one word to express a whole ducking sentence is dumb. The game play itself is mostly just tedious. There are quite a lot of game mechanics jammed in to this but most of them feel gimmicky at worst and just unfinished at best. Most of the game combat is so easy that it's just a speed bump but a tedious one at that. I don't mind the difficulty myself but there was very little of interest in the combat itself. And the "army battles" are just wasted opportunity. Just a bare bones idea witch boils down to rock-paper-scizzors, and was personally glad when I was done with them. I get it that more grandeur strategy fights are not for everyone but just how they distilled it to such a farce lose all my interest in it. Same with kingdom building, its bare bones at best. And once you were past a certain point it became pointless. Again I play actual kingdom builders myself so this "lite" version just becomes a chore to get over with. The games main quest is fine for what it is, but side quests are lackluster in my opinion. There are some actually fun and interesting quests for sure but 90% is just bloat, dumb or both. And actually couple fundamentally infuriating quests just for a joke at the end. Also the whole idea in the game is build a kingdom from scratch and fill it with people, but the more you do that the emptier the rest of the world gets, sort of hollow. Also the enemy types are far less than I expected there to be. Most are just reskins of previous ones and even bosses are usually random roaming enemies after couple hours. They implemented quite deep item system in this which was fun, but nothing really used them in a meaningfull way. Sure the crafting used them but most of the game you don't need to craft, enemy drops were more than enough to equip your party. And once you absolutely NEED to craft witch is in the dlc it becomes an absolut seizure of a grind. Now consumables are profanely different. Sure you could amass a hoard of consumables but in each fight there are limited number of uses fore each, which again is barely worth a mention in the main game, but dlc is a different beast entirely. So for the main game all and all, its tedious slog but not impassable. So if you absolutely must, its still playable. But do not for the love of god even look at the dlc. Every single one of them is more grinding than the last and I would say that worse than the last. There is in fact extremely little actual content in each of them, most of it is just grind after a story clip after grind after story clip after grind. Now if the combat would be interesting and fun I would not mind grind but in this game it is not so. And finally the pinnacle of actual stupidity is in the last dlc which implements moronic end game colosseum that this game absolutely DID NOT NEED. Even if it included only challenges through 1 to 20 I wouldn't mind. Tedious again for sure and some even little bit of fun and intriguing challenges. But its after that, when the brown stuff hits the fan. I admit that I quit in 22nd challenge of the "Solosseum slog" but I refuse to torture myself over something so absurdly ridiciolus as this, without actual worth or prize in the game. And I have beaten other colosseums in other games so I dont mind the idea. I beat the base game around 120 hours and even then it overstayed its welcome. The dlc added about 80 hours of endless and pointless grind to a game I just wished to be done with. I truly tried my best to satisfy my sick mind and complete this 100% but just not worth the squeeze. Save your sanity and do something else. I know I didn't, and I am more dumber for it.
Меня не покидает навязчивое ощущение, что где-то в своей работе студия Level-5 свернула не туда. И закрытие западного филиала компании лишь подтверждает смутные догадки. Вопреки серьезным проблемам в балансе и своеобразной боевой системе, оригинальная Ni No Kuni представляла собой эталонную сказку с захватывающим приключением, прописанными героями и глубокой моралью. Но без покровительства Studio Ghibli все прошлые достижения резко сошли на нет. И дело не только в отсутствии душевных анимированных вставок. История похождений юного Эвана до жути наивна и глупа, следить за происходящим на экране скучно, а в мотивацию персонажей совсем не хочется верить. Герои получают помощь от окружающих просто потому что, и ровно по той же причине местные злодеи внезапно очень злые. Да и постоянная мантра юного принца о королевстве улыбок нагнетает уныние еще на первых часах игры. В противовес такой бездарности вспоминается действительно трогательная история храброго Оливера, рискнувшего отправиться в совершенно новый для себя мир, чтобы спасти любимую маму. В его трагедию хочется верить, потому что она происходит на наших глазах, а помощь новообретенных друзей не кажется даром судьбы, ведь каждый новый член команды имеет личные счеты с Темным Джинном. Поэтому такая резкая смена настроений наталкивает на мысль, что достойное продолжение серии мы уже вряд ли увидим. А если оно все же когда-то выйдет, то мы получим очередную жвачку с однокнопочной боевой системой и сложностью для детсадовцев.
I wish I could give this a middling score. It's not a bad game by any means, but what its is, is complicated. Below, I'll be posting a spoiler-filled rundown of what my issues and loves for this game were. For a Tl;dr, I'd give this game a 7/10. Fun, but not as good at the 1st game. This sequel abandons a lot of what made the original so unique - gone is the Familiar system, as well as the heavy lean into hands-on learning. One of my big, early complaints was the loss of the Wizard's Companion; the first game's spellbook, full of creative flavor text, lore about the world, folklore, and ancient legends that reflect on current events. This added in a very fun system - making people [i]read[/i]. To finish some puzzles, you would need to scour the compendium, read the stories, learn the history for yourself, and grow alongside Oliver. It wasn't some pop-up on screen that narrated the story at you, but an account written by the holders of the book, telling their story. It was far more immersive and engaging. The gameplay is a bit more hands-on than the first game; the original had a very click-and-go style to it. Attacking, for instance, was automatic once you hit the "attack" button, giving you some degree of control over NPCs. One of my big gripes of the 1st game was how the NPCs would actively chase down recovery items, denying the player the ability to restore mana or health with anything but items. The sequel fixes this by having less of an emphasis on pick-up items, but also by leaning more into recoverable mana through attacks and equipment. The "auto-attack" aspect was removed, making the game feel more hands on, with active combos to use unique attacks. One thing I genuinely missed were runes. It's a small thing in the original, but every spell had an accompanying rune, which had neat lore implications. For instance, the spell to summon powerful monsters is a combination of two different runes, which shows the living aspect of the world - it feels like mages genuinely experimented with magic to discover these new things. The way spellcasting felt in the original was more snappy, too. It's hard to explain, but in the first game, I [b]felt[/b] like a mage, whereas with the sequel, it feels like I'm playing a mage in an RPG. This isn't bad, but it lacks that oomph of the original. Lastly, there are the cutscenes, and this is at no fault of the game devs. Ni No Kuni 2 lacked the touch of Studio Ghibli, at least in full. They kept the art style consistent, which was a good idea, but the loss of fully animated cutscenes could be felt. The still images or 3d cutscenes lacked the whimsy and charm Ghibli's animations brought to the original. This is at no fault of the developers; Ghibli is not a video game company and were too busy to be a part of the sequel. [spoiler]However, my biggest issues come with the writing. My first complaint is on missed opportunities. Ni No Kuni 1 was a gem, a wonderful game with a rich, vibrant lore, fleshed out through in-game storytelling and the supplementary reading in the Wizard's Compendium. There were loads of untold stories: where would the world be generations later? Would we walk through the shoes of the Wizard King? Perhaps we'd play as the Sage of Ages? Maybe put in in Nazcaä? So many options. And yet, Ni No Kuni 2 completely throws the story of the original to the wayside. Not only is it set in an alternate dimension, they made it clear that the events of Ni No Kuni 1 happened, but happened in a way that was different to the original. The familiar characters were there to tug at your nostalgia, but the story had almost no relevance to the events of the first game. When I started in Ding Dong Dell, I was excited. I thought this surely must be a continuation, since the Tildrum line was still standing and it's freakin' Ding Dong Dell. But rapidly, it became clear this wasn't the case - from the map being wholly different to nations being entirely unfamiliar, to core lore being entirely absent, replaced with new supplements - such as Kingmakers instead of Familiars. [spoiler]One of the key points in the 1st game's story was the cyclical nature of the world - how history repeated itself. Oliver was just one in a long line of people who lost everything they loved. But unlike the other people in the story, he embraced the pain, and didn't walk the road of vengeance instead. He broke the cycle. The nature of Oliver and Shaddar was not overt - there were clues there that one could follow, inconsistencies in the narrative that, if you looked closely enough, showed you the twist before it got close to it. The Doloran/Roland reveal was ham-handed in comparison. Not only was it retreading that same plot point - a Soulbound villain, tied to the hero, with a "if you wish to kill me, you must kill yourself" narrative. I understand the cyclical nature narrative, but come on. In the original, Oliver was confronted with this reality, then followed through, still destroying Shaddar and almost being erased himself. This was far more poignant in comparison to Roland, who simply beats his double up, then doesn't need to deal with that conflict again. It goes to show the vast gap between the two, in terms of emotional weight. I wasn't so bothered by the story sharing similar beats - a boy coming to bring all the nations of the world together, under one banner - that fit the nature of cyclical storytelling far better. But it was those key moments, where they skipped on the chance to do something different or unique, that really hit me. Now, some good; I really enjoyed the Kingdom Building mechanics. It was oddly rewarding, and felt nice to upgrade things slowly, watching the progress as you grow from a wooden palace with only a few huts, to a thriving capital. Recruiting the key villagers was a really neat idea - having to actively go out and hire people who were knowledgeable felt right; personal. A bit more bad. Much like Shaddar and Oliver, the reveal of Pea and her role in the story was something you could figure out early on, without being spoon-fed the truth. However, Ferdinand was absolutely uninteresting. His name only comes up a few times: once from Boddy, then from Evan in a speech, and maybe one more time. But ultimately, he wasn't a major or interesting character. But surprise: he is a pseudo-time traveler who created a Bootstrap Paradox, and he is actually Evan's son. Boddy is a seer, somehow. Time Magic in Ni No Kuni 1 was extremely fickle and dangerous; you could only leap through time once. Now, a character is randomly born who can just [i]send their mind through time from birth, because reasons.[/i] It all lacked the punch of Pea being the "inner child" of the game's Big Bad. Now, some more good. I did love [i]most[/i] of the game's writing. Was it cheesy and cliche? Sure, but no more than the original. One must remember, this is a game geared for younger audiences. With that in mind, there is a clear throughline in the narrative that remains strong. But I do think some things could have been better touched upon. In fact... How the flippin' heck did Roland end up in another Dimension? In Ni No Kuni 1, Oliver needs to open the gate himself - nobody is just [i]brought across dimensions[/i] with no rhyme or reason. And yet, here's Roland, being scooped across dimensions, just because. And did they seriously open the game up with New York City being nuked? Excuse me? Could you, like... explain that a bit? Why the heck was NYC getting bombed? It's massive tonal whiplash, and not in a good way.[/spoiler] I enjoyed Ni No Kuni 2. I played through the whole game - writing this while the credits are paused on the other screen - and am now about to start tackling post-game content. But if someone asked me whether the first or second was best, I would very clearly tell them: "Play the first. It's the far superior game."
Ni no Kuni II is a charming and feel-good RPG that’s easy to get lost in. The art style is bright and colorful, giving it that classic animated look that makes the whole world feel alive and inviting. The combat is fast-paced and more action-focused compared to the first game, which keeps things moving and makes battles fun without being overly complicated. On top of that, the kingdom-building system adds a nice layer of progression that gives you something meaningful to work toward outside of the main story. The story is simple but heartfelt, and the overall tone makes it a relaxing game to play when you just want to unwind. If you’re looking for a light, enjoyable RPG with plenty to do and a lot of charm, Ni no Kuni II is definitely worth your time.
Great game, overall!! The story is a bit dumber than in the 1st game and some characters are weirdly (and subtly) sexualized, but in the end the moral of the story is absolutely valid: forgiveness. That's what Christ did for us in His cross: redemptive and free forgiveness of every mistake and mental prisons for everyone who solely believes He is Lord and God, the One who teaches us how to forgive by loving us to death first. Welp, but I digress... as I was saying: The game is beautiful (although enemies and dungeon scenarios are reused a LOT) and has a surprising amount of mechanics involved: apart from the hack 'n slash combat, which in and of itself is already quite complex, Ni No Kuni II also brings to us city building/management and skirmish war battles; there's so many things to remember and do in this game that it can be quite overwhelming sometimes, hahaha. So, this game certainly is NOT a walk in the park, specially if you play on Hard. Endgame is REALLY grindy, so be aware of that if you want to complete all the quests. Free DLC is bugged and may stress you out (we're talking about a non-stop and non-saveable 2h dungeon, so any softlocks and crashes are absolutely devastating). Be aware of that! Haven't played the paid DLCs but, from what I've heard, they're just basically more grindable content, so no thanks!
Just another Level 5 game, the same as all the others. Did you like Dark Cloud? or Rogue Galaxy? This one is not any worse (or better) than those. Random dungeons, long empty hallways, lots of weapons that all do the same but have different numbers, a very wide array of time sinkers and little depth anywhere. I played on hard and had a quite relaxed experience, I even ignored mechanics like the elements on battle and yet had no problems with the fights. The game expects you to abuse items since you get way too much money anyway. I saw some complaints about the AI of your party members (since you can only control one of them at a time) but honestly they don't play worse than me. At some points I dedicated myself to only dodge the boss attacks and they defeated the boss by themselves so... they are just fine. My main complaint would be that there are hundreds of items (for crafting, for eating, to give to your higgledy, etc) and you pick them up constantly. I never knew what I was picking up where, I don't recognize 1/10 of the items I have in my inventory and they just keep coming. You walk around the maps picking up these bright lights that are completely meaningless. Then you use them in your town/city/empire for different mechanics or to finish quests but you never know what you have. And then there is the side quests! Far from fun but expected too. The king is actually just the delivery guy or the exterminator, depending on the quest. I started caring about my newly found citizens but they just kept appearing and they kept talking and after the first dozen or so I just stopped caring, skip all the dialog and tell me what you want sir, I have things to do. The soundtrack is not bad but it's badly used, it gets annoying pretty quickly. It tries to maintain some kind of artificial tension when there is actually none and it keeps at it for hours, non-stop. I don't know what they were thinking but it's Level 5, what do you expect. At the end of the day I had fun because I have been led to believe that Level 5 makes good games. If you share that illness you will enjoy the game too.
A fun kingdom building idle game with a bad RPG attached.
Made by Bandai but feel's like playing a Studio Ghibli animation, really a great game, one of a kind.
Ну чтож, я очень давно купила эту игру. Думала "о блин выглядит красиво, значит нужно пройти". А за правило я взяла себе ПРИВЫЧКУ. Проходить игры на платину.. НО ЭТА ИГРА ПРОСТО ИСПЫТАНИЕ, и как в меме "ну нахер". Начну с плюсов: Графика, музыка. ВСЕ Минусы: Геймплей: Он подпиваный, ну в целом сложности в боевки тупо нет (хотя баланс мобов вызывает вопросы порой) Сюжет: Начиналось правда интересно, я была погружена +- до 4 главы, после меня сильно начало утомлять (подключились побочки, обязательные кста, ага). ТОТ КТО ПРИДУМАЛ ВЫПОЛНЕНИЯ ПОБОЧЕК, ЧТОБЫ ДЕЛАТЬ ДАЛЬШЕ СЮЖЕТ, ИДИ ОБНИМУ (нет) Строительство страны: Ну тут обязательно нужно все развивать, чтобы не уткнуться в "ой ваш дворец слишком мал возьмите уровень". Нет я все понимаю, мой косяк, что я это не развивала. Но какая же это душная вещь. И чтобы МНЕ продолжить игру, теперь нужно ждать афк пока появятся деньги, шоб дальше апать "дома".... Нет я понимаю, что такие вещи важны. Но я ожидала от игры, милого приключения, а в итоге получила бесконечный гринд, где меня сама игра ограничивает в плане "продвижения" по сюжету. Вердикт один. НЕТ не покупать и не играть. ОСОБЕННО если играете залпом.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| IL-2 Sturmovik: Battle of Stalingrad | $18.1M | 9.8K | 79% | $49.99 |
| Besiege | $18.1M | 53K | 95% | $14.99 |
| Assassin's Creed® Unity | $18.1M | 84.6K | 78% | $7.49 |
| Dinkum | $18M | 29K | 92% | $19.99 |
| The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) | $18M | 52.8K | 95% | $14.99 |
| WARNO | $17.9M | 15.8K | 80% | $39.99 |