
Slither, coil and climb your way to the top of Haven Tor in this one of a kind physics based, puzzle platform adventure from award winning independent studio Sumo Digital!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.3Kreviews | 80% | — | $2.1M |
| $19.99 | 910ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The main draw is the unusual controls - having to navigate the world as a snake instead of being able to simply walk forward. Unfortunately though, I would often know what I wanted to do, and be unable to execute it, because the snake slips. Which is odd. I'll be in a very secure position, but the snake's body is always sublty moving when he's holding on, as if he was slippery/slimy. So instead of being able to take things slow when you need to, there isn't a moment to even pause and breathe. You must keep going. That doesn't feel good to control or to play. The "gripp" button isn't any help, as you still slip. But your main enemy is the camera. The hummingbird companion obstructs your view periodically. Why??? Get out of my face! I need to see the puzzles! This is also true of scenery. Countless times I failed a puzzle because suddenly my screen was blocked by a tree. The game seems to be terribly optimized. My computer actually crashed when I ran the graphics on anything higher than Low. Baffling. The water controls lower you too quickly, and you rise too fast. So swimming sucks to play. The game feels like it needs fine tuning. As is, it's an irritating game. Waste of time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $19.99 |
| 606ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unique =/= Good Conceptually interesting. Execution not so entertaining. I like a good head scratching challenge but not when the challenge is trying to get the controls to do what you want. I want to relax and enjoy my games while I'm off work, not feel my stress and blood pressure increase. Also, not really any story or purpose to the levels, you just get through and collect with no incentive. This is more of a 'nothing else to play' kind of game.
Платформер с уникальным управлением змеей, где вместо прыжков нужно полагаться на физику и хватку. Освоить это управление сложно. К плюсам можно отнести приятный визуальный стиль и расслабляющий саундтрек. Главные минусы это неудобная камера и однообразие уровней, которые к середине игры начинают повторяться. Спасибо за игру, Humble Bundle!
Snake Pass is a Very Unique Puzzle Platformer The Platformer is different since you're a Snake but it's fun. Puzzles are good but nothing too annoying. There is a lot of collectibles to collect and Time Trials for the Levels too. Overall it's a really fun Puzzle Platformer I enjoyed it I would give it an 8/10. If you're looking for something different give it a try.
similar size
Snake pass? Kiss my snake ass. The controls, oh the controls, the true antagonist of this game.
[b]A 3D collectathon that [i]feels[/i] like none other![/b] I tell you, the programming behind this sleepy, slippery snake is masterful -- unlike [i]anything[/i] I've seen before or since this game came out. Whatever movements you imagine a sentient cartoon snake pulling off, you can do it here, and you'll [i]have[/i] to do it, [b]all of it[/b], to have a prayer of collecting the shiny [b]whatsits[/b]. If you're reading this, you've probably long-since internalized the running, jumping, and momentum of a standard platformer -- so much so that you can immediately start playing any game that uses such mechanics -- but you'll have to change neural gears [i]entirely[/i] to master this new set. [b]Right Trigger[/b] starts driving forward, [b]Left[/b] grips (you can see him shake with the effort), [b]A[/b] lifts his ophidian noggin, [b]Y[/b] gets the hummingbird friend to grab his tail to reduce rear weight, and the sticks are, well, pretty obvious. The way it all comes together feels alien at first, like learning to ride a bike when you're a kid, or playing your [i]very[/i] first NES game some Christmas morning. Once you've got it down, though, it's just another part of you, a brand-new way to play. [i]Twining[/i] is the movement you'll have to practice the most of all, because there are [b]tons[/b] of trellises and poles in this game, and you cannot jump. There's no context-sensitive button, either, that you can press to play a mini-cutscene in which it's done for you; you'll have to [i]manually[/i] wrap the snake up and around -- using [b]A[/b] to lift up the head and upper body, releasing it to droop 'em, [b]A[/b] to lift again, while steering your metaphoric needle with the stick. Going up vertically, you can rest on horizontal spars; going [i]horizontally[/i] on long bridge-poles, you will have to occasionally [b]grip[/b] to keep the gravity from tugging you to your doom, and then wrap your fore-section tighter, before taking off again with a burst of good traction. Grip is good for long upward climbs too, but especially important for crossing chasms. [i]Thread it! Grip it! Wrap it tighter! Weave it![/i] Don't let out too much forward or rear slack, because this [i]is[/i] still a physics-based game, and Noodle has weight! Support the length of that big, slinky [b]bad boy[/b] and always seek a stronger hold, and you can do it all. Remember: where poles and stones intersect, your grip is stronger! I originally tried this about five years ago. I liked it, was even enamored with the idea, but I just didn't . . . [i]get it[/i]. I couldn't handle the twining movement, and after a few levels of brute forcing and flopping around, I stopped playing. But recently, I just started it up, began a new game . . . and instantly [i]got it[/i]. I don't know why. But when you know how to play this, and you just start to intuitively [i]feel[/i] it, this non-human character controls so wonderfully and smoothly that it's unlike anything else. I had to go find all the [b]whatsits[/b] and put my snaky skills to the test. Keep in mind this is a sluggish snake, not a fast snake. He's in no hurry. For that reason, [i]Snake Pass[/i] is kind of chill, but it's a challenge, too -- you will die a goodly number of times slipping to your doom, and mastery is necessary to get a lot of the [b]whatsits[/b]. Is the story anything to write home about? Nah, it's just basic collectathon stuff: the magical thingies are scattered, and you must get 'em. Are any of the levels really [i]startling[/i] in their design or uniquely memorable? Not really, but they're crazy-fun to navigate and the world is generally very pretty to look at. Really, it's the [b]snake[/b], man, it's all about that [b]snake[/b]! I love controlling him, I enjoy chillin' with him, I like fighting wind and gravity with him. The [b]snake[/b] is the game and no other article of vidya on earth has one like him. If you [i]think[/i] you know of one, tell me.
I bought this game around the time it first released and ended up refunding it and since it's 80% off I'm finally leaving a review. The dev team barely patched the game at all and didn't act on any of the feedback from the community which is and was the main problem with the game. A lot of people will complain about the controls but the controls themselves aren't the core issue. Yes they are awkward and somewhat annoying but what detracts from the game more than the controls is how this means you have to play so carefully and slowly that it becomes tedious and boring to do even basic things in the game due to how the levels are designed. One screw up often means redoing a significant amount of actions due to poor checkpointing design. The devs never put in any kind of mid-level save so you have to be willing to commit a significant amount of time to each level without interruption if you want to get everything. The levels themselves aren't that fun either. This combination turns everything in to a tedious slog where you don't say "dang I sure am good at controlling this snake!" but "thank goodness I was able to complete all the objectives before I had to go do something else or got too frustrated to continue". It simply isn't fun which a game like this should be.
Very nice short game. No enemies very comfortable and the movement is very nice. Havent met a better snake simulator yet. Sigh. this but for fish side by side movement would be a great sequel,,,, the artstyle is very charming. Very doable Achievements as well.
Definitely takes time to get use to but worth it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1K | 11 | 100% | $9.99 | |
| $507K | 1.4K | 99% | $7.99 | |
| $65K | 480 | 96% | $9.99 | |
| $61.8K | 173 | 97% | $14.99 | |
| $55.6K | 199 | 95% | $8.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 1.6K | 69% | $27.49 | |
| $2.1M | 31K | 96% | $2.79 | |
| $2.1M | 4.7K | 84% | $24.99 | |
| $2.1M | 11.2K | 84% | $9.59 | |
| $2.1M | 2.7K | 80% | $24.99 | |
| $2.1M | 3.1K | 88% | $19.99 |