
Slither, coil and climb your way to the top of Haven Tor in this one of a kind physics based, puzzle platform adventure from award winning independent studio Sumo Digital!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The main draw is the unusual controls - having to navigate the world as a snake instead of being able to simply walk forward. Unfortunately though, I would often know what I wanted to do, and be unable to execute it, because the snake slips. Which is odd. I'll be in a very secure position, but the snake's body is always sublty moving when he's holding on, as if he was slippery/slimy. So instead of being able to take things slow when you need to, there isn't a moment to even pause and breathe. You must keep going. That doesn't feel good to control or to play. The "gripp" button isn't any help, as you still slip. But your main enemy is the camera. The hummingbird companion obstructs your view periodically. Why??? Get out of my face! I need to see the puzzles! This is also true of scenery. Countless times I failed a puzzle because suddenly my screen was blocked by a tree. The game seems to be terribly optimized. My computer actually crashed when I ran the graphics on anything higher than Low. Baffling. The water controls lower you too quickly, and you rise too fast. So swimming sucks to play. The game feels like it needs fine tuning. As is, it's an irritating game. Waste of time
Snake Pass is a Very Unique Puzzle Platformer The Platformer is different since you're a Snake but it's fun. Puzzles are good but nothing too annoying. There is a lot of collectibles to collect and Time Trials for the Levels too. Overall it's a really fun Puzzle Platformer I enjoyed it I would give it an 8/10. If you're looking for something different give it a try.
Unique =/= Good Conceptually interesting. Execution not so entertaining. I like a good head scratching challenge but not when the challenge is trying to get the controls to do what you want. I want to relax and enjoy my games while I'm off work, not feel my stress and blood pressure increase. Also, not really any story or purpose to the levels, you just get through and collect with no incentive. This is more of a 'nothing else to play' kind of game.
similar size
Snake pass? Kiss my snake ass. The controls, oh the controls, the true antagonist of this game.
I bought this game around the time it first released and ended up refunding it and since it's 80% off I'm finally leaving a review. The dev team barely patched the game at all and didn't act on any of the feedback from the community which is and was the main problem with the game. A lot of people will complain about the controls but the controls themselves aren't the core issue. Yes they are awkward and somewhat annoying but what detracts from the game more than the controls is how this means you have to play so carefully and slowly that it becomes tedious and boring to do even basic things in the game due to how the levels are designed. One screw up often means redoing a significant amount of actions due to poor checkpointing design. The devs never put in any kind of mid-level save so you have to be willing to commit a significant amount of time to each level without interruption if you want to get everything. The levels themselves aren't that fun either. This combination turns everything in to a tedious slog where you don't say "dang I sure am good at controlling this snake!" but "thank goodness I was able to complete all the objectives before I had to go do something else or got too frustrated to continue". It simply isn't fun which a game like this should be.
[b]A 3D collectathon that [i]feels[/i] like none other![/b] I tell you, the programming behind this sleepy, slippery snake is masterful -- unlike [i]anything[/i] I've seen before or since this game came out. Whatever movements you imagine a sentient cartoon snake pulling off, you can do it here, and you'll [i]have[/i] to do it, [b]all of it[/b], to have a prayer of collecting the shiny [b]whatsits[/b]. If you're reading this, you've probably long-since internalized the running, jumping, and momentum of a standard platformer -- so much so that you can immediately start playing any game that uses such mechanics -- but you'll have to change neural gears [i]entirely[/i] to master this new set. [b]Right Trigger[/b] starts driving forward, [b]Left[/b] grips (you can see him shake with the effort), [b]A[/b] lifts his ophidian noggin, [b]Y[/b] gets the hummingbird friend to grab his tail to reduce rear weight, and the sticks are, well, pretty obvious. The way it all comes together feels alien at first, like learning to ride a bike when you're a kid, or playing your [i]very[/i] first NES game some Christmas morning. Once you've got it down, though, it's just another part of you, a brand-new way to play. [i]Twining[/i] is the movement you'll have to practice the most of all, because there are [b]tons[/b] of trellises and poles in this game, and you cannot jump. There's no context-sensitive button, either, that you can press to play a mini-cutscene in which it's done for you; you'll have to [i]manually[/i] wrap the snake up and around -- using [b]A[/b] to lift up the head and upper body, releasing it to droop 'em, [b]A[/b] to lift again, while steering your metaphoric needle with the stick. Going up vertically, you can rest on horizontal spars; going [i]horizontally[/i] on long bridge-poles, you will have to occasionally [b]grip[/b] to keep the gravity from tugging you to your doom, and then wrap your fore-section tighter, before taking off again with a burst of good traction. Grip is good for long upward climbs too, but especially important for crossing chasms. [i]Thread it! Grip it! Wrap it tighter! Weave it![/i] Don't let out too much forward or rear slack, because this [i]is[/i] still a physics-based game, and Noodle has weight! Support the length of that big, slinky [b]bad boy[/b] and always seek a stronger hold, and you can do it all. Remember: where poles and stones intersect, your grip is stronger! I originally tried this about five years ago. I liked it, was even enamored with the idea, but I just didn't . . . [i]get it[/i]. I couldn't handle the twining movement, and after a few levels of brute forcing and flopping around, I stopped playing. But recently, I just started it up, began a new game . . . and instantly [i]got it[/i]. I don't know why. But when you know how to play this, and you just start to intuitively [i]feel[/i] it, this non-human character controls so wonderfully and smoothly that it's unlike anything else. I had to go find all the [b]whatsits[/b] and put my snaky skills to the test. Keep in mind this is a sluggish snake, not a fast snake. He's in no hurry. For that reason, [i]Snake Pass[/i] is kind of chill, but it's a challenge, too -- you will die a goodly number of times slipping to your doom, and mastery is necessary to get a lot of the [b]whatsits[/b]. Is the story anything to write home about? Nah, it's just basic collectathon stuff: the magical thingies are scattered, and you must get 'em. Are any of the levels really [i]startling[/i] in their design or uniquely memorable? Not really, but they're crazy-fun to navigate and the world is generally very pretty to look at. Really, it's the [b]snake[/b], man, it's all about that [b]snake[/b]! I love controlling him, I enjoy chillin' with him, I like fighting wind and gravity with him. The [b]snake[/b] is the game and no other article of vidya on earth has one like him. If you [i]think[/i] you know of one, tell me.
Definitely takes time to get use to but worth it!
I've challenged myself to play this long time ago for two hours without stopping and lemme tell you... I've NEVER been so happy to close and uninstall a game before in my life. Even after all these years of when I last played it vs. now, I still can recall everything about this nightmare of a game. The game in itself is good, art style is gorgeous but where it falls is the infuriating controls, the level design and the fact that even the SIMPLEST THINGS take FOREVER. Everything is designed in a way so even a singlest ♥♥♥♥ up just utterly ruins everything and send you back. It's not a matter of me having next to no patience, nuh uh! It's slow as balls to the point you stop having fun after first hour and the next hours with more advanced stages makes you wish you were sleeping instead. Hell, even jerking off would be far more productive than PLAYING THIS GAME!!! The camera system is still the same as when I played it so expect to have it freak out, glitch out or just be completely uncooperative at certain sections of the game for no real reason other than to anger you I guess. You're endlessly battling physics, ♥♥♥♥♥♥ controls and borderline insane map layout. If that sounds like your game then go for it. I'm still agitated over it. Just seeing this snake again on the store page jpeg fills me with unhealthy levels of rage. I don't even know how this game became as popular as it did back in the day, it's genuinely awful.
fun game brings old memoris back
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, Italian, German, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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