
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−84% | 11.2Kreviews | 84% | — | $2.1M |
| $59.99 | 9.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Personally, I felt that Ni No Kuni 2 was leaps and bounds ahead of its predecessor. The game being a fantasy action RPG excelled in every aspect. While I felt that the story doesn’t quite reach the level of NNK1, it was still enjoyable, with the characters taking the spotlight and being thoroughly likable. The combat in the game shares some similarities with the Souls series, with the key difference being that most bosses don’t one-shot the entire party, making the experience more forgiving through the use of revival items. NNK2 actively encouraged grinding through a well-thought out system in the form of a end-game quest that spanned across the entire game's timeline. Furthermore, the city-building feature in NNK2 added a sense of natural progression and depth to the world-building. The only gripe I had was the skirmish feature, it felt out of place and was ultimately repetitive and unengaging. All in all, NNK2 was clearly designed as a stress-free experience for children, however, I believe adults can also enjoy it as a way to relive the carefree spirit of childhood. It offered a good and simple story fit for passing time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
I played many many hours, and there were things I loved, but the things that irritated me just kept piling up. * Quests given at beginning you can't do till after you beat the boss. Why not just wait? * Can't finish Kingdom without doing a super hard Dream Door that requires way more grinding then I want to do at this point. The Kingdom was my favorite part. I had a lot of fun building it, but have zero desire to grind or buy the DLCs to help grind easier. * Bad, bad, bad story writing. * Chests that generally give junk * The annoying skirmish mechanics * A game about bringing all the races/lands together, but besides Evan, the player characters are all human
Good ♥♥♥♥. Not your usual linear JRPG
Rating: 3/5 Good! ------------------------- 1 step forward, 2 steps back. There are things to like in NNK2, but there are some things to hate as well. You will feel like you are playing a mobile games at times, and others, you feel like this could have been a visual novel. Gameplay: This feels like what NNK1 wanted to be, but they went for creatures/turn system instead. The combat is nice, though floaty, but it feels nice enough that it can carry the game throughout. The gear/drops are a mixed bag and it runs into the same problem as NNK1 where the power spikes are harsh and abrupt. There are some great synergies for builds + gear, but they don't really come into their own until the endgame. Story: There is some magic lost from the first game, but it is still very much a fairy tale. It isn't as cute, but the more mature themes are handled well. Sound: very mediocre. It is just okay. The VO is good enough, but there aren't enough spoken dialogue lines to make the experience feel more than what it is. Overall, it is a nice game and does something different from its predecessor. There will be those who wanted more of NNK1 and they will be disappointed. For JRPG fans, this is a nice game that unfortunately isn't as special as the first. However, there are enough mechanics to make the playthrough fun, albeit formulaic and generic.
Nnk2's gameplay loops are boring and lack refinement, bouncing back and forth between too easy and extremely frustrating due to how poorly and shallowly the action RPG mechanics are implemented. Enemy difficulty scaling is equally poor, and the variety leaves much to be desired. The story is both generic, and confounding. Characters are unremarkable - not that the game has any intention of letting you learn all that much about them. The NPCs are shallow, and the plot twists are either predictable or fly completely in the face of previous information without ever fully justifying themselves, making them feel like complete ass-pulls. I mean, it's bad. It's really bad. I could go into specifics of the nonsensical, completely unrevised/unedited writing, but I don't want to include spoilers or to even think about this game any longer. It's exhausting. Save yourself the time and money.
i only played around 1.5 hours of ni no kuni II so far, and honestly i wasn’t sure what to expect. the only jrpg i’ve played before was persona and im not used to jrpg/jryo games so i came in pretty much blind. but to my surprise i’m actually having a really good time with it. the combat feels really fun and satisfying! fast, flashy, and a little addictive in that “just one more fight” kind of way. it actually reminded me of when i used to play on my nintendo ds as a kid, that same cozy, exciting feeling of exploring a colorful world and discovering new things. the art style is super cute, the music fits really well (joe hisaishi <3), and it just has that playful, magical vibe that makes it easy to sink into. makes me wish i had a nintendo switch so i could play this curled up in bed or on the go, because it feels like the kind of game that would be perfect for that. when i finish the game, i’ll update this review.
Ce jeux est incroyable ! Vivement le 3 !
The kingdom upgrades and npc recruiting around the world is so fun. I'd love for more games to follow this exact structure. Outside of that, the game is alright. Hisaishi always cook with the OST.
Donald Trump Isekai
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 9.3K | 80% | $49.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $700.2K | 5.2K | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.3K | 80% | $19.99 | |
| $2.1M | 3.7K | 92% | $19.99 | |
| $2.1M | 2.7K | 80% | $24.99 | |
| $2.1M | 3.1K | 88% | $19.99 | |
| $2.1M | 5K | 86% | $19.99 | |
| $2.1M | 2.7K | 92% | $18.19 |