
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too much dialogs and poor gameplay.
Personally, I felt that Ni No Kuni 2 was leaps and bounds ahead of its predecessor. The game being a fantasy action RPG excelled in every aspect. While I felt that the story doesn’t quite reach the level of NNK1, it was still enjoyable, with the characters taking the spotlight and being thoroughly likable. The combat in the game shares some similarities with the Souls series, with the key difference being that most bosses don’t one-shot the entire party, making the experience more forgiving through the use of revival items. NNK2 actively encouraged grinding through a well-thought out system in the form of a end-game quest that spanned across the entire game's timeline. Furthermore, the city-building feature in NNK2 added a sense of natural progression and depth to the world-building. The only gripe I had was the skirmish feature, it felt out of place and was ultimately repetitive and unengaging. All in all, NNK2 was clearly designed as a stress-free experience for children, however, I believe adults can also enjoy it as a way to relive the carefree spirit of childhood. It offered a good and simple story fit for passing time.
Two words: Bastion platforming. Worse than any QTE because the camera is locked at the worst possible angle (at least on PC). You cannot die, the designers just want you to spend hours jumping and falling before showing you the next cut scene.
It´s a solid sequel of the first Ni No Kuni game despite taking the story in a different direction and barely acknowledging the first game. Although it doesn´t have the same emotional impact as the first, Evan's journey is memorable.
It's an ok game, but it is definitely not worth the price. It's JRPG to the bone; there is so much grinding in this game it's insane, but to be fair, it tries to make it interesting, and it really is for the first 40 hours. There are numerous forms of gameplay, and you can progress a lot even if you leave the MSQ to the side for multiple hours and go do the side stuff, which is great. My biggest problems with it is that the difficulty scailing is really bad, expert mode basic mobs will one shot you while hard mode bosses won't ever be a challenge with the exception of certain enemies that one shot you either way, so the combat becomes pointless and you have to rely on ranged damage and higgledy damage. Another major flaw is the endgame modes that come with the DLC. Some are kinda fun while others are just atrocious procedure generated infinite dungeon crawling that becomes old after floor 20 and is only accessible on post game, so my motivation to complete it instantly went to zero after rolling credits once. On the good side, the kingdom management gameplay and the way it interacts with the rest of the game is extremely fun, I was 10x more interested in it than doing the MSQ, If anyone starts playing after reading this I really recommend sticking to the type of stuff you like in it and not bothering too much with the rest, I tried to do every single activity possible on my playthrough, and now after finishing it I came to the conclusion that it was not worth it at all
Le jeu reprend de vieilles recettes et ajoute quelques bonnes idées qui sont malheureusement mal réalisées. Le jeu se résume à des quêtes fed-ex en pagailles, le game-play est satisfaisant au début mais se révèle parfaitement creux dès le mid-game, les musiques sont sympas au début puis assez rapidement insupportables, j'ai quasiment fait tout le jeu sans le son, le scénar et dialogues OSEF tiers, j'ai passé mon temps à skip ces derniers. Bref un jeu avec des idées intéressantes (construction du royaume, batailles) mais finalement mal conçues. Le jeu laisse un sentiment d'inachevé, voire de baclé qui prend le joueur pour un débile en l'envoyant perdre son temps à droite à gauche à récupérer des fleurs ou des cailloux. J'ai fait le jeu en mode expert et je suis presque surpris de l'avoir fini tellement c'était pénible, peut-être l'obsession de venir à bout de cet objet de torture... Bref votre temps de jeu vaut mieux que ça
incroyable
6 hrs in. Open world from the get-go, great graphics and world. Combat is fun, can't wait to build stuff. A little reminiscent of Dark Cloud games by the same studio. If you liked those games, you'll love this one!
good
When I first played this game a few years ago, I wasn’t entirely sure it was for me. However, revisiting it in 2025 turned out to be a pleasant surprise. The game holds up remarkably well, both technically and creatively in my opinion. One of the standout features for me is its visual presentation. The Ghibli-inspired art direction, whimsical character designs, and environments are stunning. Even compared to some more recent JRPGs, the visuals feel both timeless and detailed. The world is full of charm and personality, making exploration a pleasure. Gameplay-wise, the experience remains solid. The real-time combat is responsive and fluid for an action JRPG, at least that's how it felt to me. I encountered no technical issues, even when running the game at over 100 FPS (though I capped it to 144 using NVIDIA’s app for consistency). In addition to combat, the game introduces several side systems — such as kingdom building, community development, and simplified army skirmishes. While not entirely essential to progression, these elements add welcome variety and some level of depth. This was actually my first time playing a Level-5 title, and it left a strong impression. It led me to explore their recently released game, FANTASY LIFE I: The Girl Who Steals Time. One thing that I personally appreciate in their design philosophy is how they reward exploration without excessive hand-holding. The game evokes the spirit of classic SNES-era RPGs — not just through nostalgia, but by encouraging curiosity and discovery over checklist-driven objectives. That approach feels particularly refreshing in contrast to many modern open-world games, which can sometimes feel bloated or hollow despite their scale. While this game does have some minor pacing issues and content repetition in places, it largely avoids feeling overwhelming or unfocused. It strikes a nice balance between scope and structure. The soundtrack is another highlight. While I’ve seen mixed opinions with some players finding the background music repetitive over time, I personally found it reminiscent of Dragon Quest, and consistently fitting for the tone and setting. Overall, this game has aged well and still offers a rich, charming, and rewarding experience. Whether you're approaching it for the first time or returning after a break, it’s a journey worth taking — one that manages to feel both classic and fresh in all the right ways.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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