
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
incroyable
I've played this game before and its my favourite game by far. The open world gives you so much to do and the story is good as well. I would highly recommend :)
Personally, I felt that Ni No Kuni 2 was leaps and bounds ahead of its predecessor. The game being a fantasy action RPG excelled in every aspect. While I felt that the story doesn’t quite reach the level of NNK1, it was still enjoyable, with the characters taking the spotlight and being thoroughly likable. The combat in the game shares some similarities with the Souls series, with the key difference being that most bosses don’t one-shot the entire party, making the experience more forgiving through the use of revival items. NNK2 actively encouraged grinding through a well-thought out system in the form of a end-game quest that spanned across the entire game's timeline. Furthermore, the city-building feature in NNK2 added a sense of natural progression and depth to the world-building. The only gripe I had was the skirmish feature, it felt out of place and was ultimately repetitive and unengaging. All in all, NNK2 was clearly designed as a stress-free experience for children, however, I believe adults can also enjoy it as a way to relive the carefree spirit of childhood. It offered a good and simple story fit for passing time.
I love this game and replayed the game 3 times now, so no complaints for me
It´s a solid sequel of the first Ni No Kuni game despite taking the story in a different direction and barely acknowledging the first game. Although it doesn´t have the same emotional impact as the first, Evan's journey is memorable.
Le jeu reprend de vieilles recettes et ajoute quelques bonnes idées qui sont malheureusement mal réalisées. Le jeu se résume à des quêtes fed-ex en pagailles, le game-play est satisfaisant au début mais se révèle parfaitement creux dès le mid-game, les musiques sont sympas au début puis assez rapidement insupportables, j'ai quasiment fait tout le jeu sans le son, le scénar et dialogues OSEF tiers, j'ai passé mon temps à skip ces derniers. Bref un jeu avec des idées intéressantes (construction du royaume, batailles) mais finalement mal conçues. Le jeu laisse un sentiment d'inachevé, voire de baclé qui prend le joueur pour un débile en l'envoyant perdre son temps à droite à gauche à récupérer des fleurs ou des cailloux. J'ai fait le jeu en mode expert et je suis presque surpris de l'avoir fini tellement c'était pénible, peut-être l'obsession de venir à bout de cet objet de torture... Bref votre temps de jeu vaut mieux que ça
норм
Ni no Kuni 2 isn't perfect, but it gave me the most enjoyment of any game in a good while. You know that feeling when you're enjoying a game the most? Where you've gotten past the initial intro, and there's still lots of game to go, and nothing has gotten boring or annoying yet? In other words, that period of time where you're throughly "hooked" by a game? Well the highest praise I can give Ni No Kuni 2 is that it kept me hooked for a good long time. Nothing it does individually is all that amazing, but alternating between exploring dungeons/plot advancement and city building just meshed really well. And it was quite refreshing to play a rare game with stylized visuals AND actual production values. Even if Ghibli style isn't quite my favorite aesthetic ever, and doesn't translate well to 3d in particular, I'll gladly, GLADLY take that over yet more generic realism of AAA games or the minimal/cheap visuals of indie games. Ni no Kuni 2 was like a brief trip into an alternate gaming timeline where realism didn't take over as the dominant aesthetic and even serious games with real budgets stuck with colorful, stylized visuals. All around, it was a heaping helping of good ol' lots of stuff to do, jRPG fun, and I enjoyed it even more than the first Ni no Kuni. With that overall positive opinion noted though, like I said, the game isn't perfect. The primary meat of the game, like with any jRPG, is combat, and while I enjoyed the more direct actiony combat of this game, by overall third person action standards, it's... adequate. The camera is too close, which hampers overall battle awareness. Combine that with the fact that enemies seem to have no limitation on attacking from off camera, and you'll end up taking a lot of hits you couldn't see coming. You can offset this by making a point of dodge rolling whenever you're not attacking, but that's kind of a stupid workaround. And what's more, that's not even the only source of cheap hits. The other problem is that you can't really animation cancel at all, and a lot of animations will just root you in place for a surprisingly long time by realtime action combat standards. I couldn't count the amount of time I got hit after activating a Higgledy, because even after interacting with them, you still can't move for a little bit. Stealing and other skills also have an annoying lock-in-place "cooldown" to their animation that often gets you smacked. These problems don't ruin combat, but they do make it less fun than it should be, especially with the end-game DLC superbosses, since they're likely to one-shot you with every single hit, which makes cheap hits extra obnoxious. Aside from battle movement, I also never felt like magic usage was properly balanced. Simply put, max MP was too low and it refilled too slowly to really feel like magic was worth using. Also, the balance on MP use for range attacks was blatantly wrong; ranged attacks didn't do remotely enough damage to be a worthy use of magic. In fact, they're so weak, I'm not sure I would have used them much even if they were free. All in all, these issues meant that I basically did nothing but generic strong melee for 99% of the game, which made combat feel even more bland. And yes, it was all about STRONG attacks specifically, because they were just completely superior to weak attacks. Standard stuff like a tradeoff between speed and damge was not if effect, strong attacks were just as fast but did more damage and stunned enemies better. Again, the combat was functional, but not great. And aside from all that, there's the matter of difficulty: It never feels right. Anything short of max difficulty is pretty dang easy, and outside of the endgame DLC stuff, even max difficulty isn't very hard overall. But it has one annoyance: At max difficulty, and boss type enemies appropriate to your current level will probably one-shot you with every attack. And even common enemies do enough damage that you'll probably need to burn through a few common healing items between every battle. And quite frankly, I... didn't like that. Again, it didn't make the majority of the game particularly hard, it just meant that you had to watch that overly long revive animation a lot, and the real limit on boss battle was the limit on how many revive items you could use in a single battle. I wish that the damage wasn't tuned so high on max difficulty, because I really got sick of taking CONSTANT trips to the item menu to heal or revive after just about every hit. Of course, the game isn't all combat, the other noteworthy feature is building your own kingdom from the ground up. This is definitely fun and a highlight of the game, though I was a little disappointed you couldn't choose building locations. Or much of anything, really. Kingdom building is pretty set and linear, the only "choices' you really have are what buildings to build first, and what bonuses to research first. Again, not a huge problem, and the game does a good job of putting all the most important buildings close together, but man do I wish the curse removal building wasn't off on the far edge of town. Also, I mentioned bonuses, and they're a cool incentive to build the kingdom up, as it can give you bonuses that apply to the combat/dungeon crawling etc portion of the game. But I feel like the game kinda dropped the ball in not giving you enough bonuses to earn. For example, your map speed movement is really slow, a second level of map travel speed boost would have been great, as well as so many other little QoL things. And speaking of movement, it's fine for most of the game, but if you get into the randomized dungeon crawling, you will ACHE for faster movement speed. The random dungeons have so many long empty hallways and likely backtracking due to standard stupid random layouts with branching dead ends that they will try your patience and insult you with their lack of respect for your time, and a kingdom upgrade that gave you fast dungeon movement speed would have, seriously, drastically improved the dungeon crawling that makes up most of the endgame content. Combined with the fact that the kingdom development looses steam in the endgame anyway, more upgrades like those would have been a double improvement. And speaking of vastly needed improvements, this is a randomized loot game... WITH NO ABILITY TO SORT BY NEWEST. So, just got out of battle and think you got something worth equipping? Enjoy scrolling through the entire relevant category for wherever it ended up. Over. And over. And over again. So many sorting methods I didn't need, but no trace of the one I wanted most by far. If game design mistakes could be crimes, Level 5 would be in trouble for that one. I like how generous your item storage limits are, but I ended up never coming close and constantly selling down everything that wasn't essential just to make it easier to check out new stuff— Better to search through thirty things than two hundred, at least. Rounding out my complaints, the plot wasn't as good as the first game. Not bad exactly, it just didn't feel like nearly as much effort and care went into it as in the first game. And some things just plain felt weird, like how Roland seemed like he'd be the main character at first but then wasn't, and how he set a record for the fastest acceptance of being isekai'd ever. After barely crawling away from a maybe nuclear explosion, the guy questions finding himself suddenly alive and younger in a fantasy world for all of five minutes before basically never bringing it up again until the end, when he suddenly out of nowhere has this certainty he's gotta go back to his old life? That part just never felt right at all. And speaking of characterization, none of the main characters really grabbed me or stood out as interesting people. Again, the plot aspects just feel like kinda phoned in this time around. So yeah, it isn't perfect, but it's still very recommended for what it does right. Solid 7/10.
Two words: Bastion platforming. Worse than any QTE because the camera is locked at the worst possible angle (at least on PC). You cannot die, the designers just want you to spend hours jumping and falling before showing you the next cut scene.
Яркая, красочная, многофункциональная игрушка, с интересным сюжетом. Начинается все с мужчины, который перемещается в другой мир, и решает помочь ее жителям. Игровых персонажей можно менять, одевать, наделять оружием и прокачивать навыки. Рекомендую поиграть.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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