
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−84% | 11.2Kreviews | 84% | — | $2.1M |
| $59.99 | 9.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Ni No Kuni II: A Kingly JRPG, But Not For Evermore[/h1] [b]Summary[/b]: Ni No Kuni II is like a nice bowl of soup: warm, comfortable and inoffensive, but tends to end up cold and gross if the bowl is too big. Ni No Kuni II is some very good soup in a very big bowl. While I initially fell in love with it for too many reasons to list, the very same reasons had a tendency to have outstayed their welcome by the end, especially if you’re insane enough to attempt playing the DLC. Still, for those of you who can enjoy something in moderation, I still say: give it a sip! [b]Steam deck performance[/b]: It runs flawlessly, and is designed for a controller, so no issues there. Just watch that battery! [h3]Full Review:[/h3] Ni No Kuni II opens with a confoundingly bizarre plot device: the President of the USA, picoseconds before atomization via hydrogen bomb, is transported to a Ghibli-esque fantasy land where he appears to have suddenly grown both a ponytail and a natural talent for swordplay. While an opening like this is pretty surprising to anyone not addicted to isekai, it’s also the only time NNKII does anything unexpected. Indeed, this game is about as inoffensive as they come. The story follows young prince Evan, who, fallen victim to a rather ratty coup-d’état, sets out on a journey with “Mr. President” Roland as his advisor to found a new kingdom named Evermore while fixing literally all of the world’s problems. It’s bog-standard as JRPG stories go, complete with an annoying mascot you want to flay alive, a supervillain with ex issues, and a final showdown where you basically fight God. It’s a hearty comfort meal of a story, something predictable and well-made that you know will satisfy you. Well-made is a good descriptor for most of Ni No Kuni II, but above all else it describes [i]the graphics[/i]. I’m not sure how many goats were sacrificed for this game to look this good, but it was worth it. NNKII’s artstyle is this lovely combination of colour, simplicity, detail and impressionistic flair. Characters are designed effectively, enemies are superbly animated, and locations are stunning. Goldpaw, a fantastical Macau-inspired casino town, somehow manages to impress me [i]more[/i] every time I set foot in it. LEVEL 5 must have thrown some humans in with the goats too, because even when looking so great, this game runs flawlessly. Seriously, it might well be the most polished game I have ever played: 85 Hours on 1440p native, 1II0 fps and not a single dip, glitch, error or crash. It even runs flawlessly on the [i]Steam Deck[/i]. If LEVEL 5 pivoted to international game optimization consulting, I reckon we’d stop having constant sloppy AAA launches (unless, of course, their methods [i]do[/i] involve human sacrifice). https://steamcommunity.com/sharedfiles/filedetails/?id=3711861697 Just like its predecessor, NNKII’s artstyle takes heavy inspiration from Studio Ghibli. This extends to the game’s soundtrack, composed by Joe Hisaishi who is my all-time favorite classical composer and the man responsible for almost every major Ghibli movie’s score. Taking the music at face value, it’s hard to find anything bad to say; Hisaishi never misses, and the soundtrack is gorgeous – particularly the glorious and rousing main theme. Unfortunately, while hiring a big-ticket movie composer might look great for a game on paper, game and movie music are fundamentally different beasts, and NNKII demonstrates it well. The soundtrack is fairly short for the game’s length, and as the songs were not designed to loop, they become grating and tiring to listen to on repeat. Cutscenes often reuse the same songs, which often cut off and begin haphazardly, which can be jarring. While the same 99 seconds of battle music you will hear until the end of the game gets tiring quickly, the rest of the game’s combat luckily doesn’t share the same fate. The first Ni No Kuni’s horrendous turn-based system has been replaced with real-time Hack n’ Slash style combat. It certainly lacks depth, but the fast pace, variety of available abilities and near-instant character and weapon switching make up for it. It’s satisfying to quickly power your way through groups of enemies, and the extensive skill and magic trees mean that there is usually more to fighting than slashing and rolling. While some of the tankiest late-game bosses do devolve into a spamfest, the vast majority of Ni No Kuni II’s combat is engaging enough to never outstay its welcome. https://steamcommunity.com/sharedfiles/filedetails/?id=3711879321 Another thing I liked about NNK II is that the combat isn’t the gameplay’s beginning and end. You play as a king, which apparently means the game also comes with both a city-builder, and RTS-style [i]Skirmishes[/i]. These side-games are genuinely really great, maybe even the one thing that really sets the game apart from its peers. They’re bigger and more fleshed out than simple minigames, but never overpower the main story. Watching Evermore slowly grow is deeply satisfying, especially as it fills out with NPCs met during sidequests. It’s a great way to pace out the story, and given some resources accrue in real time, you’re encouraged to only interact with it in short bursts. Similarly, Skirmishes are surprisingly fun: while initially easy, some of the later, optional ones become seriously tough, and require both well-developed militaries and shrewd strategies. All of these systems link up so nicely too. Playing the game gets you the resources and citizens you need to improve your city, and improving your city lets you win more skirmishes, upgrade your weaponry, and even explore more parts of the world. When this kingdom-strategy-jrpg engine is in full swing, building Evan’s not-so-little slice of heaven becomes downright addictive. Empires fall, and even this awesome gameplay loop has a sell-by date. Eventually, Evermore will be built, Skirmishes will be won, sidequests will be finished and you’ll be left confronted by the horror of what remains, the [i]postgame and the DLC[/i]. Here, every bit of praise I have given NNKII’s gameplay goes out the window, replaced with a war crime of game design so bad it could be served as evidence at the Hague. Take your pick of near-endless identical corridors in the [i]Dreamer’s Mazes[/i], a literal 100-floor labyrinth filled with enemies you have already fought, or the aptly named [i]Solosseum Slog[/i] where your only chance at overcoming the kevlar-coated hp pools in time is by farming 1% drop-rate materials. If you do decide to buy Ni No Kuni II, I beg of you, when the credits roll, call it a day and put the rest of the game out of your mind forever. It’s not worth it. https://steamcommunity.com/sharedfiles/filedetails/?id=3711861494 When you play Ni No Kuni II, it will either end a masterpiece, or last long enough to become a villain. Unfortunately, in my pursuit of an accurate review (and obsession with collecting meaningless square .jpg images on Steam), I let it overstay its welcome so much that in the end, I wanted to throw it out in the cold and slam the door in its face. While I’ve spent so long farming that blasted labyrinth I’ve nearly forgotten the heights the game reached, Ni No Kuni II was still comfortable enough for me to spend nearly 100 hours with it. For all of its little shortcomings, it remains charming enough to be a hit with everyone, especially since apparently even your grandma can run it on her typewriter. Just remember, like every good comfort meal, if you get too much of it in one go, you might go off it forever. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more high quality reviews regularly. [hr][/hr] [url=https://steamcommunity.com/id/GentleHoovy/recommended/]More of my reviews here![/url][/quote]
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prefacing this review by saying that I: Got the full game + DLC for $12 Got it years after issues/bugs were patched and QOL features were added Never played the first one Recommend playing on a harder than normal difficulty As with any JRPG, it holds your hand in the beginning, and that first hour or two can be a slog. Once the world opens up though, you start to see its bright spots. The characters, locations and magic system are simple and familiar, which can make it easy to get immersed into for beginner JRPG players, but not as complex and in-depth for veterans. The Kingdom building can be addictive and rewarding, without becoming overwhelming. But once you have most citizens and pretty good gear, it can feel like an after thought. Ni No Kuni 2's music is memorable and catchy, though I read that it reuses music from the first, which, if you've played, can make moments from it feel cheapened by how and when it is used in this game. The companion system is just engaging enough to not be forgettable, but it doesn't go much further than that. Higgledies are fun and cute enough, but if you've played the first game, they don't hold a candle to Familiars. Part of why I recommend Ni No Kuni 2 is because I have never played Ni No Kuni 1, or many JRPGs at all, so to a newcomer with fresh eyes, there is a lot to like about the game. [quote]🐱 Like this review? Follow our curator page for more small games that shine.[url=https://store.steampowered.com/curator/45630262] STILL Gaming [/url][/quote]
This is a beautiful game, but sadly one that uses a horrible 90s mechanic of only allowing you to save at certain places. I choose to play games on my time. Games that insist I play them until they let me save are not my cup of tea. If you are ok with that, it's cool looking. But I cannot personally recommend.
One of the few games I could not get through. Loved the first one years ago, and liked it on the replay. This game however, is pretty tedious. There are like 5 enemy types and it gets old really really fast. Every fight is just spam until you get your big attack charged up, then release it. Oh - and all of the cool world bosses that you would want to be a challenge can be beaten by walking in a circle and using your ranged attack. They'll just keep chasing you, you keep shooting, and they'll die, no strategy needed. There's a lot less charm to be had from the characters, the story, the overall experience. Level design is dull, nothing particularly engaging or clever about world design. There's a second little mobile-game style kingdom builder in it, which interested me at first, but also (like a lot of mobile games) gets more tedious and really takes no thoughtfulness. It is not the worst game, honestly kind of okay, but more of a chore than a fun experience. Nothing exceptional to save it.
В данном коротеньком обзоре хочу расписать моменты игры, из-за которых я не могу советовать её к покупке. Попыток пройти игру было две: на "Нормальной" сложности и на "Эксперте". Всё расписанное ниже будет исходить из опыта игры на "Эксперте", имейте это ввиду. Сюжет и обустройство Королевства обсуждаться не будет. [h3] Моментик первый: Боевая система. [/h3] Управление персонажем во время боя очень простое, в основном закликиваем противиников/боссов стандартной атакой и по КД спамим навыками. И я мог бы это принять, если бы не отзывчивость управления во время боя - каждое действие, будь то атака или уклонение, совершаются со значительной задержкой. К этому нужно добавить невозможность отменять анимацию атаки уклонением, в результате чего персонаж постоянно получал по физиономии. Оружие дальнего боя очень слабое, использовалось довольно редко. Зачем-то оно использует ману, из-за чего ты в приоритет ставишь навыки, так как они сильнее. Напарники чаще впитывают урон лицом, нежели вносят какую-то пользу. Они могут просто зависнуть на несколько секунд на месте или кружить по арене без действия. Ярче всего это проявляется в битвах с боссами, когда союзники могут не бить слабые точки, так-как они либо кружат по арене, либо застряли в модельке босса. Про самих врагов: Они могут сбить тебе атаку и навык обычными атаками( в большинстве случаев ), ты - как игре будет угодно, ибо было много случаев когда я мог оглушить элитного противника обычным закликиванием, навыком, а мог не оглушить. Очень странная реализация. [h3] Моментик второй: Баланс. [/h3] Чем дальше по сюжету и уровню я продвигался, тем чаще встречался с "ваншотами" и "двушотами" от обычных противников. Боссы тоже странно сбалансированы: одни били слабо, но сильно определённой атакой, вплоть до "ваншотов". Другие били очень больно обычными атаками, частота "двушотов-ваншотов" участилась. И по этой причине приходилось заниматься "перекачем", но это не всегда помогало, так-как на "Эксперте" врагам выкрутили какой-то нездоровый урон. А ещё это игра, в которой битва с несколькими противниками сложнее, чем битва с одним боссом, потому-что урон прилетает отовсюду, а толкового контроля толпы нет. [h3] Моментик Третий: Гринд и Прогрессия. [/h3] Он скучный, неинтересный, безсмысленный, затянутый. Я не заметил разницы между 10-ым и 44-ым уровнями, ведь мой персонаж как наносил 60-70 урона за атаку, так и наносил. Это при условии постоянной смены оружия и амулетов. Живучесть, кстати, тоже толком не изменилась. По сути, в игре Фиктивная прогрессия. Она существует, чтобы сделать иллюзию прогресса, но его нет. [h3] Моментик уже четвёртый: Билдострой. [/h3] Отстуствует полностью, так-как в игре очень линейная прогрессия. В игре есть разные модификаторы на оружии и амулетах, но они слабо меняют геймплей. Я играл с мечом на отравление и на заморозку: Отравление наносит слабый урон, персонаж за серию ударов больше нанесёт. Заморозка работает с шансом, и по ощущениям не работает на боссах ( А может мне так не повезло ). Поменять персонажу "класс" не получится, мувсет и что-то ещё тоже. Всё, что игра тебе может предложить, так это защита от стихий и смена стихии урона. [h3] Моментик пьятый: Мир и исследование. [/h3] Мир можно охарактеризовать как "Пустырь с безконечными врагами, битвами и сундуками". На этом его функции и заканчиваются. Сундуки тоже Фикция, так-как снаряжение из них скоро заменяется на снаряжение из монстров, и оно не предлагает ничего интересного. А ещё сундуки очень скромны на количество ресурсов и расходников. Так что, искать сундуки не имеет смысла. Всё расписанное выше в совокупности и является причинами, по которым я не советую вам приобретать данную игру. Но это всего лишь совет, а вы люди взрослые, со своими головами, и вы сами решите, что купить и во что играть. [h3] Приятных вам денёчков! [/h3]
Falta tradução em português!
One of the most unique looking games I've seen that is ruined by a lackluster world and story. I initially was interested in this due to good reviews and the lovely artstyle of the game, which hold true throughout the game, never once did I think this game looked bad during combat. The overworld was.. somewhat lacking as soon as you run around, instead of the quality models, you're running around in these poor chibi forms on a realistic landscape. If you can push past that, which I did, the combat encounters will be visually pleasing the whole time. Combat is also pretty fun, action based combat which rewards you more for being on higher difficulties is standard. There's also a kingdom management game and an army battle minigame, though these have little depth to them and I would consider them, side treats to bite between the real meat of combat. My biggest gripe with this game comes from the story and characters, the story of Ni no Kuni revolves around helping a young prince Evan become king, and you start this game as.. why none other than the president of the USA. This is a rather insane premise, one I had hoped would be brought up more as I explored the world, however, that turns out to never come true. Each town has its own issues, and each town seems to care little about anything going on outside of it. For a game where you are building your own kingdom and recruiting other kingdom's citizens to your nation, the fact so little people seem to care about anything else in the world is.. annoying at best. Compound onto that the characters, your allies, have little to say about the world is worse. All the allies you meet have some quest they want to deal with in the town you first find them in, but then they have little more to say after recruiting them to your party, soon you find yourself in a party full of the most interesting perspectives in this world, and no one has anything to really say to each other. Even the player stand-in type character, which should be more ecstatic and wowed by the world, has little to say as if he just "gets used to it", your party members barely talk to each other and mostly they just make observations will little insight to their own perspective. By the time I finished this game, I felt like I just picked characters based off their weapon moveset more than caring about their personalities. TLDR: I do not recommend this game, because for an RPG, this lacks substance beyond visual appeal and decent action combat. The story is very basic and characters barely interact with the world, making it feel hollow.
If you get Stink/Smelly Shoes early on, do NOT sell them. Trust me. Awesome game, by the way 👍
Mixed bag. Glad I played it because its been staring at me from my library, but also... it feels JUST shy of being incredible and its just not. Questionable story certainly has its moments at times, but for the most part is pretty forgettable. Combat is really simple while also at times being incredibly punishing. By that I mean, the best way to mitigate damage is to run away. You can block, but against the monsters and bosses who're most likely to kill you, blocking usually isn't good enough. Combine this with some enemies having fairly BS telegraph windows, and it leads to feeling like your not given the appropriate tools for the challenge. First game had this problem too so I guess I shouldn't be too surprised to see it here. Finally, it's surprisingly grindy. Lots of dialogue. LOTS of side quests. Most characters don't matter but EVERYONE has something to say. Kingdom management has real time waiting which, while I get the intention, feels incredibly ♥♥♥♥♥♥ when you need to research something for a quest and are told to wait 45 minutes. It kept my attention so clearly it wasn't all bad, but towards the end I was kinda just skipping through everything. Not a good sign. Kinda went zombie mode doing post game content too and had to remind myself that.. actually, I don't HAVE to play this game so.. If you REALLY liked the first one then I'm sad to say that this one probably doesn't live up to what that game offered. It suffers a lot of the same problems whilst providing less of that Ni No Kuni magic that the first game had. Also unfortunately missing are the custom animated 2D cutscenes that really brought the first one to life.
The game starts off as a charming, whimsical RPG with gorgeous visuals and an engaging kingdom-building mechanic. But once you get past the main story and dive into the post-game and DLC content, that magic fades fast—and what you're left with is one of the most boring, padded endgames in modern JRPGs. Even if you're massively over-leveled, battles in the DLC dungeons and post-game trials are a grind, and not in a good way. Difficulty spikes come not from clever design or strategic depth, but from bloated health bars, random difficulty swings, and endless waves of the same mobs. The combat becomes a dull loop of mashing buttons, dodging and hoping the AI doesn’t screw things up. The worst example of this is the Solosseum Slog, the game’s supposed ultimate challenge mode. These endgame fights demand overly complex tactics on every single floor—and each floor is divided into three separate battles. If you don’t walk in with precise gear, buffs, specific tactics, and a ton of preparation, you're likely to lose. Not because the fights are skillfully designed, but because they demand perfection in planning with almost no margin for error. There's no room for improvisation or creativity; it's just punishing trial-and-error with minimal payoff. And the dungeons? Imagine descending through 100 floors of the exact same enemies and bosses, sometimes slightly stronger but otherwise identical—no visual changes (not counting recolours, those are quite common), no mechanic tweaks. It’s one of the most uninspired, copy-pasted pieces of content you’ll find in any RPG. The environments don’t change. The enemies don’t change. Your motivation to keep going certainly will change—straight into frustration and burnout. Progression feels meaningless. The grind is enormous, the gear drops are rare and unrewarding, and the story is a forgettable footnote. There’s no sense of accomplishment, only fatigue. The entire post-game and DLC structure feels like it was added just to pad playtime, not to offer real content. The post-game content is the antithesis of what makes RPGs fun. Instead of rewarding dedication, it punishes you with mindless repetition, unrewarding mechanics, and soulless, time-wasting filler. If you loved the main game, do yourself a favour: stop at the credits and leave the rest buried. You’re not missing out—unless you enjoy watching a great game collapse under the weight of its own bloated, joyless endgame.
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