
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−85% | 5.2Kreviews | 83% | — | $700.2K |
| $6.99−86% | 3.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried it, I put it down for a very long time, tried it again, and it just didn't click with me. I'm already not the most rpg-inclinced person, so having an rpg with an awkward and clunky combat system with unending and unavoidable random encounters just does not feel good. Maybe I'll come back to this some day when I'm extremely bored because the ghibli vibes are on point, but that sadly is not enough to carry the game.
Ni no Kuni: La Vengeance de la Sorcière Céleste Une direction artistique digne du Studio Ghibli — chaque décor, chaque animation respire la magie et la poésie. C’est beau, c’est doux, c’est un vrai dessin animé jouable. La musique de Joe Hisaishi finit de t’achever émotionnellement. 🥲 Mais alors… Level-5, ils ont pensé aux chasseurs de trophées comme à un test d’endurance ! 😅 Quand j’ai vu qu’il fallait plus de 130 heures pour le 100%, avec un taux de drop plus rare qu’un Shiny sur Pokémon, j’ai compris qu’ils voulaient notre santé mentale. Un bijou visuel et émotionnel, mais prépare ton café si tu veux le platiner. ⭐ 9/10 – Ghibli aurait pas fait mieux
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.3K | 581 | 69% | $39.99 | |
| $700.4K | 3K | 75% | $4.54 | |
| $700.6K | 4.9K | 95% | $8.99 | |
| $700.7K | 796 | 74% | $34.99 | |
| $700.9K | 10K | 95% | $3.59 | |
| $699.1K | 1.7K | 54% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.7K | 4.8K | 79% | $7.99 | |
| $17.4M | 17.5K | 93% | $23.99 | |
| $15.5M | 12.5K | 87% | $49.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $4.3M | 3.1K | 90% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“…players will put up with mediocre gameplay as long as the art is good." -Shigeru Miyamoto
i ♥♥♥♥♥♥♥ love this game
Well crafted game, combat is decent, recommended.
My homie mr drippy ♥♥♥♥♥♥ a couple sluts with me #JEWISHGOYLIFE
Too childish
very underrated, creature capturing and evolving, leveling, exploring. game captures interesting characters with fun game progression, and can be quite difficult at times
I'm preemptively putting a thumb down, because this game turns quite painful to play after a few hours, mostly because of the horrible dialogues. Yes, the dialogues. Imagine the main character screaming "NEATO!!" every 5 minutes, and your sidekick filling each sentence with "Crikey!", "Blimey!!", "Knickers!", "Cor Blimey!!" and all that gibberish thought up exactly to "build" a character in the wrong way. It feels like being in a constant cycle where you're forced to read the same things all the time, this is a real nightmare for me. The battles are such a big question mark, too: You can catch and use familiars (pokémon, ok?) in battles, but you can only use one at a time. The fate of the world depends on you, but you decide to shoot yourself in the legs just because. No law. No spell. Nothing is forcing you to use one familiar at a time. Heck, you could crash into battle altogether and destroy the f*** out of your enemies in no time. While I've always wondered why characters in JRPG decide to fight 4 people at a time even when their team is composed by 10 guys, this game reaches a new level of naivety for me. Not to mention, you share your HP with your familiar (WHY?!), so if they die, you die. And the battles themselves aren't really this game's strong point either, as they are generally slow-paced. And to top it all, you have the running speed of a 10 years old (well, can't even blame the game, the MC IS a 10 years old kid afterall), so you can't outrun your enemies on the field, if they decide to approach you, you will (most likely) be forced into a battle. Very wise indeed, Georgie! Lastly, enemy summons (AKA that brief cutscene where your enemy lands a special attack) will interrupt your spells, so if you are trying to heal yourself and you are 0.5 seconds close to do that, the enemy animation will stop your casting time despite you having started sooner AND hit you, and don't let me start about the Overpowered bosses, or this review will be longer than Mother 2. The graphics is coloured and cheerful, but when dialogues are so badly thought and battles seem to belong to the PS1/N64 era, then the answer is just NO.
it's bloody horrible!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.