
The interactive skate video! Free roam, pick a spot, set up your camera and try to ollie that stairset with the fully physics-driven board. Always-active ragdoll reacts to everything organically—no animations—making every moment unique! All you, realism first, and absolutely no hand-holding.
Modeled estimate, not a reported figure. How we estimate →
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About
Realism comes first in this fully physics-based skateboarding game. The always-active ragdoll reacts to everything organically—no animations—making every moment unique! Of course, the board is completely physics-driven too.
In skateboarding even a simple kickflip is satisfying, that is a core element in Newbie . Rewarding lifelike feel of the board control makes all those (hilarious) bails worth getting up from.
Free roam a small town with tons of realistic obstacles and rails. Master the basics, and that ten-step stair set will look a little more doable.
Roadmap inbound.
Upcoming features:
Replay Feature
Stats & Achievements
Leaderboards
Challenges
Spot Editor
Character Customization
Board Editor
Game Modes
You can currently change the color of your clothing—this is a placeholder for a full wardrobe system. The board will get the same treatment in the future.
The map is constantly evolving, with new details and areas added as development continues. Share your ideas in the Community Hub!
Physics and game mechanics will get consistent updates, and soon customizable settings for you to experiment with.
Hop on board, wishlist the game, and help shape the game as it evolves! Pre-alpha out soon.
IMPORTANT: This game is in development and worked on daily by a solo dev. Details subject to change.
This game REQUIRES a compatible controller to play. There are currently NO full keyboard controls available.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
ive wanted a full-full-full physics driven skate game for decades DECADES I SAY and you're a rotten grinch if you don't contribute the meager asking of this dream-maker. that said its very, very, very, very rough. nary an embryo. but let that embryo become a baby! and then maybe one day a nice voluptuous experience you can really grap onto with both hands and
Always happy to support a indie skate game, good luck with your game and learning !
really cool game, performance on steam deck is not the best but im happy to support and really looking forward to seeing this games future
https://youtu.be/Nys8TiBGAyY This is the skateboarding game of my dreams, the souls like skate like, the manual Samuel of skateboarding..after much practice and ragdolling I finally made my first trick reel and now I'm being drafted into the x games Seriously this game is awesome, it's skill based street skateboarding, you read this far now you have to be buy it, these are the rules.
Great foundation for what could be an amazing game when it's finished! Tough as nails at the moment due to the controls feeling a little iffy and unreliable in their response to user input, but given the love I can tell was put into it already, I'm sure this will be blast when it's complete. Give it a shot please! GAMEPLAY: https://www.youtube.com/watch?v=ZVtwZYt8i-k
I really really wanted to wait for a review with some more time but I have talked with the developer in the discord and I just want to see more reviews closer to the release to get more support for the most unique skate game out. Its going to be hard at first but dear lord is it satisfying once you land something. Right away I noticed the developer has made a free cam setup (for now) that allows you to film with the controller as it sticks to the character which that alone shows they know their skateboarding and I dont think there is any other game out that does it quite like this. That feature will be for hardcore only but I think its sick. There was a solid update within the hour I purchased too lol. I will say buy the game but I need to see if they have a donate of some type because 3 bucks is soo low but shows the developers passion. DONT SKIP THIS and support because I see whats cooking and I think this has a way more irl skateboard satisfying feel than any other game out.
so. I recommend the game buttttt will warn you.....plays terribly, and your character turns into Mr. Fantastic a lot and when your feet leave the board it will instantly have a mind of its own. but it is a pre alpha and fun to mess around with and i have a feeling the dev will fix its issues over time. plus its $2 and some change, no real loss.
I already love this game. Obligatory demo reel: https://www.youtube.com/watch?v=NXAXZLC63tM Edit: I left the camera buttons unbound in the remapping profile I made when I started playing, and it turns out that was a mistake. The camera/replay system is so entertaining and it takes this game from great to something amazing. It might seem janky at first glance and the controls are somewhat difficult, but this is the closest approximation to skateboarding I've found in a video game, and the sense of accomplishment from intentionally landing a trick and being able to review it in frame-by-frame detail is palpable. It's immediately apparent that a great deal of care has been put into this project, and I could easily see it becoming a 10/10 for me. Gameplay: Newbie provides players with a realistic street skating experience that offers an extreme degree of physical maneuverability and board control that's paired with an extensive multi-camera recording and playback system capable of displaying previous runs in great detail. While the controls may seem unwieldy and inconsistent at first, with practice they open up and allow for a wide range of reliable and highly intuitive tricks that can feel surprisingly close to performing them in person. Although some reviews have been skeptical, it's entirely possible to consistently perform tricks in this game, it just requires the correct timing and placement in much the same way as it would in real life. The more practice I get with this game the more impressed I am with the system for controlling the board. Graphics: Similar to the controls, on the surface, the camcorder-inspired graphics seem kind of rough. But with more time in the world, it becomes apparent that there is actually a considerable level of visual fidelity to the textures, and it's clear that substantial attention was given towards the graphics. For instance, the handrails are highly detailed upon close inspection with heavy weathering and nicely rendered welds that bounce reflections in a way that looks surprisingly good in still frames, although it gets glossed over in full motion. Taken as a whole, the ambiance created through the gritty and heavily vignetted, fish-eye skate film style is deeply immersive and immediately gives the game its own visual identity. Audio: The sound design is fantastic. The snap of the tail during an ollie serves as a wonderfully tactile marker for timing tricks and landings that feels very true to life. The pace of the rolling wheels feels right, and rail slides sound satisfying as well. Stability: I've had one crash during the time that I've played, but that was likely my fault. The frame rate is typically around 70-90 FPS according to the counter in the HUD, although the motion looks smooth and I haven't had any issues with the physics. Overall performance has been good using a 13700k and 4070, although it does use quite a lot of resources. TL;DR Game's already incredible, just buy it
better music than session more realistic than skate its a starting project and certainly faaaaaar from finished but if dem devs keep makin ill keep payin iff they be goin ill be goin on a serious not i advise to buy this. its small but it will get big
so far, this game is pretty good. if you look past your feet getting stuck and stretched in the pavement, its a great and pretty fun game to mess around in.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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