
A fast-paced wave-based zombie shooter where every run makes you stronger. Mow down hordes, unlock absurd weapons, and survive escalating chaos.
Modeled estimate, not a reported figure. How we estimate →
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About
New Heaven is a fast-paced, wave-based zombie shooter built around risk, progression, and constant escalation.
Between runs, you return to a central lobby where long-term progression happens. From there, you choose your next destination, prepare your build, and dive back into the apocalypse.
Every run is a balance between short-term survival and long-term growth.
Zombie Blood
Earned during a run by killing zombies.
Used to buy weapons and upgrades during the round.
This currency resets after every run, forcing you to adapt and make smart choices under pressure.
Cash
Also earned by killing zombies, but permanently saved.
Used in the lobby to unlock upgrades, perks, and new systems that carry over between runs.
This system creates a constant tension between surviving the current wave and investing in future runs.
The lobby is your safe zone and long-term progression hub. Here you can:
Permanently upgrade perks and weapons
Unlock new weapon buying stations that can appear in future maps
Prepare for harder destinations by strengthening your overall power
Every upgrade makes future runs more manageable — but never easy.
Not all locations are equal.
Maps are divided by difficulty, with tougher destinations offering greater challenges and higher rewards. Stronger enemies, faster waves, and more intense combat await those who dare to push further.
Choosing the right destination is key to survival and progression.
Wave-Based Zombie Combat with escalating difficulty
Permanent Lobby Progression through perks, weapons, and unlocks
Risk-Based Currency System that rewards skill and smart decisions
Multiple Maps divided by difficulty
Fast, Arcade-Style FPS Gameplay
Stylized Low-Poly Visuals focused on clarity and action
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Before this game I hit rock bottom, having a gambling and a drug addiction. Now I wake up every morning with a purpose 10/10
WoaW
This is a very simple and currently quite barebones shooter where you defend yourself from zombies and try to survive through waves of enemies. You get to blast zombies across three stages, with a fourth stage planned for future updates. However, you must play and complete the stages in order to unlock the next one. You begin in the middle of a stage with just enough money to buy a pistol from a nearby pedestal. Once you press the button, zombies start emerging from openings around the area. The number in the upper-right corner shows how many enemies remain before the wave ends. The next wave starts automatically, so you need to move quickly if you want to resupply before it begins. Weapons require ammunition that can be purchased from the ammo chest. Unfortunately, this mechanic is currently unbalanced because you need to pay an absurd amount to restock ammo, while it’s far cheaper to simply buy a new pistol from its pedestal. Money is earned by killing enemies and surviving waves. You can also spend money at the trader, though its three offers are both expensive and poorly explained. There’s a medkit, a health upgrade, and a speed boost. Another way to use your funds is to unlock new paths in the starting arena, which expands the playable area and grants access to new weapon pedestals. Sadly, you can only carry one additional weapon besides the pistol, so if you decide to replace your shotgun with a machine gun, you’ll lose the shotgun and waste the money spent on both. The game’s economy feels unbalanced, and the enemies are poorly tuned. You’ll need to make every shot count unless you want to spend all your money on bullets. Even with careful aim, you’ll rarely be able to afford much else. Enemies grow tougher with each wave, meaning you’ll waste far more ammo to kill a single zombie in later stages than in the first one. The game doesn’t justify its high price in its current state. The gameplay feels generic, the low-poly assets lack originality, and there’s little replay value after a single round. While it’s still in early access, it clearly needs significant improvement.
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Concurrent players on Steam, sampled daily since tracking started.
Game is fun and I really like the music and menus as well, great design! Looking forward to the final version and the Co-Op functionality :-)
yipeee
menu is really pretty and easy to learn gameplay! it's a fun chill game to play while watching something on the side. very fun:)
Très bon jeu! fun fact: je mangeais des smarties en y jouant quand soudain le smarties de couleur jaune me glissa sul bord dla bouche, tomba direct entre mes orteils. Sous l'effet de choc et de surprise, je m'abaisse pour le ramasser (quoi que j'appreciait quand meme le feeling, pour etre parfaitement sincere!) Une fois le smarties dans la main, en me relevant...BEDING BEDANG toer chose, me suis fendu lcoco. Jai du metre ma game su pause pis jtaller a lhopital pierre boucher, SO longueuil beach btw. Jai attendu a lurgence pendant au moin 9h. Une fois de retour chez moi, je constate q'hydro quebec est en panne parce que ya fait trop soleil la semaine passer pis la les bouboules delectricite yont tous fondus. Pis c la que je me souviens (ecrit parreil comme su ma plaque de char) que javais mit ma game su pause mais la mon pc a fermer so je vais devoir recommencer. MAIS CA ME DERANGE PAS MON HOMME PARCE QUE LE JEU EST G!! Pour conclure je conclu. merci
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