
In Asylum Nightmares, explore a terrifying asylum in two game modes: in story mode, use a service elevator to light up the floors and eliminate zombies; in horde mode, survive waves, earn points, and unlock weapons and rooms. Dare to face your nightmares!
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About
Asylum Nightmares is a survival horror game set in a terrifying asylum filled with zombies. The game features two main modes, each offering a unique but equally challenging experience.
Objective: Descend through the different floors of the asylum using a service elevator.
Restore the power: Each floor is completely dark, and your first task is to find a way to turn the lights on.
Face the zombies: Every floor is infested with undead who will try to stop you. You must eliminate them all to progress.
Weapons and ammo: You will find new weapons and ammunition on each floor to help you survive.
Limited resources: Manage your resources wisely, as ammunition might be scarce.
Zombie waves: Face endless waves of zombies in a fight for survival.
Points system: Every zombie you kill will give you points, which you can use to unlock new areas of the asylum.
Weapon unlocks: You can also use points to unlock more powerful weapons to withstand the waves.
Zombie rewards: Some zombies will drop items upon death, such as:
Health to recover.
Extra ammunition.
"X2" to double the points earned for a limited time.
Increasing difficulty: Each wave will be harder than the last, testing your skill and endurance.
Asylum Nightmares delivers a terrifying experience with an oppressive and tension-filled atmosphere, combined with fast-paced and frantic action. Will you survive the nightmare or become lost in the asylum's dark corridors?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal*, Simplified Chinese*, Traditional Chinese*, Korean*, Japanese*, Russian*, Bulgarian* +8 more
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
UPDATE: The game is still and seems to be always broken. The good reviews are from proplr that I imagine haven't finished the game because at 4 plus hrs I have yet to be able to get past the 3rd floor as the game will not spawn a gun that is REQUIRED to complete the game. Here's the problem, the levels are randomly generated, each time you reach the next floor a gun is supplied and then a key is activated to open the door to the level. Now upon EVERY attempt I have made a weapon doesn't spawn on a level. it's not always the same level but by the 3rd last floor it has happened to me and I have never been able to complete the game due to this MASSIVE game breaking flaw. The Dev has told me several times it's fixed and so I attempt it again. so I play again for 30 some minutes to only find it isn't fixed. you can't just restart a level. if you die or the weapon fails to spawn you have to restart the game from the beginning. EVERY TIME I have played the game, this is the case. it's a game breaking bug that the Dev has proven is UNFIXABLE. beware, you will get frustrated as I did realizing the game is broken https://www.youtube.com/watch?v=PdoKvJ0T6Jg&t=323s so they fixed the switches and this happens https://www.youtube.com/watch?v=UBn6Dx-cYFU ===================================================================== update The Dev said he fixed it all and sent me a Key... guess what.... 4th floor, no weapon AGAIN. which means you can't pick up the Key, which means you have to start the whole game over as there is no way to restart the level, and just hope after another 30 or so minutes it doesn't happen again. between getting stuck behind door, the gun doesn't hit the enemy, and the weapons not spawning I have to say. BUYER BEWARE https://www.youtube.com/watch?v=VM9Ethm1V-k
[code]Вступай в [url=https://steamcommunity.com/groups/DreamsofGenesis]группу[/url] и [url=https://store.steampowered.com/curator/11769719/]кураторку[/url], если понравилось читать отзыв. [/code] Пфффффф.....это.....не хочу прям сильно ругаться, но это очень и очень плохо. Стрельба деревянная. Да и пушки очень плохо ощущаются. Что ты стреляешь с пистолета, что с автомата - особой разницы по ощущениям нет. Импакта у врагов как таковой тоже отсутствует. Так-что как шутер игра - полный провал. Может порадуют локации? Да нет. Тут тоже всё очень плохо. Сколько я там проходил? 5-6 этажей, и они все как один. В прямом смысле. На все этажи - один и тот-же коридор и одна и та-же комната. А ну ладно, есть ещё микро комнатка...простите-извините. И всё это сдабривается отвратной читаемостью, из-за вырвиглазной темноты. Чтоб найти выключатель ака запуск лифта до следующего уровня, нжно в прямом смысле облизывать все стены. Ну ладно....со стрельбой не вышло, с локациями тоже всё плохо. Может враги порадуют? И....нет....совсем нет. За все уровни, из врагов у нас есть зомби, ползущие по земле зомби и "боссы"....ну как боссы....просто очень плотные зомби. Так ещё враги вызывают дополнительное раздражение - ведь они могут спавнится в прямом смысле из ж*пы героя. Вот ты смотришь в коридор, никого. Отвернулся и сразу прилетает плюха. Поворачиваешся - хоба - зомби. Проще говоря - это плохо. А ведь концепт и описание, скрывают в себе отличнейший потенциал....но увы и ах, его не согли толково реализовать.
pros: -interesting idea -good atmosphere -shooting is fun -twitch integration -Loved the gameplay loop cons: -NEED to fix the fact the steam page dose not match the contents of the game that well -NEED to fix zombies despawning as you enter and exit rooms -NEED to fix procedurally generated items not spawning in -the survival aspect is to easy due to way to many resources -looking for the power box is threat free making the horror aspect lacking -I couldn't get twitch integration to work might need fixing video review: https://youtu.be/nkkHwdbChQU
6/10 The game has a pretty good finish, I was quite curious to play it since I saw it on X these days. Although the pace is a bit slow at the beginning, the scares in the corridors and the tension of knowing you might die make it a decent game to play. It's true that when you finish you want to keep exploring the lore and see how it continues so I hope the developer keeps polishing this idea and keeps making updates to add some more content.
I liked the difficulty of the game. Having to use the light system and the torch is interesting. The setting is epic and it's cool to play it at night. I've had several scares and situations where I didn't know if I was going to survive because I overestimated the zombies. I think they can still release more content over time so good job and keep up the good work.
7/10. El juego no está mal, hay cosas a mejorar, pero para ser el primer juego de este desarrollador es bastante bueno. Lo recomiendo, es sencillo, los puzzles no son muy complicados. Buena variedad de armas, y buenos gráficos. Habría que mejorar un poco el rendimiento.
어제 처음 시작하고 잔버그가 많았음 시작하고 무기 안뜨는 버그, 회복하면 총기변경이 안되는 버그 등 억까를 좀 당했지만 하루만에 패치를 한 건지 걱정과는 다르게 잔버그들이 사라짐 마지막 층에서 권총 총알이 사라지는 버그가 있지만 나름 뭐.. 다른거로 헤드만 잘 노리면 깰 수 있음 그래픽에 비해 최적화는 덜 된듯 함 (배그보다 렉이 더 걸리는거 같음) ◆그래픽 조정 안됨 ◆마우스 감도 미리 바꾸고 들어가야 함 (DPI 1000 기준 400 놓고 했는데 조금 빠른 느낌) ◆게임의 룰은 간단, 키먹고 문열고 스위치 찾고 엘베타고 한 층 한 층 내려가면 되는 간단한 게임 ◆운이 좋으면 첫 번째 방부터 스위치 찾을 수 있음 ◆파밍 풀로 하고 가는거 추천 마지막 층에서 총알 다 썼습니다. 그리고 억까 당할생각에 긴장도 많이 됐어요 근데 원가에 사면 조금 아까움.. 세일 할 때 사고 킬링 타임용으로 즐길만한 게임인거 같습니다
I love this game! Its dark and claustrophobic atmosphere keeps you on edge from the start. Just when you least expect it, you might get a good scare. There is a good variety of enemies that can corner you and give you a hard time. A nice variety of weapons. Its maze-like, zombie-filled environments can be a deadly trap. Searching for ammo to survive and solving the puzzle in each area is crucial to progress. ----------------------------------------------------- Me encanta este juego! Su atmósfera oscura y claustrofóbica te mantiene en tensión desde el inicio. Cuando menos te lo esperas te puedes llevar un buen susto. Hay una buena variedad de enemigos que pueden acorralarte y hacerte pasar un mal rato. Una buena variedad de armas. Sus escenarios laberínticos y llenos de zombies pueden ser una trampa mortal. Buscar munición para sobrevivir y resolver los puzles de cada zona es crucial para avanzar.
Este juego tiene un gran potencial, pero aún no ha sido completamente aprovechado. Con algunas mejoras, podría convertirse en una excelente opción para disfrutar en esos momentos en los que solo quieres desconectar. Sugerencias para mejorar el juego: [list] [*]Mejorar la linterna: Sería útil que la linterna pudiera instalarse en el pecho del personaje, liberando espacio en el inventario y permitiendo una iluminación constante. Una opción interesante sería permitir que ciertas armas puedan acoplarla, como usar la técnica Harries o Rogers con la pistola, o fijarla en la parte superior de la escopeta. [*]Agregar combate cuerpo a cuerpo: Incluir la opción de golpear con los puños sería ideal para los primeros niveles, permitiendo abrir cajas sin necesidad de un arma. [*]Separar la barra de energía: Actualmente, la barra de energía se comparte entre el sprint y los golpes con el hacha, lo que limita la jugabilidad. Sería más dinámico y rápido si solo se consumiera energía al atacar, tanto con los puños como con el hacha, y permitir que correr y saltar no drene energía. Además, la velocidad de recuperación de energía debería ser más rápida. [*]Añadir loot inicial: En los primeros niveles, sería beneficioso que apareciera loot aunque no tengas ninguna arma disponible, lo que incentivaría la exploración desde el principio. [*]Introducir analgésicos o inyecciones: Estos objetos podrían ayudar en la recuperación de energía y en la curación progresiva del personaje, añadiendo una capa extra de estrategia. [*]Logros secretos: Implementar logros como "Completa el juego solo con el hacha" o "Termina el juego sin matar ningún zombie" podría aumentar la rejugabilidad. Para esto, sería esencial contar con la opción de recuperación de energía mencionada anteriormente. [*]Mejorar la movilidad: Permitir que el jugador salte sobre objetos como camas o mesas para escapar de los zombies añadiría una nueva dimensión al combate y la exploración. [*]Variedad de enemigos: Incluir nuevos tipos de zombies con movimientos especiales, o que exploten al morir, añadiría un reto adicional y mantendría la tensión. [*]Música adaptativa: Incorporar diferentes músicas dependiendo del nivel ayudaría a crear una atmósfera más envolvente y diferenciada en cada etapa del juego. [/list] Aspectos positivos: Un punto a favor del juego es la variabilidad de los niveles, lo que asegura que la experiencia no se vuelva repetitiva. La aleatoriedad mantiene la frescura y hace que cada partida sea única. Con estas mejoras, este juego podría convertirse en una experiencia mucho más atractiva y emocionante. Lo valoro positivamente por el potencial que tiene, espero que vayan añadiendo mejoras progresivamente. ENGLISH ------------ This game has great potential, but it hasn't been fully realized yet. With a few improvements, it could become an excellent option for those moments when you just want to unwind and have some fun. Suggestions for improving the game: [list] [*]Improve the flashlight: It would be helpful if the flashlight could be mounted on the character's chest, freeing up inventory space and providing constant illumination. A cool option would be to allow certain weapons to attach it, like using the Harries or Rogers technique with the pistol, or mounting it on top of the shotgun. [*]Add melee combat: Including the option to punch would be ideal for the early levels, allowing players to open boxes without needing a weapon. [*]Separate the energy bar: Currently, the energy bar is shared between sprinting and using the axe, which limits gameplay. It would be more dynamic and fast-paced if energy was only consumed when attacking, whether with fists or the axe, and allowing running and jumping without draining energy. Additionally, the energy recovery speed should be faster. [*]Add early loot: In the early levels, it would be beneficial for loot to appear even if you don't have any weapons, encouraging exploration from the start. [*]Introduce painkillers or injections: These items could help with energy recovery and gradually heal the character, adding an extra layer of strategy. [*]Secret achievements: Implementing achievements like "Complete the game using only the axe" or "Finish the game without killing any zombies" could increase replayability. For this, having the energy recovery option mentioned earlier would be essential. [*]Improve mobility: Allowing players to jump onto objects like beds or tables to escape zombies would add a new dimension to combat and exploration. [*]Enemy variety: Adding new types of zombies with special movements or that explode upon death would provide an additional challenge and keep the tension high. [*]Adaptive music: Incorporating different music depending on the level would help create a more immersive atmosphere and make each stage of the game feel unique. [/list] Positive aspects: One of the game's strengths is the variability of the levels, ensuring that the experience doesn't become repetitive. The randomness keeps things fresh and makes each playthrough unique. With these improvements, this game could become a much more engaging and exciting experience. I view this game positively due to its strong potential, and I hope to see improvements added progressively over time.
This is a slapper! Really nice to just have a short survival horror where you shoot zombies with powerful, satisfying to use weapons in linear levels. It sounds generic, but it's really uncommon. Most zombie shooters just want to be the next COD zombies. It gets intense when you get closer to the end, I really liked that. Just a few flaws all of them minor (keep in mind that I only played Story Mode): 1) Shotgun ammo is too rare. Shotgun ammo spawns in one shell at a time, so you never have much. 2) The Hunting Rifle badly needs to be buffed. It has terrible accuracy and body damage. 3) Zombies need to have more audio cues. Especially crawlers, who can hit you without you even hearing them beforehand. Crawlers in general need to be fixed, they can spawn right on top of the player. 4) Syringes, in my opinion, should spawn inside of drawers or drop from crates to synchronize features and remove potential for errors, because they glitched out and were invisible for me. 5) When you get hit, the blood effect is too excessive and blocks the camera. I think toning it down a little would improve the playing experience. 6) The crate drop mechanic needs to be overhauled. Sometimes it would drop arrows, and I think that there might have been a bow that was removed. It also drops what is likely old names of each ammo type (for example, M1911 ammo is called .45 ACP). In my opinion, it should also occasionally drop syringes. 7) The AKM is OP. It completely shreds the strongest enemy type and easily deals with every other enemy. Ammo for it drops like candy on the later stages, too, so there is no reason not to just stick to using it. Some recommendations: 1) I think that better response mechanics, such as some gore, bigger blood effects,explosive barrels, or semi-destructible environments would improve the playing experience; however this is of course up to the dev. Adding in any of these features may be more time-consuming than it's worth. 2) I think that the game could really use more music. The main ambient loop gets overplayed in the story mode, and just a few other tracks would dramatically improve the playing experience. This is, of course, far easier to suggest than it is to implement. The game was very fun. That shotgun and the revolver were very enjoyable to use. Like I said before, it gets more intense as you get closer to the end because, as far as I'm aware, you have to restart the entire story mode if you die or quit the game. It isn't hard, but you have to remain vigilant and careful. It was very fun, I 100% recommend it. Edit: I want to point out that my review is now many months old and the dev has since released updates to the game and I have not had the time to revisit it. Some of my critiques may be incorrect now for this reason.
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