
Experience true psychological horror as you explore nightmares inspired by the creator's struggles with depression and OCD. The defenseless protagonist must avoid monstrous manifestations of what haunts his subconscious in his quest to wake up into reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3Kreviews | 76% | — | $1.1M |
| $3.74−75% | 1.1Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu joguei por 1h INTEIRA de puro NADA! Vc anda e olha só gorezinho, olha só um jumpscare, olha só, mais um objetos que não consigo interagir pq aparentemente todos os objetos q são coloridos nessa merda de jogo são os q vc consegue interagir. MAS A PORRA DA HISTÓRIA Q NÃO MOSTRA O ABSOLUTO E COMPLETO NAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Além de personagens chatos e desinteressantes. Esse jogo só tem uma coisa boa, a atmosfera!!!!! Sem isso ele é um completo nada sem sentido que diz é sobre ''depressão'', como se a cada 10 jogos de terror, 50 são sobre depressão, ou seja, ele só fala de algo batido. Ou seja, ele é um completo nada sobre nada e só andar. Inclusive, quem gosta dessa MERDA DE JOGO É PQ SE ODEIA E SE ACHA MUITO PROFUNDO E INTELIGENTE!!!!!
спасибо за детство
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Finnish, Turkish, Swedish, Russian +4 more
| $14.99 |
| 120ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有卡 有中文 有成就 ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⢦⠈⠑⠒⠢⠤⠤⠤⠤⠤⠤⠤⠤⠤⢄⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙⠢⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠑⠢⣄⣀⣀⣀⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡠⠔⠋⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠄⢀⣀⠄⠄⠈⠉⠒⢤⡀⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣠⠊⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠄⠂⠄⠄⠄⠄⠄⠄⠄⠙⢄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡴⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢣⡀⠄⠄⠄ ⠄⠄⢀⢤⠄⠄⠄⠄⠄⡼⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠑⢄⡀⠄ ⠄⡰⢡⠃⠄⠄⠄⠄⢰⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠂ ⠄⡇⠘⢄⠄⠄⠄⠄⡌⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣰⣆⠄⠄⠄⠄⠄⠠⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢠⢄⣀ ⠄⠣⡀⠄⠉⠒⠒⠒⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣠⣾⣿⣿⣦⡀⠄⠄⠄⠄⠱⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢣⠄ ⠄⠄⠈⠒⠤⡤⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⡴⢾⣿⣿⣟⣛⣛⣫⣤⣄⡀⠄⠄⠐⡄⠄⠄⠄⠄⠄⠄⢰⠄⠄⠄⠄⠇ ⠄⠄⠄⠄⡜⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣤⣶⣶⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢲⣤⠄⣀⠄⠄⠄⠄⠄⠄⠸⠄⠂⠄⠄⢸ ⠄⠄⠄⠄⢣⠄⠄⠄⠄⠄⠄⠄⢀⠴⣿⡟⠛⣛⣛⣛⣿⣿⣿⣿⠟⠒⠒⠒⠋⠁⠈⢁⣀⡴⡆⠄⠄⠄⠄⠄⠰⣆⠄⠄⢀⠎ ⠄⠄⠄⠄⠄⠣⡀⠄⠄⠄⠄⠄⢨⢤⣀⡀⣀⢀⠄⠄⣼⣿⣿⣿⣤⠠⣄⣂⡴⢂⣼⠿⢋⣴⣇⠄⠄⠄⠄⠄⣴⣽⠄⢰⠃⠄ ⠄⠄⠄⠄⠄⠄⠘⢆⠄⠄⠄⡇⢸⣆⡛⠷⠬⠐⠨⠼⣻⣿⣿⣿⣿⣟⣒⣒⣂⣉⣤⣶⣿⣿⣿⠄⠄⠄⠄⣼⣿⠋⢀⣌⣀⣀ ⠄⠄⠄⠄⠄⠄⠄⢸⠄⠄⠄⠁⠈⣿⣿⣷⣶⣶⣾⣯⢰⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠋⠁⢀⠈⠤⠶⠮ ⡀⠄⠐⢖⠒⠒⠊⠁⠄⠄⠄⠄⠄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⠏⠄⠄⠄⠄⠄⣠⡿⠄⠄⠄⠄ ⠄⠄⠄⠄⠉⠒⠒⢲⠄⠄⠄⠄⠄⠄⠙⣿⡟⡉⢹⣟⠋⠭⠉⢭⣉⣉⢀⣠⣾⣿⣿⣿⠟⠁⠄⠄⠄⠄⣀⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⡇⠄⣄⠄⡀⠄⠄⠄⡄⢠⣵⠈⣿⡗⢐⡅⢈⠙⣾⣿⣿⣿⡿⠋⢁⠔⡖⠄⡀⡠⠊⢸⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⢡⠄⡇⠳⣴⠄⠄⢀⠃⣾⡿⢀⠉⣰⡟⢀⣶⠂⠿⠛⣉⣤⣴⠄⣎⣞⠤⠾⠊⠄⡀⠈⢆⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠐⠂⠐⠁⠄⠣⢌⣦⡃⢰⣆⠈⣸⡿⠁⢀⣴⠋⣠⡿⢃⠄⠖⢿⣿⣿⣿⠄⡏⠄⢰⠙⢄⢰⠹⡀⢈⠇⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡇⣼⡏⣸⣿⣁⣴⡟⣡⣾⠋⠄⣈⣤⡮⠄⠿⠟⠛⠄⠘⢄⠈⢆⠄⠉⢆⠑⠷⠤⠤⠤⠂⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⠜⠄⠄⠄⠉⠛⠿⣿⣾⣿⣥⣶⡿⠟⢉⢀⣤⣤⣤⣴⣾⣦⡀⠑⠬⡢⢄⣀⡈⠐⠄⣀⣀⠠⠔⠊ ⠄⠄⠄⠄⠄⠄⠄⠄⡐⠁⠄⠄⠄⠄⠄⠄⠄⠈⠻⣿⠟⢉⣤⣾⣅⣨⣿⣿⣿⣿⣿⣿⣿⣷⠄⠄⠉⠢⢌⡉⠁⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⣠⣾⣿⣶⣄⠈⠒⢄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠘⠄⠄⠄⠄⠄⠄⠄⠄⣀⣠⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⣠⣾⣿⣿⣿⠟⠁⠄⠄⠄⠆⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⢀⠃⠄⠄⠄⢀⠠⠔⡆⠉⢸⣿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿⡿⠃⢀⣴⣿⣿⠿⠋⠁⠄⠄⠄⠄⠄⡀⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⡘⠄⠄⠄⠄⠄⠄⡜⠄⠄⠄⣿⡟⣡⣾⣿⣿⣿⣿⣿⡿⠋⢀⣴⠿⠛⠋⠁⠄⠄⠄⠄⠄⠄⠄⢀⠃⠄⠄⠄ ⠄⠄⠄⠄⠄⢠⠁⠄⠄⠄⠄⠄⢀⠃⠄⠄⠄⠈⠴⠿⠿⠿⠿⠛⠛⠋⠄⠄⠉⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠌⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠆⠄⠄⠄⠄⠄⠄⢸⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡐⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢸⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠁⠄⠄⠄⠄⠄
+
Jogo maluco da prr, muito bom.
i'm so sorry Thomas... somehow developer showed my life, impressive. очень глубокий геймплей, чтобы разобраться во всех механиках уйдет немало времени.
Бестолковая игра, если считать игрой хождение от двери до двери. История пережёванная, играть скучно, геймплей пустой. Единственное что порадовала стилистика в начале игры, но по ходу продолжения стала больше раздражать, так как не развивалась никак.
Neverending Nightmares is a psychological horror game developed and published by Infinitap Games that distinguishes itself through its deeply personal themes and unsettling artistic direction. Rather than focusing on traditional survival horror mechanics or relentless jump scares, the game presents a disturbing exploration of fear, depression, guilt, and anxiety through the eyes of a troubled protagonist trapped within an endless cycle of nightmares. Inspired by the creator’s real-life experiences with mental health struggles, the game delivers a horror experience that feels intimate, emotional, and unsettling in ways that extend far beyond simple scares. The story follows Thomas, a man who repeatedly awakens from horrifying dreams only to discover that he has entered another nightmare. Every apparent moment of safety is eventually stripped away as reality shifts into increasingly disturbing scenarios. This looping structure becomes one of the game’s most effective narrative devices, constantly keeping players uncertain about what is real and what is imagined. As Thomas ventures through eerie hallways, abandoned institutions, dark forests, and grotesque dreamscapes, fragments of his troubled psyche gradually emerge. The narrative rarely provides straightforward answers, instead relying on symbolism and interpretation to create a story that lingers in the player's mind long after completion. Visually, Neverending Nightmares leaves a lasting impression. Its hand-drawn black-and-white presentation gives the game a distinctive identity that separates it from countless other indie horror releases. The monochromatic environments are filled with intricate details, while sudden splashes of red blood create striking contrasts that heighten the impact of the game’s most disturbing moments. Every location feels like a page torn from a dark storybook, with twisted architecture and unsettling imagery contributing to an atmosphere of constant dread. The artistic style proves that horror can be effective without relying on realistic graphics, using creative visual design to generate discomfort and tension. Gameplay is intentionally simple and primarily centered around exploration. Players guide Thomas through various nightmare environments while uncovering pieces of the story and avoiding the monstrous entities that inhabit his dreams. There are occasional stealth sequences and moments where survival depends on escaping danger, but combat is largely absent. This approach places the emphasis on atmosphere and storytelling rather than mechanical complexity. While some players may find the limited gameplay variety repetitive, others will appreciate how the minimalist design allows the psychological themes to remain at the forefront of the experience. The audio design plays a critical role in maintaining the game's oppressive mood. Ambient sounds, distant noises, and haunting musical compositions work together to create a constant sense of unease. Silence is often just as powerful as the soundtrack itself, making players feel isolated and vulnerable while exploring the nightmare world. Rather than relying on sudden loud noises for cheap scares, the game gradually builds tension through subtle sound cues that keep players anxious about what may be waiting around the next corner. Another notable feature is the presence of multiple paths and endings. Different choices and discoveries can lead players toward alternate conclusions, encouraging replayability and offering varied interpretations of Thomas's mental and emotional state. The branching narrative adds depth to the experience, allowing players to uncover additional layers of meaning behind the nightmare imagery and symbolic events that unfold throughout the journey. The game's strongest achievement lies in its emotional authenticity. Many horror titles use psychological themes as decorative elements, but Neverending Nightmares builds its entire identity around them. The portrayal of mental anguish, intrusive thoughts, and emotional suffering feels sincere and personal rather than sensationalized. As a result, the horror often feels more impactful because it stems from relatable human fears rather than supernatural threats alone. The game transforms personal struggles into a compelling narrative experience that resonates on both emotional and psychological levels. Despite its strengths, the game is not without flaws. The slow pace and repetitive movement through similar environments may test the patience of players seeking more dynamic gameplay. The abstract storytelling can also leave some players frustrated if they prefer clear explanations and concrete answers. However, these shortcomings are largely overshadowed by the game's remarkable atmosphere, artistic vision, and emotional depth. Neverending Nightmares succeeds as a unique psychological horror experience that prioritizes mood, symbolism, and emotional storytelling over action and spectacle. Its memorable visual style, haunting soundscape, and deeply personal themes combine to create a nightmare that feels both disturbing and meaningful. While its gameplay may not appeal to everyone, players who appreciate atmospheric horror and narrative-driven experiences will find a thought-provoking journey that remains memorable long after the final scene. Rating: 7/10
çok iyi konsept. ben normalde korku oyunlarını sevmememe rağmen sevdim.
You walk to the right, you walk to the right, you win. Wanna see the other routes? Wanna do that again? For me I still remember my whole play through, can't believe I only have 22 minutes but I remember beating one ending. The game looks wonderful but I forget about the sound, probably lovely tbh. Not a puzzle game barely if your looking for that.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 120 | 56% | $14.99 | |
| $94.5K | 272 | 72% | $7.64 | |
| $13.8K | 84 | 87% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $95.9K | 1.1K | 96% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.3K | 70% | $10.49 | |
| $1.1M | 1.7K | 74% | $19.99 | |
| $1.1M | 4.1K | 94% | $9.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $1.1M | 3.7K | 95% | $14.99 | |
| $1.1M | 1.5K | 76% | $19.99 |