
Experience true psychological horror as you explore nightmares inspired by the creator's struggles with depression and OCD. The defenseless protagonist must avoid monstrous manifestations of what haunts his subconscious in his quest to wake up into reality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Finnish, Turkish, Swedish, Russian +4 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень добротный инди-хоррор! Своеобразный способ автора показать бесконечные кошмары главного героя Томаса. Графика здесь обалденная. Музыка также на высшем уровне, идеально дополняет атмосферу и прекрасно слушается вне игры. В геймплейном плане конечно не шибко богато, в основном мы можем использовать определённые предметы (свечу/топор) и смотреть на объекты (картины и т.п.) и к концу может утомить. Но это ей и не нужно. У игры также есть 3 концовки на которые можно выйти выбрав определённый путь или провернув кое-какие манёвры и каждые из них разные, так что в этом плане разнообразие есть. Игра пугает больше не скримерами (хотя пару моментов всё же есть), а чувством безысходности, депрессии и нескончаемого кошмара. Особенно если учесть что сам автор страдал депрессией и здесь он это показал во всей красе. Подводя итог, это хороший инди-хоррор своего времени, который и сейчас хорошо играется. 10 вспоротых вен из 10!!!
спасибо за детство
Jogo maluco da prr, muito bom.
Я не люблю хорроры. Точнее, я их просто боюсь. Мне нравится смотреть ужасы, потому что в этот момент я — наблюдатель. А вот игры… В игре ты не можешь быть сторонним зрителем, ты включён в процесс. За всю жизнь я прошла всего четыре хоррор-игры, и эта — одна из них. И знаете что? Я хотела выключить её каждый гребанный раз. Именно потому, что мне было реально страшно. Так что игра со своей задачей справляется, хотя для тех, кто постоянно играет в хорроры, она, наверное, покажется лёгкой прогулкой. Сюжет простой: мы находимся во сне главного героя, страдающего депрессией и обсессивно-компульсивным расстройством. Его мучают кошмары и чувство вины, от которых он не может избавиться. Нам показывают искажённую реальность. Можно дойти до правды, а можно погрязнуть в иллюзиях — это зависит от игрока. Концовок три, и те, кто, как я, любит выбивать все ачивки, увидят их все. Геймплей простой: ходишь туда-сюда, иногда бежишь, иногда прячешься. Как проходить того или иного монстра, понимаешь быстро: либо потому что тебе показали шкаф, либо потому что пару раз убили, а потом до тебя дошло. Монстров всего четыре вида, и к каждому свой подход. Главный герой задыхается как старый дед, поэтому долго бежать не выйдет, но это сделано для атмосферы: страх не ощущался бы так остро, если бы ты носился как горный сайгак. Мне хватило того, что каждый раз, заходя в игру, я думала о том, что больше не хочу этого делать. Но любовь к ачивкам заставила меня пройти её всю вдоль и поперёк. Хорошо хоть игра короткая.
看不懂,另外,男主也太虚了吧。部分场景也玩着难受。
+
Крутой хоррор, хоть и пишут что бесит перс, что он немощь и быстро устаёт как дед, но наверно это из за кошмара, ведь в страшном сне есть правило что ты либо бежишь медленно, или ты быстро устаёшь, когда бежишь, это добавляет какого-то вайба, по скидке залетает на ура, короче рекомендейт)
Игра девства.
Neverending Nightmares is a psychological horror game developed and published by Infinitap Games that distinguishes itself through its deeply personal themes and unsettling artistic direction. Rather than focusing on traditional survival horror mechanics or relentless jump scares, the game presents a disturbing exploration of fear, depression, guilt, and anxiety through the eyes of a troubled protagonist trapped within an endless cycle of nightmares. Inspired by the creator’s real-life experiences with mental health struggles, the game delivers a horror experience that feels intimate, emotional, and unsettling in ways that extend far beyond simple scares. The story follows Thomas, a man who repeatedly awakens from horrifying dreams only to discover that he has entered another nightmare. Every apparent moment of safety is eventually stripped away as reality shifts into increasingly disturbing scenarios. This looping structure becomes one of the game’s most effective narrative devices, constantly keeping players uncertain about what is real and what is imagined. As Thomas ventures through eerie hallways, abandoned institutions, dark forests, and grotesque dreamscapes, fragments of his troubled psyche gradually emerge. The narrative rarely provides straightforward answers, instead relying on symbolism and interpretation to create a story that lingers in the player's mind long after completion. Visually, Neverending Nightmares leaves a lasting impression. Its hand-drawn black-and-white presentation gives the game a distinctive identity that separates it from countless other indie horror releases. The monochromatic environments are filled with intricate details, while sudden splashes of red blood create striking contrasts that heighten the impact of the game’s most disturbing moments. Every location feels like a page torn from a dark storybook, with twisted architecture and unsettling imagery contributing to an atmosphere of constant dread. The artistic style proves that horror can be effective without relying on realistic graphics, using creative visual design to generate discomfort and tension. Gameplay is intentionally simple and primarily centered around exploration. Players guide Thomas through various nightmare environments while uncovering pieces of the story and avoiding the monstrous entities that inhabit his dreams. There are occasional stealth sequences and moments where survival depends on escaping danger, but combat is largely absent. This approach places the emphasis on atmosphere and storytelling rather than mechanical complexity. While some players may find the limited gameplay variety repetitive, others will appreciate how the minimalist design allows the psychological themes to remain at the forefront of the experience. The audio design plays a critical role in maintaining the game's oppressive mood. Ambient sounds, distant noises, and haunting musical compositions work together to create a constant sense of unease. Silence is often just as powerful as the soundtrack itself, making players feel isolated and vulnerable while exploring the nightmare world. Rather than relying on sudden loud noises for cheap scares, the game gradually builds tension through subtle sound cues that keep players anxious about what may be waiting around the next corner. Another notable feature is the presence of multiple paths and endings. Different choices and discoveries can lead players toward alternate conclusions, encouraging replayability and offering varied interpretations of Thomas's mental and emotional state. The branching narrative adds depth to the experience, allowing players to uncover additional layers of meaning behind the nightmare imagery and symbolic events that unfold throughout the journey. The game's strongest achievement lies in its emotional authenticity. Many horror titles use psychological themes as decorative elements, but Neverending Nightmares builds its entire identity around them. The portrayal of mental anguish, intrusive thoughts, and emotional suffering feels sincere and personal rather than sensationalized. As a result, the horror often feels more impactful because it stems from relatable human fears rather than supernatural threats alone. The game transforms personal struggles into a compelling narrative experience that resonates on both emotional and psychological levels. Despite its strengths, the game is not without flaws. The slow pace and repetitive movement through similar environments may test the patience of players seeking more dynamic gameplay. The abstract storytelling can also leave some players frustrated if they prefer clear explanations and concrete answers. However, these shortcomings are largely overshadowed by the game's remarkable atmosphere, artistic vision, and emotional depth. Neverending Nightmares succeeds as a unique psychological horror experience that prioritizes mood, symbolism, and emotional storytelling over action and spectacle. Its memorable visual style, haunting soundscape, and deeply personal themes combine to create a nightmare that feels both disturbing and meaningful. While its gameplay may not appeal to everyone, players who appreciate atmospheric horror and narrative-driven experiences will find a thought-provoking journey that remains memorable long after the final scene. Rating: 7/10
The developer’s name already gives you a pretty good idea of the experience you are about to get: Infinitap Games, which apparently stands for “infinite corridors to explore with absolutely no content inside them”. For most of the game, you are forced to wander through corridors that all look the same, endless rooms, and dead ends that add basically nothing to the experience. After about half an hour of opening every single door like a real estate inspector on sedatives, I discovered that simply walking straight ahead lets you skip most dead ends and pointless corridor sequences while still reaching the end of the story. There are also frequent sudden FPS drops, which makes me suspect the optimization is not exactly doing miracles. For the record, you can check my PC specs below the review and confirm that I am not exactly playing on a potato with a power button. The story itself does not exactly scream masterpiece either. You can vaguely understand the general thread, but the constant drastic changes to the endings end up being more confusing than interesting, making you lose interest even in the little the game is trying to tell. The enemy chase sequences are also pretty weak: simple, not scary, and often predictable, because the game tends to warn you with objects or sounds that basically scream: “Hey, you are about to run or hide in a second”. One thing deserves credit, though: visually, the game has a genuinely strong impact. From that point of view, it looks very good and manages to create some impressive environments. Shame the rest does not hold up. Despite the strong visuals, I would never recommend playing it. Not even to my worst enemy, and I already have enough reasons to be cruel to him.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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