
NeverEnd is a Rogue-Like Dungeon crawler, where you, a simple adventurer suddenly wakes up in another dimension. Inside of this dimension there is no sun and the whole world is caved in. Enemies swarm you from left and right and you need to learn how to defend yourself.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
3 / 10
Нечего сказать, отлично
PT-BR: Acho que se tivesse duas opções: Jogar esse jogo, ou se matar, o suicidio seria mais divertido ENG: I think, if you have two options: Play this game, or kill yourself, the suicide would be more funnier
攻击时不能移动这就它妈的离谱
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿APROVADO⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿ Útil?
it's kinda like roblox
- The combat is clumsy - I got the feeling of a poorly copied Bindning of Isaac game - The block does not always work, never on the cat enemies (dont know if its intended) - Soundtrack gets really old really quick + Nice graphics, I'm a fool for blocky styles
Nah, no me gustó nada, tiene cromos y ya
In theory I shouldn't really be enjoying [i]NeverEnd[/i]. It plays like a gaming project, something out of a game jam that's not even mildly interesting. Yet, I have invested almost 11 hours into it. I keep asking myself how, but most importantly why? It plays like [url=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/] The Binding of Issac [/url] - that is essentially the gameplay loop here - you start in a dungeon with basic equipment and progress through randomized rooms, mostly killing monsters before they kill you, while hoping to stumble across a shop-keeper to upgrade/buy a new weapon, thus making yourself stronger and so on, until you reach different bosses. There's not a lot of variety here, three different types of enemies, along with bigger version of said enemies that act as sub-bosses and then the final boss. All it will probably take to actually see everything that this game has to offer in terms of rooms variety is a single run. The combat is really janky, it's the jankiest of them all actually - I can't remember last time I played a game that had such an abysmal combat. It's slow, it's hardly engaging and it feels brain dead. So why on earth I played it for 11 hours? Well, the combat even though it is janky, has a certain rhythm to it. Once you click with it, it becomes very simple, almost zen-like exercise. You still do not have to think a lot while executing moves, it strangely becomes this almost soothing experience. It's weird. And once I clicked with this so-called combat, I immediately got sucked into this addictive loop of "one-more room" type of thing, where I genuinely was invested in trying to get out of this dungeon. It was... fun. I am however a gamer that loves spending time playing random janky stuff on [i]itch.io[/i] looking for hidden gems, so I guess my tolerance levels are way above the average person. So, please keep that in mind. [i]NeverEnd[/i] also managed to evoke a lot of good memories for me, of days when browser flash games were all the rage. When you play it, it really feels like one - a game that you and your best buddy would be playing during IT lessons, taking turns at every death. It really gave me this sense of nostalgia and a trip down a memory lane that I was not expecting. It is one of the strangest thumbs up I've given - but it can't be any other way. And look - for this price (I think i bought it on sale for something like £0.69) [i]NeverEnd[/i] has given me a lot of fun time. It works out something like a little bit over £0.06 per hour. That's pretty good in my book for what it is. Just don't go in expecting lots of polish or variety. It's a very simple game. It was enough for me though. No issues on Steam Deck, played like a charm.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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