
NeverEnd is a Rogue-Like Dungeon crawler, where you, a simple adventurer suddenly wakes up in another dimension. Inside of this dimension there is no sun and the whole world is caved in. Enemies swarm you from left and right and you need to learn how to defend yourself.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"NeverEnd" ist ein kleiner Indie Rogue-Like Top-Down Dungeon Crawler. Eine Story braucht ein solches Spielchen nicht. Im Kern geht es vor allem darum, so lange wie möglich zu überleben. Dafür gehen wir (am besten mit Controller-Steuerung) von prozedural generiertem Raum zu prozedural generiertem Raum. Wobei so viel Varianz gar nicht prozedural generiert werden muß, denn alle Räume sind gleich quadratisch. Normale Gegner gibt es sage und schreibe 3 (in Worten drei) verschiedene. Zombies, Spinnen und irgendwas, was vielleicht Ratte oder Wolf sein könnte. Es gibt noch Räume mit Wasser, in dem wir ertrinken und Räume, in denen wir Heiltränke oder so was wie ein Wurfspeer kaufen können. Und irgendwann kommt dann noch so was wie ein Boss. Und das wars im Wesentlichen. Viel mehr gibts nicht. Wir sind mit einem spitzen Stock und einem Schild ausgerüstet und werfen uns gegen die übersichtlichen und ziemlich langsamen Gegnerhorden. Wobei unser Schild so ziemlich komplett nutzlos ist und es gegen alle Gegner eigentlich nur eine Taktik gibt, die uns ermöglicht nicht zu sterben: einmal draufhauen und wieder weglaufen. Und das wiederholt man dann endlos. Und das bei extrem schwammiger und unpräziser Steuerung, die es einem kaum ermöglicht, wirklich gekonnt zu agieren. Die Grafik ist ungekonntes, blockiges Minecraft ohne Charme. Die Musik verdient diese Bezeichnung nicht, sondern sollte dringend von amnesty als potentielles Folterwerkzeug eingestuft werden. [h1]Wertung:[/h1] 3/10 Atmosphäre -/10 Story 4/10 Grafik 2/10 Sound 4/10 Spielmechanik 4/10 Balancing 4/10 Spielspass [h1]Fazit:[/h1] Etwas Niemalsendendes ist die einzig richtige Definition für die Hölle. [h1][b]4/10 Gesamtwertung
⠀
Never playing this again more like it.
[h1] Shovelware from your nightmares. [/h1]
Возможно, у игры есть потенциал xD
Мусор в стадии вечной альфы.
ДАЙ СОБАКЕ КОСТЬ И ПОПРОБУЙ ЕЕ ОТНИМИ, ТАК ЖЕ И ВЛАСТЬ НИКТО НЕ ОТДАСТ. А ТЕПЕРЬ ПОСМОТРИ НА ПУТИНА И ПОЙМИ...ОН СДЕЛАЕТ ВСЁ, ЛИШЬ БЫ СВОЮ КОСТЬ НЕ ОТДАВАТЬ.
NeverEnd is an extremely badly made shovelware low poly/voxel/minecraft looking "dungeon crawler" with incredibly shallow RPG elements that looks and feels a lot like a lazy cash grab dumped on Steam to try make gaming worse for people in exchange for a few bucks. I definitely feel gaming got worse the moment this was launched. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. NeverEnd has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for killing anything or dying, trivial to achieve, but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. NeverEnd is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Utter garbage. I feel like this is someones "Intro to game making" project. Don't spend money on this.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pixel Golf Club | $1.2K | 52 | 81% | $1.49 |
| Square | $1.2K | 88 | 85% | $0.99 |
| Business-hooiznes | $1.2K | 81 | 49% | $0.49 |
| Crazy Belts | $1.2K | 109 | 35% | $0.69 |
| Army of Numbers | $1.2K | 89 | 93% | $1.99 |
| Backrooms Doors | $1.2K | 88 | 68% | $0.49 |