
Bot Colony is the only game controlled by speaking or typing. You command robots to move and manipulate objects. The right questions unlock videos of the events they witnessed. No dialogue trees - the game unfolds 100% based on what you say, taking interactivity and immersion to a new level.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bot Colony – детективный симулятор. Очень интересный жанр игры, в котором предстоит играть за своего рода агента, которому необходимо выбивать сведенья из роботов разных профессий, от домохозяйки до воина. Управлять роботами можно с помощью своеобразного планшета. Если это робот-домохозяйка, то его можно к примеру, отправить на кухню, попросить поднять вазу или открыть шкафчик. Наблюдать за всем процессом приходится через камеры, установленные в доме. В игре нет русской локализации, так что все команды вводятся на английском языке. Если вы допускаете грамматические ошибки, то робот вас поправит. Готовьтесь к тому что придётся использовать довольно сложные команды, до которых без руководства и гайдов догадаться сложно. К примеру, робота нужно попросить показать видео за определённый день, чтобы посмотреть что происходило и куда делись предметы из комнаты, для этого нужно использовать команду - «What happened on 26/08/2021 at 17:20:00?». Робот любезно загрузит вам отрывок видео. Теперь становится понятным почему нет русской локализации. В игре есть достижения, но заработать их довольно сложно, для первого достижения понадобится провести целое расследование и болтать с роботом порядка часа игрового времени, это с учётом того что вы знаете что и когда ему говорить. Хорошо, что в сообществе есть руководства. Игра не для всех, я бы даже сказал она на очень редкого любителя. [h1] [i] Читайте ещё больше качественных обзоров в группе [/i][url=steamcommunity.com/groups/topreview]ТОП Обзор[/url][i] Подписывайтесь на [/i][url=store.steampowered.com/curator/32707647/]куратора[/url][/h1]
[b] Bot Colony ist ein Indie Game welches nun schon lange auf Steam verweilt, jedoch mit seiner einzigartigen Voice-Control-Steuerung einigen Newcomern weit voraus ist. [/b] [h1] Grafik [/h1] Das Spiel baut auf eine mäßig scharfe 3D-Grafik, welche für den Release in 2014 vollkommen zufriedenstellend war, jedoch so langsam ein wenig Auffrischung gebrauchen könnte. Die Welt ist auch vom Farbkonzept sehr futuristisch angehaucht, wobei alles Kybernetische in reinem Metall mit nur ein bis zwei Akzentfarben eingeschnitten wird. Roboter werden hier oft kühl blau oder weiß leuchtend dargestellt. [h1] Gameplay [/h1] Man spielt einen Agenten im Jahre 2021, welcher frei benannt werden kann. Dies ist wirklich relevant, da jeder der Charaktere im Spiel versuchen wird deinen Namen erfolgreich auszusprechen. Der größte Teil der Bevölkerung wurde durch Roboter ersetzt und du musst durch geschicktes Anleiten dieser Maschinen rätselhafte Fälle lösen. Ich habe eine Weile gebraucht um in das Spiel hereinzufinden, da die Voice Control sehr gewöhnungsbedürftig ist. 99% des Spiels bestehen daraus Aufgaben zu lösen indem man versucht die Textfelder der verschiedenen Roboter so anständig zu füllen, dass die doch sehr störrischen Maschinen ausführen was man denn möchte. Hier unterstützen die Roboter nur Englisch als Eingabe und abgesehen davon, dass sie nur 80% von dem was man sagt auch wirklich verstehen ist ihr Wortschatz auch sehr klein. Man sollte hier mit sehr einfachem Vokabular arbeiten, denn sobald man nur ein "please" anhängt oder ein anderes Wort als erwartet verwendet wird der Roboter von gänzlicher Verwirrung heimgesucht. Falls man dann doch wirklich ratlos vor einer Aufgabe sitzt oder das letzte Taxi auch noch gerade vor dir weggefahren ist, hast du immernoch deine reizende Assistentin und dein mobiles Tutorial Miki auf dem Ohr, welche dir in allen Lebenslagen weiterhilft. Allerdings auch das nur durch die bereits bekannte Spracheingabe. Doch sobald man sich an die Eigenarten des Sprachkonzepts gewöhnt hat laufen die Aufträge wie geschmiert. Mein Roboter-Favorit ist ganz klar der quirlige Saugroboter "Charlie", welcher auch durchaus der kleine Bruder von R2-D2 sein könnte. Neben deinen Aufträgen und persönlichen Problemen musst du dich zwischendurch auch noch um Bombenentschärfungen und ähnliches kümmern. Doch am Ende sehen dich alle als einen wahren Helden an. [h1] Umfang [/h1] Das Spiel enthält im Moment nur 2-3 Level, doch der Episodenscreen verrät, dass noch mehr geplant sind. Neben den Hauptaufgaben gibt es viele kleine Nebenquests und lustige Gegenstände zu finden. Und falls einen dann doch die Langeweile plagt, die nette Roboter-Empfangsdame ist immer für einen Plausch zu haben und versucht mit jedem Mal dazuzulernen. [h1] Technisches [/h1] Das Spiel startet relativ schnell und lastet auch keinen der Bereiche wirklich aus. Ich hatte einige Speichererrors und habe ein paar Spielstände verloren, doch sobald man die richtigen Kniffe kennt sind die Aufgaben ruckzuck wieder abgeschlossen. Das Spiel ist mir in ~8h nur ein Mal abgestürzt, doch da habe ich der armen Software wohl an manchen Stellen zu viel Input gegeben. [h1] Fazit [/h1] Das Spiel ist noch im Early Access aber deckt eine wunderschöne neue Nische von Indie-Game ab. Es spielt sich ähnlich wie "Scribblenauts", sodass kreative Lösungsansätze gefunden werden können. Hier ist zwar noch viel Potenzial offen, doch ich finde es wundervoll wenn sich wie hier einfach mal das Spiel dem Benutzer anpasst und nicht andersherum. Ich hoffe sehr auf weitere Updates der Entwickler. [code] Ich hoffe dieses Review konnte dir helfen! Schau für mehr Reviews gerne [url=https://store.steampowered.com/curator/8049466/] hier [/url]auf unserer Kuratorenseite rein! [/code] Zu Reviewzwecken wurde dieses Produkt kostenlos zur Verfügung gestellt.
For a game that purports to be a speech-enabled game, you have to: 1> Move the mouse to the bottom right of the screen 2> Click the speech icon 3> Say a line 4> Then hit enter on the keyboard for EVERY SINGLE THING YOU WANT TO SAY. Until you can leave the mic enabled, and it recognizes the end of sentences (you know, when you stop talking), this is not at all good speech interaction.
Очень оригинальная игра. Отсылка к текстовым играм. Завязки не поняла, ибо "многобукв" на непонятном, правда в исполнении живого актёра, что явно намекает на старый космосим с аналогичными игровыми кино-вставками. Но вы что-то типа хакер/агент/шпион/кто-то там. Вы получаете "левый" доступ к роботам и методом вбивания текста пытаетесь выудить у них какие-то сведения. Роботы силятся понять чего же вы от них хотите, изредка даже вас понимают. Это было бы интересно, будь это на русском. Но моих знаний тарабарского хватает лишь на то, что бы приблизительно понять чего от меня надо в квестовом задании, если оно сформулировано достаточно чётко, и на болтовню с железными буратинами меня не хватает. Это огромный жирный минус, но я его ставить пока не буду, раз всё это в раннем доступе. Гравика хорошая, музыка сопровождения приятная. Геймплей, как я уже упомянула мне оценить сложно. Не простой он. В принципе, перспективы у игры есть, но... такая игра на малознакомом языке не играбельна, поэтому потребуется мультиязычность, без неё у игры перспектив нет. Палец вверх ставлю исключительно авансом, потому что идея понравилась.
[b] Review after June 18 major upgrade [/b] [h1] Introduction [/h1] Bot Colony is an ambitious title, aiming to provide a non-scripted story by allowing you to freely converse with robots. If you enjoyed literary works like 'Do Androids Dream of Electric Sheep', Isaac Asimov's Robot series, movies like 'Space Oddysey 2001'(not one of my favorites though) or Anime like 'Ghost in the Shell' and 'Psycho-Pass', you'll find a similar setting here. An important remark is that most of the gameplay is text (or speech) conversations, which at times can be both agitating and humorous, and that might not appeal to everyone. Currently, the game is made of 2 episodes: Intruder and Arrival. [h1] Intruder [/h1] You have 2 objectives. The first one is erasing evidence of a thief breaking into the house, by commanding a robot (Jimmy). The other one is an investigation mission, which you can do at the same time, in which you question Jimmy about what happened at the house in the last 48 hrs. Jimmy will be saying some of his remarks/facts while moving around the house, which can be used as hints to what to ask. Although it might be a struggle at first, once you get used to commanding Jimmy (i recommend reading through [url=http://cdn.akamai.steamstatic.com/steam/apps/263040/manuals/Robot_Questions_and_Commands_Guide.pdf?t=1495631023] the Robot Manual Guide[/url]). [h1] Arrival [/h1] This is the first "real mission". it consists of multiple objectives that you'll discover while playing, talking with the receptionist, finding your luggage,[spoiler] finding a bag containing a bomb, within a time limit[/spoiler], getting a ride to your next location. A memorable moment was the talk with Charlie, a cleaner bot who'll help you with getting your ride. [spoiler] After 30 minutes of aggravation by asking all the bots about getting clearance for the ride, I was seriously amused when I realized the correct question line on how to get to the ride [/spoiler] [h1] Summary [/h1] I enjoyed my playtime with BotColony and I'll be waiting for any further updates. If you have any interest on how the robots operate and your interaction with them, I'm sure you'll also enjoy it. While if you're only focused on 'the result' or why the robot isn't doing what you 'clearly' are telling it, you might have a rough ride. Keep also in mind that the game is an early access title, and not everything is polished yet. [h1] P.S. [/h1] I played mostly through typing, Voice recognition is pretty decent with the new Microsoft API, but i find it more convenient to type. That said, voice recognition is not made by the developers and is one of the best available on the market. Also the devs like to hear community feedback, so feel free to drop your thoughts on the forums.
In this game you have to communicate with robots you have to talk as in chat talking this system recognise a lot of grammer It's up to you to ask the right questions, or to make some funny conversations! https://www.youtube.com/watch?v=s0_8Cp41S7g
This is by far the best robot game on Steam. The second is currently Scrap Garden. I want to clarify first two issues. The first seem to be mixed reviews, and the second is the controls. There is currently a single developer responsible for this massive immersive title. There is only so much he could do in the way of gameplay, and because of such a shortage of resources, there is only one chapter. The introductory mission is a test to train the player - which brings me to the second issue. There is a lack of understanding for how robotics work. That has caused a lot of confusion and problems in gameplay for gamers. I recommend looking at some Fallout command line functions. I completely 100% recommend spending $15 on his incomplete title. He's almost finished the 2/3 chapter of Landfall. If you have a problem with 21st Century robots, then don't buy the game. There is absolutely no reason to justify a negative review or recommendation. It's sad that it's happened, but we should support his line of titles. What he is doing might change the entire market of robots. It isn't just a game. It's a test. You're supporting $15 of research wheather or not he is directly involved in it. My last personal thing - this is a great game. It has problems and can be frustrating, this game is the highlight of life. Nothing will be more frustrating than arguing with a primitive robot. The potential and immersion with our near future is worth exploring. We should strive for this world.
Borderline unplayable, commands barely work, and the game runs like trash.
[quote][url=https://store.steampowered.com/curator/23741321/]Follow our curator page,[b] Alexander's Club Curations[/b] if you like and want to see more reviews like this one.[/url][/quote] [h1]Overview:[/h1] [b]Pros:[/b] [u]-Good Concept;[/u] [u]-Decent Graphics;[/u] [u]-Good Art-style;[/u] [u]-Good Speech Recognition[/u] [b]Cons:[/b] [u]-Awful Optimization;[/u] [u]-Linear Story;[/u] [u]-Bad Artificial Intelligence;[/u] [u]-No replayability;[/u] [u]-Various game-breaking glitches.[/u] Overall, I had a terrible experience with this game, mostly because of the optimization. Because, first of all, It didn't even launch on a dual monitor setup, so, I had to turn off one of the monitors in order to play the game. Second of all, still regarding optimization, I played at a constant 12/13 FPS, throughout the whole game, and my specs are: GeForce GTX 1050 Ti Intel® Core™ i7-7700HQ 16 GB RAM If we ignore the optimization, and obvious performance issues due to a bad choice in the game engine, we see a thing that has never been done before. A game where everything the player does, is controlled by their interactions with an artificial intelligence. The art-style was pleasant, and they nailed the futuristic sci-fi atmosphere. [b]In Depth Feature Analysis:[/b] 🤖 [u]Artificial Intelligence:[/u] The artificial intelligence was not good at all. For a game which the main feature is communicating with an artificial intelligence, it should have been way better. The player must say very specific things for the AI to understand, which erases all of the fluidity and the sense that we are speaking to someone. 🎙️ [u]Speech Recognition:[/u] Unlike what you might read online, the speech recognition is good. Most people say it is bad, because they use a bad microphone whilst playing the game. I have found that to be true, because I have tested it with two different microphones. A terrible headset microphone, and a Krom Kimu decent microphone. With the Kimu, it worked like a charm, and from various distances it would still pick up what I was saying. But with the bad microphone, id didn't understand any of my words, exactly like you would see in a Youtube video. 🐛 [u]Bugs and Glitches:[/u] The game had tons of big, game breaking glitches. I had to restart the game multiple times, and restart my playthrough from scratch due to those bugs. I never had a gameplay lasting more than 1 hour without having to restart the game, and I played the first level 4 times, due to bugs that forced me to start over. ♞ [u]Puzzles:[/u] The puzzles in this game were average. For example, a bad one was basically the whole first level of the game, where you just need to look at a picture and see what the differences are in the object placements and replace them where they are in the picture. It might sound good, but it actually isn't, because the solutions are super obvious, and most of the time you will just struggle to find the right thing to say tho the robot so it will do what you want. A good one, is for example the baggage claim puzzle, where you need to find your bag in the baggage claim at the airport by controlling a robot claw that grabs the bags. And even though it was still super hard to figure out what to say due to the bad responsiveness and flaws in the AI, it kept me thinking, until I discovered that the bags had tags that indicated the day of arrival, which you could relate to the day of your arrival. My final thoughts on this game are that if the game wasn't so poorly optimized and full of bugs, it would have been a good experience. Good luck to the developers on future projects, or in the recovery of Bot Colony. I would like to see a comeback in the future, and further exploration of the concept in the future. [h1]FINAL SCORE: 5/10[/h1]
Bot Colony has been a rather intriguing ride into AI interaction. While certain actions are beyond the in game robot's comprehension, this would likely be true as well with a real life robot, until its programming allowed such expansion of knowledge. The conversations I had with the robot, Jimmy, reminded quite heavily of a part in the movie "I, Robot" where the detective is interrogating a hologram. Multiple times the hologram reminds the detective that his responses aren't unlimited like a human, so he must ask the right questions. The robot interactions remind me quite heavily of this because in a way, you have to consider the robot's understanding and how it relates to the world. Asking the robot "what video did you record?" is about the same as asking your PC to open the correct steam game without further description. But if you ask the robot via date and time stamps, Jimmy instantly knows what you are looking for and he even will answer follow-up questions to the videos you watch. While there were some minor frustrations getting the robot to "speak the same language", for an early access game this shows a great deal of promise as it progresses and becomes more fleshed out. The Dev team is also one of the most responsive ones I have interacted with in a while. Not only do they geuninely seem to care about the game development, but actively test reported glitches and review the forums for player input. This will certainly be a game I will be playing with more in the future as it continues to be polished.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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