
Descend into Netherguild, a tactical grid-based roguelite. Lead expeditions deep into mysterious, strange depths. Explore, battle dangerous foes, and manage resources carefully. Push your limits before returning to resupply. What secrets await below?
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About
Netherguild is a combination between a turn-based tactics RPG and roguelike where you explore dungeons deep below the earth. Command expeditions of adventurers, use careful planning and daring tactics as you venture further below in an attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply...
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
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Learn how to defeat various enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, whether they come from your equipment or level up skills. However, you should watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful negative effects? When is it the right time to use a powerful ability, when should you save it for later?
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Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
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While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
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Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
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Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
Cute Voxel Aesthetics, Brutal Gameplay: You will get attached to your party... but some of them might perish.
Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
Risks: It's always possible that development might slow down due to real life circumstances.
However, Netherguild will be finished as long as I'm physically able to work on it!
If you want Netherguild to reach its full potential, you can help by letting your friends, favorite streamer or gaming news site know about it! (:
Plans: Updates will happen over time; I usually post weekly updates on Netherguild's Discord (unless I'm just about to release a massive update or recovering from one!).
Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback and fixing any bugs that might pop up.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is awesome, dev is very responsive on discord. Recommended!
It's a tiny bit rough around the edges, but it's a very charming game. Needs more love
I have now spent over 25 hours in this game and I can honestly say this has been a pleasure to play and I look forward to where it goes from here. Currently Level 4 is the max you can reach with each character, this seems limiting at first but when you account for the amount of different gear and character backgrounds you can end up with some very unique builds. Something I didn't notice until late is different backgrounds changed what type of weapon and armour proficiency they had. There were a few minor bugs as there is with any early access game but nothing that affected my game play much. I did have encounter one bigger bug that caused some issues with my save file but I reached out in the discord and in less then 2 hours the Dev reached out asked for the save file and fixed it in the next patch. Again super great game and for such a low price this was a no brainer purchase.
really enjoying this game! from a gameplay perspective, it's a roguelike with team organization similar to Darkest Dungeon, and combat similar to Final Fantasy Tactics. there are loads of different systems all operating at once but the UI does a good job of making clear what's happening, what certain abilities or stats do, etc. the voxel art style is charming -- i am generally not a huge fan of voxel art but it works here as the foundation of a cute aesthetic mashed up with tactically dense gameplay. the narrative framing is also engaging, while i wouldn't characterize this as a story-driven game there's an overarching narrative that's evocative and makes me want to play more to learn what exactly is going on here. looking forward to putting more time into this one. easily recommended!
I usually prefer more realistic aesthetics, so I wasn't initially drawn to this style. However, after downloading the demo, I'm glad I gave it a chance. The gameplay is focused on squad-based combat with roguelike elements, which I really enjoy. The combat mechanics are dynamic and well-executed, enhanced by the initiative system that adds a strategic layer. As you level up your characters, new abilities unlock, expanding your combat options. Exploring dungeons allows you to collect loot and further upgrade your squad's capabilities. I must mention the high-quality soundtrack and sound effects, which create a fantastic atmosphere and enhance the overall experience. Recommended!
Petite merveille de jeu indé ! Un mélange de roguelike et de Rpg. On se prend très vite au jeu et le challenge est au rdv. On attend plus de contenu et ce sera parfait.
Haven't moved into the 4th floor and below, but all in all very fun for an EA game. With some more content this will be a good pick up for fans of turn based strategies. I'll come back once I've explored more of the game.
Honestly a fun game for a good price. A fun turn-based rogue-like with a progression system that feels good yet doesn't go too far. The items in this game are honestly my favorite part. As you go down in levels you will find chests with items, and get gold to buy items in the shop. Some of these items have really cool effects and using them together with your skills can make some fun builds. Push build, mobility builds, one shot builds and more. There are a few different levels and enemy type and more are being added in, Though I say a few each enemy is actually different from the others, no re-skins, tougher types of the same enemy get new abilities and sometimes even less stats or raw damage, but never too much to the point of being overwhelming. The levels are similar in adding something new but not to a point you can't deal with. If I had to point one fault for the game it's that there isn't more of it. So please buy the game to convince the developer to make more.
The game is currently fun and constantly getting better.
Cool games, shaping to be a fun expierience. Dev is working hard at the game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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