
An abnormal adventure game in nonsensical style. It contains a variety of game elements (even fighting battles, tank battles, puzzles,sokobans, flying shooting, etc.). It is very suitable to recommend it to friends who you want to prank them, live broadcast, or entertain yourself.
Modeled estimate, not a reported figure. How we estimate →
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👆ENHANCE THE VIEWING EXPERIENCE!👆
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Russian*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ぜひ他人にやらせたいゲームです!
Mess Adventures is a deliberately chaotic and unconventional indie title that thrives on unpredictability and humor rather than polish or consistency. Developed and published by Marvelous Games, it presents itself as a rescue mission on the surface, tasking the player with saving a character named Linda from the villainous Mr. Strong. In practice, however, this thin narrative framework serves mainly as an excuse to throw players into a constantly shifting series of gameplay experiments that rarely settle into any one genre for long. The game’s identity is built around surprise, and it embraces its own disorder as a defining feature rather than something to be refined away. From one moment to the next, Mess Adventures can transform completely in how it plays. Traditional platforming might suddenly give way to puzzle-solving, vehicle segments, top-down shooting, or even Sokoban-style block manipulation. Levels frequently introduce new mechanics with little warning, forcing players to adapt quickly and think creatively rather than rely on muscle memory. This constant reinvention keeps the experience fresh, as there is rarely time for repetition to set in before the rules change again. The game’s level design often leans into absurdity, intentionally breaking expectations and sometimes even the fourth wall. Gravity can reverse, the screen perspective can shift, and obstacles may behave in ways that seem intentionally illogical at first glance. Rather than guiding players with conventional tutorials, the game encourages experimentation and failure, often letting players learn through trial and error. This design philosophy makes progress feel earned through curiosity and persistence rather than strict instruction. Humor plays a central role in shaping the experience. Deaths are frequent but rarely treated seriously, often accompanied by exaggerated animations or unexpected visual gags. The overall tone is playful and irreverent, making even frustrating moments feel more like part of a joke than a punishment. This comedic sensibility has made the game particularly popular with players who enjoy sharing reactions or streaming unpredictable gameplay moments. Audiovisually, Mess Adventures reflects its eclectic nature. The graphics shift styles depending on the gameplay segment, reinforcing the feeling that the game is constantly reinventing itself. The soundtrack complements this approach with quirky compositions that adapt well to both calm puzzle moments and frantic action sequences. While the presentation is not technically impressive, it is expressive and intentionally rough in a way that matches the game’s personality. The sheer variety on offer is both the game’s greatest strength and its biggest risk. Players who enjoy novelty and creative surprises will likely find the constant changes engaging and entertaining. On the other hand, the lack of mechanical consistency can feel jarring, especially for those who prefer mastering a well-defined system. Controls and physics sometimes feel uneven across different modes, which can lead to moments of frustration when precision is required. Despite these rough edges, Mess Adventures has earned positive reception from players who appreciate its ambition and sense of fun. Its relatively short length is packed with ideas, giving it strong value for players willing to embrace its chaotic nature. Rather than overstaying its welcome, the game moves quickly from one concept to the next, ensuring that curiosity remains the driving force throughout the experience. Ultimately, Mess Adventures is a game that asks players to let go of expectations and enjoy the ride. It is not a carefully tuned or narratively deep adventure, but a playful collage of ideas stitched together with humor and creativity. For players who enjoy experimental indie games, unexpected challenges, and a good laugh at the game’s own expense, Mess Adventures offers a memorable and distinctly unconventional journey. Rating: 7/10
最終ステージまでクリア済み IGT:4時間20分 死亡回数:465回 アイワナ、オワタ、しょぼん系統のアクションゲーム 崖の少し先に配置された隠しブロック(所謂孔明の罠)のような理不尽極まりない即死トラップを掻い潜りゴールを目指す 全22ステージ構成となっており、単純な横スクロールACTだけではなく、バトルシティーやBaba Is Youといった別ゲーの[strike]パクり[/strike]パロディステージも含まれている 即死トラップにはなにかと趣向が凝られており、追い打ちとばかりに煽りを入れてきたり、どこかで見たようなmemeだったりとその死を面白おかしくしてくれている 全体的に理不尽の塊であり、時折なんじゃそりゃという解法を要求してくることもあるが、納得できない程意味不明な解法まではない [list] [*]アクション難易度 基本的には初見殺しを掻い潜るゲーム性であるため、答えが分かっている上でのアクション難易度はそこまで高くない ただしジャンプ高度が一定(小ジャンプがない)など操作性が悪く、その上で幅ギリギリのジャンプを要求されることもあるため、それなりの熟練は求められる また、チェックポイントからゴールまで一通りの罠を記憶しておく必要があるため、覚えゲーの側面もある [*]謎解き難易度 本作の盤面の裏を突くような発想を求められる部分が要所要所にある 前述の通り答えがわかってしまえば納得できるような解法であるためそれ自体が理不尽ということはない しかし、ゲーム全体が理不尽な初見殺しにまみれているせいで初見殺しを掻い潜るのか、根本的に裏を突くような解法を考える必要があるのか判断できないこともあり、謎解き単体の難度以上に難しく感じるかもしれない [*]日本語訳 所謂「失う」クオリティ 怪しい翻訳が多いが、正確な文章理解を求められる場面はないためゲームプレイへの影響はほぼない 寧ろ怪しい日本語による煽りが本作にいい味を出している……のかもしれない [*]Baba Is Youステージ このゲームにおいて唯一擁護不能な欠点要素 単純に劣化Baba Is Youのステージが全体の1/4以上を占めてしまっている 他ゲームのパロディ自体は他にもあるのだが、いずれもそのゲーム本来の正攻法ではなくこのMess Adventuresらしい解法が用意されている しかしこのBaba Is Youステージに限り本当にBaba Is Youをその通りに攻略するだけとなっており、本作特有の理不尽なギミックやとんちを利かせる解法などは存在しない [spoiler] 一応特定のステージにて他ステージの理不尽要素に影響する部分があるが… [/spoiler] さらに[b]一手戻しがない[/b]ため詰む操作をしてしまったら最初からやり直しになるという劣化要素も備えており、理不尽というより純粋にしんどい 盤面自体はそれなりに作り込まれており、パズル自体がつまらないということはないが、単なるBaba Is Youがやりたいなら本家を買うだけの話であり、本作で劣化版を触る理由がない (配信時なども他ステージと比べて動きの無い絵面とリアクションポイントの少なさからダレがち…) [/list] 総評としてそれなりに面白いゲームではある ただ、一人で黙々とプレイする分には本作のポテンシャルを最大に引き出せているとは言えない 誰かに見られている状態でプレイして、自分の死を見世物とする配信者向けのゲームといえる
有点坑
手感极差,开局第一个存档点就非常容易掉进地里卡死软锁,折磨人也不是这样搞的吧
折磨
I'm too weak to pass the game, but thanks for achievements!
非常有趣的游戏!!!! 强烈建议要换电脑的人玩。。。玩完后你就能换电脑了。(因为电脑都被你打爆了)
Game nhu cc
很难想象这是一款2020年的游戏,我以为2002呢
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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