
Escape from Naraka is a hellish first-person action platformer. Journey to another realm to save your beloved from an evil demon named Rangda the Leyak Queen and platform your way through a nightmarish temple where each level will challenge you again and again!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 157reviews | 78% | — | $28.9K |
| $1.49−90% | 14ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
гра супернеякісна, бо був маленький бюджет, але за свої гроші непогана, я на розпродажі купив її і ще 2 гри за 55грн бандлом, тому рекомендую. По сюжету нашу дружину забирає портал в інший світ(нарака) і ми стрибнули за нею, а тепер пробуємо вийти з нього.По геймплею нагадує якийсь гостранер з абілками з овервотча(слоу-мо і заморажування, ну і звісно деш), також є боси З величезного плюса, можу виділити, те що гра легка для 100% досягнень та займе у вас 2-3 години, також за бажанням ви можете спідранити її та попадати у таблиці лідерів.Серед мінусів, можу виділити не супер зручне управління, в деяких моментах(при повторному проходженні) персонаж недолітав або перелітав, криві анімації ворогів
It’s fundamentally flawed in its design, creating an experience that feels harder than it needs to be. The precise platforming took me a while to get used to due to its old school approach, and I found myself thoroughly frustrated throughout my playthroughs. The game constantly demands sharp timing, instant reactions, and a whole lot of patience. To its credit, the movement feels smooth once you adapt, and the visuals aren't anything spectacular but there’s a striking style here that caught me off guard at first. The Balinese inspired environments look great, and you can tell care went into the world’s presentation. It carries that “hardcore challenge” identity some people love, and there’s a certain speed runner energy that rewards shaving off seconds and improving your lines. But the experience is also short, the learning curve is more like a cliff, and the lack of onboarding means you’re thrown into the deep end with little direction. It’s the kind of game where enemies are brutal, mistakes are punished harshly, and the sense of progress sometimes feels more stubbornness than satisfaction. And yet something kept dragging me back. Maybe it’s the slick movement system, maybe it’s the “just one more run” mentality, or maybe I just have an innate masochistic streak that refuses to let a game beat me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кривое поделье. По началу действительно похоже на дефраг. А дефрага сейчас не много, да еще и с индийской культурой. Но это поделье на ассетах, выдавленное их жепы, гдето с середины начинает показывать своё истинное лицо. Этог не дефраг. Особеность дефрага именно в том, что уровни идеально выверены под скоростное прохождение. Также механики передвижения, хоть по земле, хоть по воздуху филигранно отработаны. И да, в дефраг можно добавлять мобов, но суть мобов именно в том чтобы помогать использовать механики и ускорять передвижение. Тут собраны наеврное почти все, если не все, косяки начинающего разраба. Капустник из ассетов разного качества и стиля (да, тут не тока индия). Кривой платформинг. Убогая в своей сути идея "а дувайте в начале дадим абилку, а потом сделаем места где она не работает, и мобов на которых она не работает". Просто гениально. А еще есть диблойдные мобы которые застывают када на нх смотриш, и которые за секунду тебя убивают када ты отварачиваешся. Привет SCP-обьект какой-то там, который с.р.у.щая статуя, ломающая людям шеи. И тут есть здоровье, но часть мобов и ловушек тебя всеравно валят с одной тычки. А еще игра не сохраняет настройки. При каждом заходе выставляю разрешение по новой. Кривое поделье. Сложность тут не от хорошо продуманых испытаний и припятствий, а от кривых рук и мозгов разрабов.
This is one of those games where you have to find your way forward through countless trial and error and memorize each step. Repetition is usually the only way to find out exactly what is expected. The game is 3D platformer and so requires precise control, but doesn't have it. I played with a controller that isn't supported (why, developers, WHY?) and emulated it via Steam input, which made playing even harder, but I also tried K+M and it wasn't much better. Precise jumps are constantly required in 3D environments, but the distance can be just roughly guessed and the length of the dash jumps depends on the time the button is held. This all makes the game unfair frustration simulator. Also there is no way to select the chapter and their list doesn't unlock even after the game is completed. On the plus side, the optimization of the game is good and the environment is interesting, which is why I bought Escape from Narake in the first place. I paid around a dollar for it on sale, but it still feels overpriced to me. I should have watched the YT video instead.
-Poorly made -Achievements doesn't count properly -Can't do stages again after the finale -Short +Interesting ideas/Mechanics
0/10 tedious af
I think Escape from Naraka is similar to SEUM: Speedrunners from Hell. But In Escape from Naraka, your overall score will be tallied up from crystals and artifact collected, damage taken throughout the level, and the time it took to complete the level (No level select option) Gameplay is great, good graphics. My biggest gripe in this game is the Enemy AI . AI is attacking/moving too fast, it FEELS like you're surrounded and there's nowhere to run, the only option is to fight, but you cant....kill (mostly) or outrun them (mostly). Overall I enjoyed Escape from Naraka, If you like SEUM: Speedrunners from Hell, you will mostly like this game
This game is good, the environment is good but the movement is very licin, and when i jongkok the speed is the same, and the dash ability is kinda jejerejedan but overall its a good game
Floaty, imprecise controls, and hitboxes that make no sense. Just because you can doesn't mean you should.
简体中文只中文了一个菜单页面是吧,设置里面中日英三合一!我就玩了3关,第二关最后还有一个紫水晶在大象守卫那里,怎么过去都是死。是缺道具还是怎么着我也不知道,而且游戏画面太黑!对了,还有shift键不是奔跑或者加速,被怪物追还是贴着屁股跑!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 21 | 95% | $4.89 | |
| $2K | 13 | 92% | $5.99 | |
| $0 | 0 | 100% | $3.99 | |
| $104 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 33 | 85% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.9K | 73 | 93% | $8.74 | |
| $28.9K | 514 | 81% | $2.99 | |
| $28.8K | 270 | 97% | $5.99 | |
| $28.9K | 212 | 71% | $5.99 | |
| $28.8K | 54 | 67% | $14.99 | |
| $28.9K | 330 | 83% | $3.99 |