
Alone or up to 6 players, deliver pizzas to the survivors of a city where an oppressive mist has turned almost everyone into monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
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About
"Help won't arrive right away, and people are hungry. Let's deliver pizzas"
Your Boss
In Pizza Deathlivery, an opaque mist has descended over the city for several days, and monsters have begun to emerge. Those still alive are running out of food...and you're their last hope.
Pick up a pizza, deliver it and take the money back to the pizzeria!
Each new day begins with a quantity of pizza to be delivered. Once you've opened the door to the pizzeria, you must deliver all the pizzas before midnight. If you don't reach your quota, the boss won't be happy...
Finding your way around and avoiding the monsters!
Each new run generates a randomized city, so you have to find your way around despite the fog that prevents you from seeing more than few meters away, and watch out for the creatures that swarm the streets.
Money, Becoming a 5-star pizzeria!
Every day, delivering pizzas earns you reputation points, which will allow you to unlock new neighborhoods and equipment. With each delivery, the money you earn will allow you to buy equipment to better face the dangers of the city. Will you reach 5 stars before you get fired?
Online cooperation from 2 to 6 players
Proximity Voice Chat
A randomly generated city
Zany, multi-functional objects
Terrifying monsters with unique behaviors
Pizza (a lot)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not to long ago i left a negative review on this game, for not having a save system, and it looks like the dev's listen to the people, which is great because they did add one in the previous update and still adding more.
It's friendslop, but it's fun friendslop in the sense that it's really more about giving you and your friends a context to hang out in than it is a high stakes game of pizza delivery. And that's absolutely to the game's benefit. Like, it isn't really scary at all despite it's SpOOOookY vibes, and it's not as funny as something like Lethal Company (although there are still some enemies in this game that can lead to hilarious scenarios, from the balloons that will carry your friends away to the smasher guy that leaves you 2 feet tall and with a high pitched voice). But what it does well is setting up an environment where you and your friends need to coordinate to deliver all of these pizzas for maximum money on time. I dunno, there's just something nice about a game where my friends and I have enough context to have something to do (deliver pizzas, collect money, get upgrades, avoid monsters) while still being low-friction enough to have conversations and enjoy one another's company. Most of the game is exploration based - the timer is as much an enemy as any monster, because some of these pizza deliveries are exceptionally well hidden (especially in the later stages) and communication becomes increasingly critical as time goes on. Think of it as a find-the-delivery-points game that has some monsters to spice it up more than a Lethal Company knockoff, and I think you'll have a better idea of what makes it work. My only real complaint is that the matches take forever. Each round is several minutes long, and it takes something like 15-20+ rounds to beat the game, so a single session or two is typically going to be your whole night. Something so easy peasy and casual to get in to feels like maybe it should be a little bit more bite sized? But it hardly ruins the experience.
Pretty bad game core. enemies aren't the best. easy to avoid. nothing exciting happens at all
Twenty-eight hours in, and I can say, I do recommend. Especially if you have friends. At first it seems simple enough, delivering pizzas within the given timeframe. But as days pass, the map gradually changes with new routes appearing and vanishing, with more mobs. One con I have with the game ATM, and have addressed with the devs in Discord, is an update to an upgrade players acquire. At a certain point, deliveries are no longer ground level. You'll need to start using parkour and ascending stairwells, unaware of where some deliveries are meant to go. Hopefully a future update, since the devs are active.
This game is incredibly boring. I can see why there isn't a demo available, if you were able to play a demo you would have played the whole game.
Might be fun with a full team but only 2 people make the game really boring really quickly.
Scheiß game will es nie wieder spielen.!!!!!!!!!!!!!!!!!!!!!!!
J'ai passé un excellent moment sur Pizza Deathlivery avec quelques amis. Nous étions 6 mais nous n'étions presque jamais ensemble tellement il y a de choses à faire/explorer. Mon petit hic, c'est la perte de FPS au bout de quelques jours lorsque la map est vraiment peuplée. Le bestiaire sans être excessivement diversifié est fourni et varié. Globalement, fou rire garanti entre amis ! [url=https://www.twitch.tv/layra_alixis]Layra_Alixis[/url] - [url=https://indiestogether.carrd.co]Indies Together[/url]
Fun to play with friends
coop slop
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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