
Welcome to Netbreak™, a horror-puzzle experience. When a mysterious USB drive arrives on your desk, your curiosity drags you into a nightmare. Piece together clues, watch forbidden videos, and take down an underground SNUFF marketplace, that allows you to see interactive torture and murder.
Modeled estimate, not a reported figure. How we estimate →
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About

Find six hidden hashes across the dark web, decrypt them, and break into the Killbyte's Vault. Not every site has them. Not every clue is honest. And not everyone wants you alive.
Beware: The Hitman, SWAT, Dan, and Maria, Killbyte’s on-air predators, will stalk, dox, raid, and mislead you in real time. Every move you make becomes part of the show.
The Hitman – Enters if you forget your entrance unlocked for too long. Manage your space. Keep the entrance locked. If he gets in, it’s already your mistake.
SWAT – Storms in whenever you have more than six unreported anomalies. You must report anomalies and be “in the clear,” or they arrest you for murder—you’re being framed, and your negligence is their excuse.
Dan (Rooftop) – Play his game. Get closer, hold your ground, wait for his breath, and he’ll be gone. Flinch or rush it, and you lose control of the encounter.
Maria (by the Elevator) – Wants a game of proximity. Get close, let her catch you, then escape her choke. It’s a test of nerve and timing, not distance.
Dark-Web Hunt – Browse in-game dark-web sites and locate all 6 hidden hashes to breach the Killbyte's Vault.
Forensic Viewing – Watch the cult’s (in game engine) snuff videos and scrub frames, audio, and metadata to gather clues.
Crypto Wallet Access – Use an in-game fictional crypto wallet to pay for gates, memberships, and tools across different sites. For the best immersion.
Drone Router Drop – Order a burner router by drone to rotate your setup and stay “clean” while investigating.
Active Threats – SWAT, Hitman, Dan, and Maria each follow strict rules you can learn and counter, ignore them at your peril.
Anomaly Reporting System – Track and report CCTV anomalies to keep your count low and avoid raids.
Wireless Maintenance – Repair and align your wireless antenna to maintain stable, clean connections.
Original OST – A tense, original score that ratchets up dread and focus.
Live-Action Performances – Original characters portrayed by live-action actors, blended with in-engine scenes.
NETBREAK offers a 1.5 to 2 hour horror puzzle experience. You dig through an in game dark web, study disturbing clips for clues, and use grounded tools like a crypto wallet, a drone delivered router, and CCTV anomaly reporting while the Hitman, SWAT, Dan, and Maria push back. Logical puzzles and a spine chilling story keep the tension high and make sure every player experiences the twisted ending.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I will preface this review by saying I have played every WTTG and adjacent game, I am VERY familiar with coding, hacking methods, modern technology, etc. I am not going to heavily criticize an early developer clearly taking a shot at a genre with untapped potential. When you play this game you will instantly feel the ambition and the understand the vision they are going for. This is not a review done with malice, but just genuine disappointment that I could not enjoy the game properly. But for me I just could not help but grow impatient with the intro to the game feeling like a "proof of concept" showing what CAN be done, rather than cutting to the chase and getting the player familiar with what they will have to do. Also the realism just leans a bit too hard into being tedious instead of prioritizing fun (its a video game after all). I would have PREFERRED to not play casual mode as I know that will likely be suggested. Some examples of that is: - leading players into watching 4 "snuff" videos with no obvious way of skipping to the game play. These videos would not have been so bad if they just stuck to a consistent presentation, not each one being a stress test on how far we can push the analog camcorder recording aesthetic until it becomes unplayable. - Logging into a crypto wallet... I don't want to type a whole login that I am being presented for the first time on a sheet of paper completely disconnected from the monitor I am typing it in that I must be focused on in order to type in the first place. Email (with an inconsistent naming scheme from the website domain you are entering it from mind you). Password. and a seed phrase? come on now... - The security control panel on the door. Its just so unreasonably tedious to interact with. But this is a broader problem that doesn't make this feature BAD on its own. The overall consistency of interacting with the MAIN objective of the game (The computer and security panels) is lacking, and the guidance as a first time player does not help this. You tell me to log into a laptop, I sit in my chair and click several times on the laptop with no feedback, nothing happens. I get up from the chair and sit back down, THEN it works? Same for the desktop computer. This happened several times throughout my first almost HOUR of playing. Just dragging on my playtime without ever actually getting to the MEAT of the game. Hell I tried to do the gambling as soon as I got on the computer even after these issues, and I got stuck on there trying to exit out of it. This took way too much time. Like I said previously, I see the vision. But I believe if you're aiming for a difficult game, which this game rightfully should be, you gotta make sure these things actually work. I should be fighting the enemies, not jank. Prioritize polish over overwhelming players with new concepts that don't quite mesh well together. You will be much happier with the end result. I'm going to take a different approach than the other reviews in saying of course I can't recommend this at this time, and I wont sugar coat it by putting a thumbs up to save the ratings. There was clearly some testing behind the scenes and these players did an injustice by not being more critical when they were given a free copy of the game to do such. These other reviews are hard to trust.
[h1][url=https://store.steampowered.com/curator/43715729/]Моя кураторская страница "Достойные или нет херроры"[/url][/h1] Честно говоря, я долго ломал голову над оценкой, ведь рекомендовать эту игру на все 100% сложно. У [b]Netbreak[/b] крутая концепция (этакая копия "Welcome to the Game"), но разработчики попытались добавить внятный сюжет, интересные идеи и сделать сам процесс чуть дружелюбнее к игроку. Но, как говорится, начали за здравие, а на деле получили довольно бесячий проект, который чаще раздражает, чем пугает. Это типичный пример случая, когда в Steam катастрофически не хватает нейтральной оценки. Начинается всё бодро: вы играете за разработчика игр, которому приятель подкидывает странную флешку с видео брутальных убийств. Выясняется, что это дело рук секретного культа из даркнета. Поскольку вы увидели то, что не предназначалось для лишних глаз, вы становитесь целью. Но герой не из робкого десятка - он решает докопаться до истины. Вам предстоит не только отбиваться от незваных гостей, но и рыскать в теневой сети в поисках ссылки на секретный сайт, где транслируют казни в прямом эфире. Завязка напоминает [b]WTTG[/b], но с более проработанным лором. Первые полчаса - это неплохой туториал с видеовставками, которые погружают в атмосферу культа. И хотя дешевые фильтры немного портят картинку, игре удается вызвать неуютное чувство. Вам объясняют правила выживания, и начинается основной геймплей. И вот тут всё идет наперекосяк. У вас есть несколько типов угроз: киллер (нужно вовремя запирать дверь), два маньяка (с ними легко справиться) и - [b]"изюминка"[/b] - камера для отслеживания аномалий. Если аномалий станет слишком много, в квартиру ворвется спецназ и арестует героя. Почему культисты вместо того, чтобы просто прирезать вас, занимаются перестановкой мебели в вашей квартире, надеясь, что вас заберет полиция за "нарушение законов интерьера" - вопрос риторический. Первые 20 минут это даже держит в напряжении: вы серфите по криповым сайтам, ищете ключи, бегаете чинить антенну и параноидально сканируете комнаты. Вас постоянно пытаются взломать, и если хакер добьется успеха - данные потеряны, а после смерти всё нужно начинать заново. Но как только вы понимаете алгоритм, игра превращается в [b]монотонную рутину[/b]. Разработчик, видимо, сам понял, что игра слишком простая, и решил искусственно не давать вам усидеть на месте. Вы превращаетесь в хомяка в колесе: закрыли дверь - нашли аномалию - минутку посидели на сайте - вырубилась антенна. Бежим на крышу, включаем, садимся за комп - и по новой. Крутая мрачная атмосфера улетучивается, сменяясь скукой. Я не понимаю, как можно было слить аспект даркнета? Ведь главная фишка тут - изучение жутких сайтов в полной тишине, под клацанье клавиатуры. В [b]Netbreak[/b] на это просто нет времени! Сайты - бледные копии из [b]WTTG[/b], а изучать их некогда, потому что нужно постоянно бегать и "обслуживать" квартиру. Автор словно решил впихнуть в игру всё подряд: хакеров, аномалии, QTE. В итоге получилось "всё и сразу", но ничего толком не работает на страх. Взломы тоже чересчур просты: найти пары картинок или повторить комбинацию кнопок. Никакой прокачки нет. Есть кнопка магазина, но купить там ничего нельзя - видимо, механику просто не допилили. В игре две концовки, и если понять логику (и если повезет с рандомом ключей), то пройти её можно меньше чем за час. У меня на второе прохождение ушло чуть больше часа. [quote]В итоге: [b]Netbreak[/b] сложно советовать. Если вы фанат [b]WTTG[/b], то это сильно урезанная и казуальная копия. Если же оригинал казался вам слишком сложным - попробуйте этот проект, для новичков в жанре это неплохой входной билет, особенно по скидке. Но если вы ищете реально жуткую атмосферу и глубокий геймплей - лучше вернитесь к истокам. Видно, что соло-разработчик старался, но он явно переборщил с суетой и убил весь хоррор. База здесь достойная, но, к сожалению, полностью не раскрытая.[/quote]
Most people would use AI, this dude paid actual actors. He used his real life appearance for the main character (based). At my request he added difficulty modes, so you don't get overwhelmed by the anomalies, the door, the WiFi going out, and you can focus more on exploring the dark web pages (really cool). I hope he adds more creepy websites in the future!
一番最初のタイピングのミニゲームが一生クリアできません ブラインドタッチができる人しかプレイできないゲームになっています もちろん最初で詰んでるので、ストーリーやゲーム性など不明です スキップ機能はいらないにせよ、制限時間をどうにかしてほしい syscall(0x201, arg1, arg2); このコマンドを20秒以内に打てない人はスタートすらできません ちなみにもっと長いコマンドもあります。 このレベルを5個クリアしてやっと本編スタートです
THIS GAME DIDNOT MEET THE PICTTURES AND VIDS THAT WAS DISPLAYED I Bought this game to the expectation it was mixture between two aspects of real like and 3d gaming experiencing, something that goes against the norm, OH WAS I WRONG.... there was little to no emotion when it comes to the voice acting, WHEN IT WAS A HUMAN AT THAT FACT,..... other cases it was some form of ai siri like voice which is so underwhelming. after experiencing this game i would still feel dissatisfied i got this game for free... lack of story and direction janky controls insanely high sens, u can also tell that the creators tried to make this game extra relatable to appeal to a young audience with using terms like "SYBAU" which felt completely out place and cringy. 0/10 WHICH IS GENEROUS OF ME!!!!!!
You play as an guy who receives an USB stick from a friend, except it contains illicit, deeply disturbing material pulled from the dark web. Possessing those files marks you as someone who knows too much, and that attention quickly turns violent: a secretive cult that abducts and murders people in horrific ways singles you out as a target. The entire game unfolds inside your compact, dim apartment. It has a few small rooms, a doorway to the building hallway, and an elevator that gives access to the roof. You can open drawers and cabinets, but they’re empty and the few items worth inspecting reveal little of interest. To see better you must pull out your phone and use its flashlight, a handy mechanic that’s undercut by an irritating bug: as soon as the center reticle on the screen hovers over anything examinable, the phone is shoved back into your pocket and the flashlight cuts out. Your first real objective is to watch the four videos stored on the USB. You do this from your main workstation, a desk with dual screens. One monitor shows a bank of surveillance feeds you can switch between, covering parts of the apartment, and the other is where you can play slots, read messages, and open the USB drive. The drive itself contains a few text files that outline the cult’s history and list some of its victims, plus four video clips. Each clip documents brutal, gory deaths and is presented through a distinct camera filter; a couple even contain short interactive segments. After you’ve watched them, the core of the game, the part where the threat becomes active, truly begins. From there you’re directed to surf a series of in-game web pages to hunt down six hashes. These hashes are hidden in page elements: hover your cursor over images, objects, and interface bits and, if you see the cursor flip into a hand icon, you may have found one. Not every element yields a hash, and not every site functions reliably. Some links lead to other domains, and the specific elements and working pages are randomized each playthrough. When you find a hash, you record it on a sticky note within the game. Sticky notes are essential because the game deliberately forces you to record everything manually, mirroring the tediousness of real investigative work. You’ll need to write down URLs, e-coin passwords, hacking commands and so on. The UI does allow copy-paste for addresses and hashes, which reduces the tedium somewhat, but you still must paste the text into sticky notes yourself. The in-game computer also simulates realism with loading screens when browsing, which is a big deal because of threats. One involves security monitor. The cult will sometimes alter or add stuff, similar to an anomaly game, and you are required to spot and report differences. Miss too many, and the authorities will be on your tail. Reporting correctly demands that you choose the right classification for each irregularity, so precision matters. Another challenge is an annoying hacking attempted presented as a simple memory mini-game. On top of those threats, three distinct killers comes after you, each with its own mechanic. One forces you turn around and wait until it goes away, another will grab you and requires you to hold a specific button to break free, and the third can be dealt with only by constantly locking the entrance to prevent it from entering. If you’re caught, that playthrough ends. You are allowed to continue from the main menu, but the game only creates a save file after you finish watching the tapes. An odd save point, since you still must install a piece of software, which feels like more wasted time. If you prefer to focus on the narrative without the stress of constant danger, a casual mode removes the enemies entirely so you can follow the story unhindered. However, this also disables achievements.
Aparenta ser un título de puzles desafiantes, pero no lo es. Se trata de buscar códigos en la deep web mientras te interrumpen constantemente: deberás levantarte para cerrar la puerta de entrada, salir a la terraza para reparar la antena, resolver encuentros mediante quick-time events y vigilar la casa desde un sistema de CCTV. Estas interrupciones, que pretenden tenerte en constante tensión, terminan resultando muy molestas. El juego pone a prueba tu paciencia con unas mecánicas irritantes, una asignación de teclas poco intuitiva, y unos límites de tiempo invisibles. Tres aspectos que, personalmente, me lo hacen imposible de recomendar.
Tarba Paul cornel has bad sound design ok job for single dev but bad directions and just horrible game mechanic d not recommend
Defiantly worth the price of admission! Great atmosphere, sound design, and game mechanics! If you enjoy juggling different tasks and getting choked, this game is for you. Very active solo Dev who clearly cares about the game, feedback from the players, and actions it into updates. Defiantly worth spending a few hours on a dark night! Just don't try and go to floor 8 and above, you'll slip into a new dimension.
IT WAS THE JEWS BRO I ♥♥♥♥♥♥♥ KNEWWW IT
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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