
Prepare to destroy, loot, and pilot remarkably agile cyber gunships in an open world where every opponent has unique intelligence and skill. Combine hundreds of upgrades with action RPG loot and leveling for a gaming experience quite unlike anything you have played before.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very well executed take on the 6DOF genre of games, a genre which is criminally underserved. For an indie game which seems to be mostly a one developer show it is remarkably polished. The core gameplay is a lot of fun and the tron-style graphics are very appropriate. The different ship and weapon types (the selection of which is actually fairly close to those that quake offers) allow the player to experiment with different playstyles. Personally I have to most fun with fast and agile ships that weave and dodge around enemy fire. Really the only unfortunate part is that the game would really benefit if the developer had resources to produce more content for the game, especially a greater selection of environments to explore. However, it still offers a lot of variety that will keep you entertained for a lot longer than many triple-A titles out there.
I remember Forsaken do you!? Rocking music and rocking gameplay right!? This one looked like Tron meets Forsaken. Shame it didn't play out that way, oh well.
A few complaints: 1) Game started in fullscreen 4K resolution which my monitor doesn't even support (Mine is a native 2K monitor). Couldn't slide the window high enough to see the bottom of the window but fortunately I didn't need to in order to read the agreement. Went to options to set to 2K which is my monitor's native. Had to fight with it to get it to take. Ended up getting the change to keep after enabling fullscreen AGAIN then setting the resolution. Every time before that when I select 2560 x 1440 it would revert to 3840 x 2160 after I hit "save" so that was REALLY obnoxious. That should probably be looked into in case others have run into this problem. 2) No tutorial. I know this was intended as a "just get in the game and do ♥♥♥♥" kinda experience but I had no idea where I was going, what I was doing or how to make my way in the world. Fortunately, there's a good help section that at least got me started and I was able to figure out the rest but in a game this unforgiving you should at least get new players situated. 3) You're very floaty and don't automatically come to a stop like in other 6DOF games so you have to press a button to "airbrake" so fortunately all enemy drops do magnetize towards you and you don't need to fly into them to grab them, but when they impact you they have a kinetic effect which pushes you in the direction they were going when they touched you, forcing you to keep that airbrake held to prevent the pickups from ramming you into a wall or ceiling. Not a horrible thing to happen since your shields regenerate pretty fast but it's a bit annoying to have to do something extra to prevent pickups from pushing you too far around. 4) There's another pickup called Uranium which is simultaneously fuel and currency. Every enemy drops it and it seems to be super important but there's one issue. Remember when I said all pickups magnetize towards you? Yeah, every pickup except the Uranium. You need to manually fly into that one to pick it up which due to the floaty nature of your craft can be a tad difficult to pull off at first. Otherwise it's a pretty creative take on the 6DOF genre. Combat can be engaging and intense when you're in the right area, of course. If you're not then you'll get obliterated in seconds but as long as you have a ton of uranium on you then it's mainly an inconvenience (at the beginning of the game, anyways). Unsure what the story is because that's seeming to be one of the things you need to manually find which is kind of irritating to me but it might not bother you. For $10 I'd say it's worth the price of admission.
Great Descent clone with an interesting setting.
6/10 - was excited for this game when it was first described as a Sci-Fi ship combat with Diablo type loot. Unfortunately the gameplay and design is a bit too abstract to engage
not very interesting
I really feel that with the map layout that this game missed its mark. The combat could have been incredible if the movement controls were similar to the classic descent games. The linear yet floating movement makes combat less exciting in my opinion. I do like all the ship upgrade options and the map layout and colour options adds to a very cool vibe but the main focus which is combat just feels average and not enough to keep me engaged.
Well,, unfortunately although the game would detect my homemade joystick/controller, it is not possible in the game to assign my buttons to the actions. I can only assign the BUTTONS from an actual basic gamepad,. So I can assign my axis just fine, I know that the controller is being detected, but for some reason it's not an option to assign the buttons at all, by any means. Essentially I didn't get to play the game. -- What I DID play, however, was ok, except that I don't like how a max speed means that my horizontal velocity is automatically cancelled, so I probably wouldn't have played much anyway.
A sandbox approach to the classic 90s 6 Degree of Freedom shooters. For the price you can have a lot of fun.
Great platform, for a game. just needs finishing with some well rounded team and vs play. a few things could go: cockpit windshield dust/scratches/specular- its just in the way autodrift- swap it for the airbrakes button. default airbrakes on unless you disengage them would be nice. and don't slow your ship down from boost, its stupid. MOST OF THE POLYGONS!- Get rid of them, if you're going to go with tron level graphics then you dont need a million polys in all your meshes. thats a texture thing for gods sake. XD The early Grind- level the grind curve further out so you dont have to do any grinding until you're lvl 10 and might consider warping to a new station. this game asks you the question of how committed you are about it really early... Gun rockets!- why the hell do your guns push you around so much? neither realistic or fun :(
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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