
Prepare to destroy, loot, and pilot remarkably agile cyber gunships in an open world where every opponent has unique intelligence and skill. Combine hundreds of upgrades with action RPG loot and leveling for a gaming experience quite unlike anything you have played before.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You have in this nice package a Descent-like 360 degrees freedom of movement, open world do whatever the ♥♥♥♥ you want kind of deal. Fight the malware and virus oppositions (or join them against rebelling the operating system and anti-virus factions!), collect loot, create your own hulls or buy them from the dealers, craft weapons or even sell them. The choices are all yours, really. The challenge rooms will keep you on your toes if simply fighting enemy ships isn't enough for you. I haven't made it to the end yet, but I'm sure something is probably waiting at the end, but to find out what, you'll have to find out on your own. Very immersive. really captures the essense of being trapped inside a computer system with all these cool-ass ships floating around as each A.I. is never the same. You could even choose to deliver data using the transporter, small and fast but with zero weapons on board or mod the hell out of your ship with many different weapons, parts, ect. There's a whole lot to do in this game for a single player mode. Just try not to get lost out there. Think of fallout, but its all about making a name and story for yourself in the world of cyberspace warfare. [h1]Verdict: 9 out of 10[/h1]
Как просто и коротко описать эту игру? Спокойная леталка-убивалка умственно отсталых ботов, которые компeнсируют свою отсталость пушками и товарищами (как и мы, собсна). Идея прикольная, война фракций, при этом мы как свободные летаки среди них, ибо можем хоть к кому присоединиться (репутацию сделать хорошей и всё, хоть по началу всё-равно в вас будут палить), все дела. Достаточно чувствуется зависимость от своих AI, которые рил вносят дамаг и поглащают его соответственно. Ну, по первым впечатлениям я её оставлю, в конце концов купил за 174 рубля, а зная, что сейчас такого же качества, а того и хуже, можно купить за 2к+, выбор очевиден. Одно только жалко, эту игру как-то не заметили судя по кол-ву обзоров.
Neon XSZ is a throwback, Six-Degrees-Of-Freedom (or 6DOF) FPS that owes much to the 90s classic Descent series, and predates spiritual sequel Overload by two years. Another reviewer opened their review by saying that one should immediately disavow oneself of the notion that NeonXSZ is Descent. While literally true, the long version of the answer is more layered, and this is readily apparent very early on, as evidenced by my mere 2 hours of gameplay at this time of writing. You will know right away whether NXSZ is for you. Neon XSZ is set in a dangerous cyberspace world where an allied force of Operating System and Antivirus programs do battle with Viruses and Malware, represented by zero-gravity spacecraft combat. There is no backstory, dialogue or NPCs to speak of. Only this: You are the Anomaly, and you must find a way to escape from this digital warzone. You are thrown into NXSZ's open world immediately after choosing a difficulty and a starting ship. There is no tutorial, but there is an extensive text guide available in the pause menu detailing the game's various systems. Aside from the gameplay comparisons to Descent, NeonXSZ also opts for an older design philosophy, in that the counterpoint to its lack of plot and character is complex mechanics. The combat loop is simple. Fly around until you see an enemy ship, press T to target it, and then wail on it with your guns and missiles until either it or you are dead. Unlike Descent or Overload, missiles regenerate over time and you are encouraged to use them as much as you can. When you destroy an enemy, they drop fragments of code for the parts that that specific ship was using. Collecting enough of these, or paying the difference in Uranium (used here as a currency) will unlock that part for use on your own ships. The game calculates the sum total of your core parts (engine, shields, etc.) as your "tech level", and a higher tech level raises the damage of your guns and missiles, enabling you to take on more dangerous enemies, who also have varying tech levels giving you a rough estimate of their offensive and defensive power. In ARPG tradition, if you see an enemy with a skull, you'd better hit the retros and run. Aside from the core parts that govern your tech level, you can also find code to unlock new guns, missiles, ship hulls and secondary parts that do not affect your tech level but otherwise provide additional passive bonuses or active abilities. Your engine governs your max speed, every part has mass, and any part other then the engine will slow you down by incremental amounts. Different ship hulls come with different numbers of gun mounts, maximum missile count, secondary slots and available secondary modules, and other stats. Shops are scattered all over the world, and are the only thing of note in the game world I have seen other then random enemies and a specific area where you can go to attempt arena fights. Different shops have different services: Upgrade purchases, weapon purchases, changing ship hulls, teleporting to other shops, etc. The arena fights are well worth your time and can provide access to new and better parts before you see code fragments for them drop normally. I don't expect Neon XSZ to have many surprises for me, but for what it is the core gameplay loop is compelling and fans of old-school FPS and action RPGs looking for something to tide them over until bigger things come around may want to have a look at its affordable price point.
It looks nice. Very nice graphics. The controls are worse than bad. I am used to play this kind of games with a joystick. After testing Overload, I wish I had refunded this game. Don't waste your money.
Looks beautiful. But controls are awkward and the dogfights are flat. Best to pass.
Love it. Would probably love it more if it weren't as much about racing the clock. But you can always skip a challenge you don't like.
I bought this game and immediatly put 8 hours on record. It is 4am for me and I hate myself. I need to go to sleep now. Nuff said.
Нету русского языка от слова совсем. Что делать в игре не понятно. Жалею, что потратил деньги на это.
Easy to start and easy to get bored, the dull environment made playing less enjoyable
This game holds a special place in my heart.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Switch Galaxy Ultra | $28.3K | 112 | 46% | $9.99 |
| Eye in the Sky | $28.3K | 108 | 87% | $9.99 |
| HOPELESS JUNCTION: cuppy dog barf girl and co. | $28.3K | 132 | 99% | $11.99 |
| Untitled Crossing Record | $28.3K | 91 | 66% | $9.99 |
| Conquistadorio | $28.3K | 182 | 69% | $9.99 |
| Employee of The Month | $28.3K | 182 | 96% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |