
Prepare to destroy, loot, and pilot remarkably agile cyber gunships in an open world where every opponent has unique intelligence and skill. Combine hundreds of upgrades with action RPG loot and leveling for a gaming experience quite unlike anything you have played before.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not very interesting
Great platform, for a game. just needs finishing with some well rounded team and vs play. a few things could go: cockpit windshield dust/scratches/specular- its just in the way autodrift- swap it for the airbrakes button. default airbrakes on unless you disengage them would be nice. and don't slow your ship down from boost, its stupid. MOST OF THE POLYGONS!- Get rid of them, if you're going to go with tron level graphics then you dont need a million polys in all your meshes. thats a texture thing for gods sake. XD The early Grind- level the grind curve further out so you dont have to do any grinding until you're lvl 10 and might consider warping to a new station. this game asks you the question of how committed you are about it really early... Gun rockets!- why the hell do your guns push you around so much? neither realistic or fun :(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well,, unfortunately although the game would detect my homemade joystick/controller, it is not possible in the game to assign my buttons to the actions. I can only assign the BUTTONS from an actual basic gamepad,. So I can assign my axis just fine, I know that the controller is being detected, but for some reason it's not an option to assign the buttons at all, by any means. Essentially I didn't get to play the game. -- What I DID play, however, was ok, except that I don't like how a max speed means that my horizontal velocity is automatically cancelled, so I probably wouldn't have played much anyway.
A few complaints: 1) Game started in fullscreen 4K resolution which my monitor doesn't even support (Mine is a native 2K monitor). Couldn't slide the window high enough to see the bottom of the window but fortunately I didn't need to in order to read the agreement. Went to options to set to 2K which is my monitor's native. Had to fight with it to get it to take. Ended up getting the change to keep after enabling fullscreen AGAIN then setting the resolution. Every time before that when I select 2560 x 1440 it would revert to 3840 x 2160 after I hit "save" so that was REALLY obnoxious. That should probably be looked into in case others have run into this problem. 2) No tutorial. I know this was intended as a "just get in the game and do ♥♥♥♥" kinda experience but I had no idea where I was going, what I was doing or how to make my way in the world. Fortunately, there's a good help section that at least got me started and I was able to figure out the rest but in a game this unforgiving you should at least get new players situated. 3) You're very floaty and don't automatically come to a stop like in other 6DOF games so you have to press a button to "airbrake" so fortunately all enemy drops do magnetize towards you and you don't need to fly into them to grab them, but when they impact you they have a kinetic effect which pushes you in the direction they were going when they touched you, forcing you to keep that airbrake held to prevent the pickups from ramming you into a wall or ceiling. Not a horrible thing to happen since your shields regenerate pretty fast but it's a bit annoying to have to do something extra to prevent pickups from pushing you too far around. 4) There's another pickup called Uranium which is simultaneously fuel and currency. Every enemy drops it and it seems to be super important but there's one issue. Remember when I said all pickups magnetize towards you? Yeah, every pickup except the Uranium. You need to manually fly into that one to pick it up which due to the floaty nature of your craft can be a tad difficult to pull off at first. Otherwise it's a pretty creative take on the 6DOF genre. Combat can be engaging and intense when you're in the right area, of course. If you're not then you'll get obliterated in seconds but as long as you have a ton of uranium on you then it's mainly an inconvenience (at the beginning of the game, anyways). Unsure what the story is because that's seeming to be one of the things you need to manually find which is kind of irritating to me but it might not bother you. For $10 I'd say it's worth the price of admission.
If you [b][i]love games about zero-G dog-fighting[/i][/b], this game will be [i][b]ideal[/b][/i] for you. It's [i]all about[/i] zero-dog G-fighting, where you progress by killing better-equiped enemies and taking their gear for yourself (I personally [b]love[/b] when games do that), without any story-based blockades, reputation grinds, secret hunts, or any other non-fight-G-dog-zeroing nonsense. And - since both shields and ammo regenerate to full quite quickly - you win the fights not by a death by a thousand cuts or having bigger stockpile of bullets than your opposition, but by performing superior combat maneuvers. [h1]It is perfection, pure and focused.[/h1] ...unfortunately, by being so good, [i]NeonXSZ[/i] made me realise that - by having spatial imagination of a wilted leek and reflexes of a malnourished llama - I actually don't enjoy G-fight zero-dogging. Whoopsie. Also: shoutout to Lars Doucet, developer of the [i]Defender's Quest[/i] series, for letting me know this game exists... about four years ago. And people say that gamers never buy stuff from their wishlists, huh.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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