
Prepare to destroy, loot, and pilot remarkably agile cyber gunships in an open world where every opponent has unique intelligence and skill. Combine hundreds of upgrades with action RPG loot and leveling for a gaming experience quite unlike anything you have played before.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly the game is fine, and the 6DoF aspect of it is well done. However, from my two and a half hours playing the game, it was non-stop just flying through barren-looking tunnels and shooting at the same types of enemies, with the only metric of progress being that I fly a little faster and enemies have more HP to match my increased damage. I just didn't feel this one, but it did make me interested to try other 6DoF games. Maybe I'll give Descent a go.
In the short time I spent with it the combat was unengaging, the main gameplay loop is based on repetitive objectives, the level design did not truly take advantage of all three axes and the upgrade/progression system seems uninteresting and tediously granular.
6DOF game without 6DOF joystick support? This one wll collect alot of virtual dust in my library.
This game is fascinating. The UI is terrible (although being able to click on buttons in your cockpit is cool), the systems are esoteric (the faction systems, loot drops, traffic, statistics), and the combat is a little mindless and ugly. But these flaws make it so much more beautiful. A complex, bewitching mess of a game, absolute must play.
I don't know what people expect from an 11$ game - but this one is, in my opinion - underpriced. If I compare it to some titles in my library, there are 15$ games that have way less content and playability to them, so this one should probably sell for 16-18$. Now, when that's out of the way - I think I get why some people are unhappy. While this is techniaclly a 6DOF shooter, it doesn't quite portray that experience. The fighting in here is not really like eg. Descent series, which means, typical FPS mechanics set in full 3D world. First, there's a lot of inertia in your movement: when you let got of directional keys, the ship slides in the same direction. Second thing, enemy shields are quite tanky, and enemies are _fast_. This means you nearly never fire at the enemy, but at the leading target reticle. Third, you have a target cam, and it is always beneficial to try and flank the enemy. When you add these together - the combat feels _much_ more like a spaceship dogfight battle, than a 6DOF shooter. However - I think this is a good thing, because combat feels really, really good. The upgrade system is interesting: to equip anything, you have to 'research', but research isn't a time-based progress. You collect 'fragments' by killing enemies, and these fragments slowly unlock your upgrades, depending on what enemies have and what is your 'loot rate' - a multiplier for killing multiple enemies fast. The thing is, the closer you are to 100%, the harder it is to find remaining fragments, so game encourages you to find docking ports which have shops, and some of these shops will offer those same upgrades. Your cost is directly related to research percentage, but not linearly: buying full 100% costs about 20x more than buying 40%. There are about 20-30 different hulls (ships) with various configuration boxes, and it seems there are hundreds of items, both passive boosts and active. There are about 10-12 weapons. The game sometimes throws you a curveball, for example, I went to a distant place to do a mission, and got lost. To make things worse, enemies spotted me and locked me in a room - that was an intense fight, but it made for a really fun experience as I kept frantically looking for an exit, and fighting off multiple enemies who were all better equipped than me. In the end, I survived and made it back safely - which was a great experience, and showed me that applying tactical thinking during fights helps a lot (eg. running behind covers to recharge shields, or stop shooting to let energy storage regenerate). The graphics are clean and nice, and there's a very cool strong distance blur effect that makes everything feel like it has real depth to it. About the controller woes - the game itself recommends keyboard and mous. About the lack of tutorial - there's an extensive manual in a game, broken in three sections (beginner, intermediate, advanced) explaining everything. Lastly, the complaints about sparse environments - it is true that most of environments look samey and are differentiated mostly by color schemes, but to me - this doesn't matter at all. This isn't a survival exploration game, but a combat game. IMO - dev should've increased the price to 18$. The game is really good.
Very bland. Almost all of the 'differentness' in this game is a difference of quantity or scale rather than a difference of quality. Progression is grindy, and it's about as 'on rails' as you can get in a sandbox.
It's not descent, so get that out of your head. It's way faster pace, and includes millions of upgrade combinations with hundreds of different play styles based on what loot you get and how you combine it together and upgrade. This is a very unique game in that the upgrades are so varied for both the player, the friendlies, and the hostiles, but they are mostly all the same sets! If you can do it, an enemy might do it too. There are many lovingly made details, good progression that keeps the pace up to whatever speed you choose, and some pretty tough puzzles. There is a reason there isn't a let's play of this game -- some of the puzzles took me hours, especially the last one and the associated secret area (way cool upgrades, so worth it). You are rewarded for everything, and the harder it is, the bigger the rewards. There are some funky physics with the loot gathering system and some of the environments - but the for gameplay is an absolute joy once you learn to not kill yourself by running into walls (which actually takes a bit in zero g if you leave the acceleration damper off). Also, play with a mouse. It's intended to be played with a mouse -- you probably won't get the precision you need from other controllers. Loved the time I spent with this, and I was pleasantly surprised to find the developer had also made space-bob vs the replicons, another lovingly made gem that keeps the drug drip of exploring, action, upgrading, and and progress towards an end goal at a good rate that is also very much up to the player.
The store page says it has "partial controller support". Whatever that means, it wasn't good enough for me. I have two CH Products joysticks, a throttle, and a pair of rudder pedals. I had to disconnect the throttle to get the game to allow me to bind controls to the pedals. Even then, the mapping wasn't great. I'd move a stick in one direction and it would register as positive in that axis, then I'd move it in the opposite direction and it would still register as positive. The sticks are properly calibrated and work in a number of other games, so that's not the issue. I tried hitting the calibrate button from the control menu and that didn't seem to do anything. When I did think that I got a sensible binding set up and jumped in a game, it thought one of the axes was being engaged when it wasn't and wouldn't stop flipping my ship over. Couldn't get the control mapping figured out with my preferred controllers, so I'm returning the game.
The game is boring, the ships are too tanky, it doesnt clearly show what a docking station is but tells u to stop holding buttons to dock. Nothing pointed it out. Second mouse button is to pause, i mean really did your only testers only play candy crush before or something? There is no clear indication for where to go or what to do, and nothing seems to take damage consistently its like they just randomly put dumb traveling ai in with random stats. Go play Hotline Miami, and come back to this and you can tell me everything wrong with your game yourself. I got this ages ago and didn't try it til now. This genre of game is not revived from this title.
This game is AMAZING! it's basically like most RPGs. you choose your fighting style, you choose your ship, weapons, etc. You kill things. you get a prize. lots of prizes. Not a lot of grinding is really neccessary, but if you want to, it's really worth it. I can compare it with going on a RAMPAGE in GTA 5. JUST KILL EVERYTHING...but beware kiling factions. basically you take control of a ship that has 6 dimensions of travel. 6DOT. up down left right forward backwards. it's great. you can trust me. I have big hands. There is a SLIGHT learning curve, but once you get it, it's simple. after an hour i stopped bumping into things. You play a program in a computer. you can be good(anti-virus) or be bad(virus). Areas are separated by level, so if you want a challenge, fight higher levels, but BEWARE...some of these little shi7s will chase you...be aware. If you don't want a challenge, fight lower levels. Fighting at lower levels is like going into beast mode. The body count is HIGH! addicting. fun. time flies. you can get on here and lose track of time. It's one objective to the next. The objectives are finished quickly but can be complex. Honestly, I was thinking about this game at work today. It's really quite satisfying to play. it's DEFINITELY worth $15.I thought about whether I should for an entire week...and YES $15 is nothing for how good this game is.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Blue Flamingo | $28.3K | 112 | 61% | $9.99 |
| Switch Galaxy Ultra | $28.3K | 112 | 46% | $9.99 |
| Eye in the Sky | $28.3K | 108 | 87% | $9.99 |
| HOPELESS JUNCTION: cuppy dog barf girl and co. | $28.3K | 132 | 99% | $11.99 |
| Employee of The Month | $28.3K | 182 | 96% | $9.99 |
| Untitled Crossing Record | $28.3K | 91 | 66% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |