
Create your character in the cyberpunk city of Nightdome, shape class skills, equipment affixes, and set builds, then push through areas, bosses, dungeons, and Sky Tower with auto battles. The desktop version supports a boss key and window opacity settings for flexible idle play.
Modeled estimate, not a reported figure. How we estimate →
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About
Neon Protocol: Nightdome is a cyberpunk text-based turn-based idle RPG. Create your character, choose a class path, build skill loadouts, collect equipment, and push through districts, bosses, dungeons, and long-term challenges in a city ruled by neon, implants, and hidden agendas.
The game focuses on low-friction play, long-term progression, and build crafting. Battles run automatically, but your class choices, skill setup, equipment affixes, set bonuses, enhancement, crafting, and resource decisions all shape how your character grows and performs. The desktop version also supports a boss key and window opacity settings for more flexible idle play.
Key Features:
- Desktop version supports a boss key and window opacity settings for more flexible idle play
- Single-player text-based turn-based idle RPG
- Multiple class paths and skill build options
- Auto battles, area progression, main bosses, and dungeon challenges
- Equipment drops, salvage, enhancement, crafting, sets, and affix builds
- Daily dungeons, Sky Tower, growth activities, and level rewards
- Story text and background fiction revealing the secrets of Nightdome
- Supports Simplified Chinese, English, Japanese, and Traditional Chinese
In Nightdome, raw power is not the only answer. Every build choice changes how the city answers back.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian
Reviews
简简单单的挂机小游戏 还有剧情小说看 不错
好玩有点上头,期待有转职
很好玩的挂机游戏!我只能说真的好适合摸鱼玩耍!!!!!!
我已经爬到300层塔啦!
虽然是AI做的游戏 但是我不排斥AI做的游戏 好玩才重要 意外这游戏还挺好玩的 每天上班挂着收收菜挺不错的
有点意思,内容越玩越多,我刚开始还以为是半成品呢。结果完成度挺不错的,值得一玩
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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