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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Greek*, Danish*, Traditional Chinese* +17 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[h1] 游戏玩法 [/h1] 将水果通过大炮射到蛋糕上 [h1] 游戏画面,操作和难度 [/h1] [h3] 画面 [/h3] 不支持全屏或无边框窗口,整体为赛博朋克为主,我个人还是比较喜欢的 [h3] 操作 [/h3] 鼠标左键发射水果,空格键发射子弹,子弹只能摧毁红色砖块,我个人感觉砖块或子弹的贴图比实际不符,好几次子弹还没接触到砖块就炸了,还有这游戏的物理效果,本来有一个向右的力,但蹭到了一个水平的砖块一下,那股向右的力瞬间消失,只剩水平垂直的力 [h3] 难度 [/h3] 游戏难度不高,一个小时左右就能玩完 [h1] 总结 [/h1] 建议入手价:¥6.12(BANG BANG FRUIT BUNDLE 捆绑包)单买:¥3 没有重玩价值,一个小时可以全成就[spoiler] 除了成就好看点真没理由点推荐 [/spoiler] [h1] 2024.9.29 [/h1]
Прикольная игрушка, только почему то я не могу поставить достижения на витрину
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta entrega si me ha gustado más, ahora con ese aspecto retro gaming de los 80 y con mas variedad e ingenio de los niveles se ha conseguido un juego muy disfrutable.
Bang Bang Fruit 3 by Snkl Studio is a small-scale physics puzzle game that embraces a deliberately simple concept: launching fruit from a cannon to complete a cake arrangement. It’s the kind of premise that immediately signals a casual, low-commitment experience, and the game stays true to that identity throughout. Rather than building toward complexity or narrative, it focuses entirely on short, self-contained puzzle scenarios where timing and trajectory are the primary concerns. The core gameplay revolves around aiming your cannon and firing fruit pieces across compact levels, with the goal of landing them in specific positions. Each stage introduces slight variations, such as moving obstacles or environmental elements that alter the path of your shots. There is also the occasional inclusion of tools like lasers or destructible objects, which add minor layers of interaction. Early on, this setup can feel mildly engaging, especially as you experiment with angles and learn how the game’s physics behave. There is a basic satisfaction in landing a precise shot or solving a setup in fewer attempts than expected. However, the game’s design rarely evolves beyond this initial loop. While new elements are introduced, they do not fundamentally change how the puzzles are approached. Most levels rely on the same underlying logic, resulting in a progression that feels more repetitive than developmental. Instead of building toward more intricate or demanding challenges, the game tends to recycle its ideas with only slight adjustments. This limits the sense of growth or mastery, as players are not required to significantly expand their understanding of the mechanics. The physics system, which is central to the experience, is functional but not particularly refined. Shots generally behave as expected, but there are moments where outcomes feel inconsistent, especially in levels that require more precise positioning. These inconsistencies can lead to trial-and-error gameplay, where success comes from repeated attempts rather than deliberate planning. While this may not be a major issue in a very casual game, it does reduce the overall sense of control and reliability. Visually, Bang Bang Fruit 3 adopts a bright, neon-inspired style that aligns with its arcade-like presentation. The use of simple shapes and vivid colors makes the game easy to read, ensuring that players can quickly identify targets and obstacles. However, the lack of detail and variety means that the visual experience quickly becomes monotonous. Levels tend to blend together, and there is little in the way of thematic progression or environmental diversity to keep things visually interesting. The audio design follows a similar pattern, providing basic sound effects and light background music that support the gameplay without adding much personality. One of the most noticeable aspects of the game is its brevity. With around thirty levels, most of which can be completed quickly, the entire experience can be finished in a relatively short amount of time. There are achievements to unlock, but they are generally straightforward and do not significantly extend the game’s lifespan. Once all levels have been completed, there is little reason to return, as the game does not offer additional modes or deeper systems to explore. Ultimately, Bang Bang Fruit 3 is a very limited but focused experience. It succeeds in delivering a simple and accessible physics puzzle loop that can provide brief moments of enjoyment, particularly for players looking for something quick and undemanding. However, its lack of depth, variety, and polish prevents it from standing out or maintaining long-term interest. It feels more like a small experimental project than a fully realized game, offering a short burst of casual entertainment but little beyond that. Rating: 5/10
I banged the fruit
[h1]Bang Bang Fruit 3 — плодовая резня 18+[/h1] [hr][/hr] **Bang Bang Fruit 3** — это третья часть фруктофильного безумия, где ты не просто стреляешь по арбузам, а с размаху выносишь полурезиновые тела полуодетых аниме-дев с фонтанами конфет, фруктиков и оргазмически улетающих очков. Примерно как Fruit Ninja, если бы его делали в подвале для взрослой аудитории с фетишем на взрывные дыни. [h2]Геймплей: кликай, пока у тебя не сгорит мышка[/h2] Игра — это ритмичная стрельба по фруктовым волнам, которые сыпятся сверху как из неисправного автомата с витаминами. Уровень за уровнем, ты расстреливаешь всё подряд: фрукты, цифры, остатки совести. Параллельно открываются *иллюстрации*, от которых кровообращение уходит в одну точку. Никаких механик, кроме «нажми-кликни-глянь на тян». И знаешь что? Иногда этого достаточно. [h2]Визуал: фан-сервис в каждом пикселе[/h2] Девы, как всегда, похожи на коллекцию из "мечты семиклассника" и "воспоминаний японского аниматора, уволенного за переработку". Всё блестит, всё розовое, всё взрывается. Музыка — техно-шизофазия, которая будто подбадривает тебя на каждый выстрел: "давай, братик, добей этот манго!" [hr][/hr] [h3]✅ Плюсы:[/h3] [list] [*]Много уровней и фруктиков [*]Простой геймплей, не надо думать (оно и к лучшему) [*]Фан-сервисный визуал для ценителей "искусства" [/list] [h3]❌ Минусы:[/h3] [list] [*]Повторяемость зашкаливает — один уровень, как сто [*]Откровенно всратые анимации местами [*]На втором часу начинаешь сомневаться в себе и своём выборе [/list] [hr][/hr] [b]Оценка: 6 взорванных арбузов из 10 стреляющих персиков[/b] [h3]Заключение[/h3] **Bang Bang Fruit 3** — это не про глубину геймплея, а про глубину выреза. Игра для тех, кто хочет расслабиться (во всех смыслах), пострелять по фруктам и глянуть на пиксельные прелести. Если отключить мозг и включить внутреннего извращенца — зайдёт на ура. [quote=author] "После восьмого уровня я уже не знал — я играю, или игра играет со мной. Зато тянка на фоне подмигнула." [/quote] [hr][/hr] Готов к ещё большему трэшу, дыням и моральному разложению в обёртке пиксель-арта? Забегай в мой профиль, я уже клацаю мышкой на скорость! [url=https://steamcommunity.com/id/Marakesher/]Жми, пока твой арбуз не дал ответку![/url]
Bang Bang Fruit 3 is yet another construction kit template copy+paste from serial shovelware pushers, Snkl Studio. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. This is the third in the "Bang Bang Fruit" shovelware minimum viable products/cash grabs, again being a simple arcade game where you use a cannon to shoot fruit at cakes. Because this is insincerely made shovelware, it's incredibly simplistic, it makes Angry Birds look like Hearts of Iron 4 in comparison. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 7 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. One of the driving elements of this shovelware game is "achievement spam", that is to say the game features a ridiculously large number of trivial/automatically granted achievements, 36 of them, in fact. It's a damning indictment for this shovelware that people only bought it for easy achievements, and not because it has any serious merit as a real game. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? Bang Bang Fruit 3 is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
красиво
Если вы хотите, чтобы ваши нервные окончательно сдали - это игра для вас. Малейшее непопадание и вы ждете начинаете снова. Баги, которые поглощают ваш луч, мяч, который летит с непонятной траекторией... Все для того, чтобы вы погрузились в безумие, отчаяние и ужас.
9 треугольник 4 9 5 9 2 13 66 14 2
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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