
Adventure across a Wild West world in a rickety, steampunk airship! Inspired by the likes of Firefly and the classic CRPGs of old. A unique setting filled with rich lore, deep stories, and adventure! Contend with outlaws, gunslingers, and bounty hunters in an epic quest for redemption and revenge!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Reviews
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | LACKING[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYPNOSIS:[/h3] [table] [tr] [th][b]WHAT TO EXPECT:[/b][/th] [/tr] [tr] [td]Age of Grit (AoG) is a slow-paced adventure game in an Old West style setting. It uses hand-drawn 2D art and supporting soundtrack to create a identifiable aesthetic and ambiance. Players take on the role of an airship captain; the veteran of a brutal civil war. Immersing themselves in a three-act story, through written dialogue and narration. The crew travels aboard an airship to locations across a nodal map, to speak with NPCs. Gameplay consists of completing optional and story quests. Commodities to trade for gold, enable the purchase of components to upgrade the airship, allowing for bigger threats to be taken on in WEGO, turn-based, ship-to-ship combat. It is single-player only [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Complete. Support is very limited [/td] [/tr] [tr] [td][b]BEST AUDIENCE:[/b][/td] [td]Those who enjoy Western themed adventure games, with a side helping of tactical combat. Only English is supported [/td] [/tr] [tr] [td][b]VALUE FOR MONEY:[/b][/td] [td]Even without replay value, its current price could warrant a small discount [/td] [/tr] [tr] [td][b]REVIEWED USING:[/b][/td] [td][b]Specs: [/b]Intel i5 6600 3.3GHz, 8GB RAM, GTX970 4GB 1920x1080, EVO850 SSD [b]Settings: [/b]Ultra quality display. Default difficulty[/td] [/tr] [/table] [i]More info below....[/i] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews [/url] , to see more high-quality reviews regularly.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2824175398 [h3]BREAKDOWN:[/h3] [table] [tr] [td][b]THE GOOD:[/b][/td] [td] + A distinct and interesting Old West semi-open world to explore + Nicely drawn and detailed 2D graphics that generate a Western theme + A well-written, deeply rich story filled with lore and characterisation + Many ship upgrades to acquire, try and change, by earning enough gold + Solid, basic tactical ship vs ship combat with a forgiving design. Just restart at the nearest location if you die [/td][/tr] [tr] [td][b]THE BAD:[/b][/td] [td] - Clunky and cumbersome GUI, likely from a lack of optimisation - The third act of the story appears rushed and ends quickly when compared to the first two - The third area of the map is under-utilised due to this - A few main story cues can be missed if not careful - A lack of dynamicity throughout diminishes replayability - Achievements are attainable in one playthrough. However one is broken - Limited GUI. The dialogue window has bad flow and a badly placed button. Anything sold by mistake can't be bought back. No option to repeat missed dialogue. Quests in the log are not updated - Not fully optimised. Rare bug causes the GUI to lock-up at a location. Disappears on a reload. Some NPC portraits do not populate [/td][/tr] [tr] [td][b]AND THE REST:[/b][/td] [td] * Simple if straight-forward gameplay. Not casual, but edging towards it * World map exploration is can be slow, but adds to the immersion. There is no insta-travel * Combat encounters are mostly balanced * Encounters scale only with changes to the hull armour component * No real game customisation. Extremely limited settings, and only one difficulty [/td][/tr][/table] https://steamcommunity.com/sharedfiles/filedetails/?id=2824173196 [h3]OBSERVATIONS:[/h3] [table] [tr] [td][b]MY EXPERIENCE[/b][/td] [/tr] » On the whole AoG delivers an enjoyable experience, one with that old-school adventure feel and is remindful of the sort of games I used to love playing many years ago. However, combat becomes repetitive after half the story is completed, while the third act of the story seems rushed to completion. As a result, the last two territories are under-utilised. This led to the feeling of being cheated that I would not get to explore this area to the same painstaking level as the first two parts. » The story is involving and along with the immersive setting are arguably its strongest assets. It possesses a good quality of writing which is quite detailed and involving. However, it is completely linear in nature with only the optional side-quests open to the player changing the pace and direction of play. Only these seemed to have any level of alternative decisions to take. The main story had nothing consequential. » Combat is appealing at first, but becomes mundane the longer the game goes on. I found encounters at the start often led to defeat, but levelled out when ship upgrades were purchased. During the second act, encounters began to occur with more frequency, slowing down the speed of story progression. Tactics within battles were fun, but limited and lacked depth. » Airship customisation is interesting until enough gold is earned by the third act, to afford the best components. This renders the need to alter tactics after upgrading the airship, keeping it relevant, if infrequent. Once a configuration is created, the battle strategy barely needs changing, except to deal with misfiring armaments. [tr] [td][b]BALANCE & DIFFICULTY[/b][/td] [/tr] » The game is not difficult at all, apart from a few one-sided combat encounters. [tr] [td][b]REPLAYABILITY & LONGEVITY[/b][/td] [/tr] » Having a semi-open world only really allows the player to pick and choose where to go and what to do, and when to do it. Ultimately the lack of dynamic elements, and a linear main story without any alternate branches, make this a one play deal. [tr] [td][b]QUALITY[/b][/td] [/tr] » Given its budget roots, the game is actually well-made. The visuals and audio are basic but have their own charm. The writing for the most part is good. There are errors. However, the interface feels very, very clunky at max. quality, 1080p full-screen. I would bet that there is a fair amount of under-optimisation that needs attention. However reducing resolution helped a little, in this regard. [tr] [td][b]IMMERSION[/b][/td] [/tr] » The combination of writing, hand-drawn 2D art and supporting audio make a very good ensemble in conveying the game world and its 'steam-western' setting. Anyone who enjoys the 19th century, old west setting of the U.S.A, is sure to find enough appeal to try out the game. [/table] [table][tr] [td]For more [b]BREAKDOWNS & OBSERVATIONS[/b] check out this link:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/3408677083958464650/] Full Review[/url][/h1][/td] [/tr][/table] https://steamcommunity.com/sharedfiles/filedetails/?id=2824174290 [h3]VERDICT:[/h3] AoG proved to be enjoyable with its unique game world, engaging story and fun tactical combat. Characterisation plays a key role in capturing the aesthetic of its Old West setting perfectly. Though its clunky GUI, overlong narrative and dialogue dumps lets it down. Combat can become mundane and the last act, felt rushed. A lack of dynamicity and linearity means it lacks any sort of true replayability. AoG was fun, but would rate stronger than a [b]MAYBE[/b] purchase if it were less clunky, the last act stronger and combat not so repetitive or mundane. [quote=]Thank you for reading. | Follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] here[/url].[/quote]
[h1]Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 [b]Pros[/b][/th] [th]🟥 [b]Cons[/b][/th] [/tr] [tr] [td] - Original, well-developed western-steampunk setting that works well and feels dynamic. - Interesting story that, despite some clichés, keeps interest up and is paired with interesting characters. - Decent amount of worthwhile side-quests, optional activities. - Good variety of parts to customize and improve your ship with, including rare or unique ones. [/td] [td] - Lackluster roleplaying factor: your choices will ultimately lead to the same events in most cases, while good or bad reputation doesn’t seem to influence anything tangible. - Some annoying quality of life issues, such as absence of equipment comparison, no quick buy / sell, extremely slow world travel speed, inability to skip low-level trash encounters. - The overall challenge level is mild at best: you become powerful pretty soon, while the encountered enemies are often not up to par. No difficulty settings available. - Enormous amount of typos, grammar errors and general writing mishaps in dialogues and descriptions. [/td] [/tr] [/table] [table] [tr] [th]🟨 [b]Bugs & Issues[/b][/th] [th]🔧 [b]Specs[/b][/th] [/tr] [tr] [td] - Severe FPS drops may occur when opening the inventory or trading interfaces. - Rarely, some dialogues may not trigger correctly. - Some UI / UX elements may temporarily glitch out, not function or display incorrectly. - F12 brings up a debug interface: reassign the screenshot key to something else. [/td] [td] - 3900X - 2080Ti - 32GB RAM - SSD - 1440p [/td] [/tr] [/table] [table] [tr] [td][b]Content & Replay Value:[/b][/td] [td]It took me around 25 hours to complete Age of Grit (AoG), and also clear all side-quests I could find. Despite being (wrongly) marketed as a CRPG, the variety of builds and choices is rather limited, its content mostly linear. No reason to replay once finished.[/td] [/tr] [tr] [td][b]Is it worth buying?[/b][/td] [td]Yeah. The default price of 12,50€ is more than fair for this amount and quality of content. Overall, I can recommend buying for full price if you’re interested.[/td] [/tr] [tr] [td][h3]Verdict: Decent[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here[/url][/td] [td]AoG is a passable RPG, with its original setting and an interesting story as strong points. It lacks polishing, and is lackluster in some aspects, sure, but not too bad overall for Indie standards.[/td] [/tr] [/table] [quote]Visit our website, [url=https://indie-hive.com/]Indie Hive[/url], to read other interesting reviews and articles.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2815616728 [h1]In-Depth[/h1] [h3]Premise, Setting & Writing[/h3] After the Great Migration, most of humanity moved to a large continent known only as “The West”, currently under the control of three major factions, hanging in a fragile peace brokered after several bloody conflicts. You’ll play as grizzled war veteran Jeb Rockwell, a no-nonsense hardcore cowboy with a small but skilled crew under his command. Soon enough, a certain event triggers newfound lust for vengeance in Jeb, as he chooses to embark on a journey filled with political intrigue, secrecy and - of course - a good dose of violence. The blend of steampunk and western settings is hardly innovative, however AoG manages to do it right thanks to a solid amount of lore not only about the main cast and events, but also technology, society, history and other aspects - most of which is gained through optional dialogues. Generally, characters and quests have solid writing, with a high amount of exposure and details that contribute in painting a clearer picture of what’s going on, even if at times some aspects may seem implausible or irrational. [h3]Exploration & Side Activities[/h3] Due to finite fuel, your ship will be limited to predetermined routes along the world map, with cities and outposts being ‘dots’ along these imaginary roads - there’s no free-roaming (which is disappointing for an RPG), but there may be random events along the way, such as enemy encounters or discoveries with positive or negative outcomes. Each location can be entered, displaying important characters to speak with, which in turn may give information, assign quests, have stuff to trade, or even challenge Jeb to a duel. Cities serve as ‘hubs’ for character dialogues, essentially, and it’s important to note some of them may evolve or not be available anymore, as days dynamically pass while traveling. The main side-activity will be questing (usually assassination or fetch assignments), of course, although trading comes as a close second: buying low to sell high where a specific good is in higher demand can net good profits, too bad your cargo hold can never be upgraded in size, so this is a relatively low risk but tedious way of making money. https://steamcommunity.com/sharedfiles/filedetails/?id=2815616582 [h3]Combat System[/h3] Always one-on-one and with simultaneous turns, combat pits ships against each other in aerial duels. Each turn you’ll be able to choose where to spend your steam points (no pun intended…): activate your radar for passive bonuses in evasion, armor penetration and accuracy, rev up the engine to gain more steam next turn (but watch out for overheating), or use it on weapons, enabling them to fire more powerful volleys the more steam is used to juice them up. Most murder tools have special random effects that may influence your or the enemy’s ship, such as setting them on fire, blowing up in your face, or disabling a system, other than their own accuracy rating, steam cost per shot, penetration values. It may seem like a lot of factors to consider, but at the end of the day the best strategy is buffing up, stacking steam for some turns, then unleashing all your weapons on whatever poor sod you’re fighting, usually obliterating them. You get a chance to get some of your foes’ weapons or gear when you kill them, to then use them or sell them at a city for an extra buck. Combat has a decent system but a lot of features feel under-utilized, it’s not as complex as it seems really, despite the game kinda ‘wanting’ it to be. It doesn’t help that enemy AI isn’t exactly the brightest. [h3]Progression System[/h3] Your ship’s gear and weapons represent the only progression you’ll get - there are no skill trees, no passive / active abilities, no traits (that’s why I said the RPG component is lackluster!). As you plow through bandits, military and complete quests, you’ll be able to buy or find better hulls, components, guns and so forth - making you able to withstand more punishment and deal with stronger foes - which does feel rewarding. It’s straightforward, with no limitations as to what you may or may not equip, as long as you have the space for it - no stat requirements or anything such. https://steamcommunity.com/sharedfiles/filedetails/?id=2815616470 [h3]Dialogues & Roleplaying Component[/h3] While dialogues are extensive and rather elaborate (despite mostly linear), the same can’t be said about the actual roleplaying. Jeb may choose to deal with situations in one way or another, sure, such as by sparing or killing a character, or solving problems in a more diplomatic manner (often resulting in Karma Tokens being earned), opposite to Infamy Tokens, awarded for actions considered ‘evil’. The metric upon which this is determined is not always the best, as a few times a clearly good action awarded Infamy, and vice-versa, for apparently no reason. What hurts more, perhaps AoG’s worst problem, is that no matter how famous (or infamous) you become, people will react to you in the same way regardless, this won’t bar you from any quest or anything else - as it often is the case in RPG sporting a morality system. The dialogue choices often lead to the same conclusion, and give only a fake sense of choice that isn't really there.
A little bit of a miss here. I'm a kickstarter backer and was really looking forward to this one but it falls a little short in some of its design elements. Overall you can tell a lot of love has gone into this game, and it has really cool lore and UI graphical elements. My main issue here is the dialogue system which is the majority of the game. Its painfully slow as there is a dropdown for your character response that pops up and down for every line that is slow and accompanied by 2 different SFX clicks every time which gets annoying fast. Also all the text is displayed lower in the screen with a typewriter-like display which is also slow and noisy. The font used for this is also not a good one which makes it a little bit of a strain to read ( the text for the location flavor box is even worse). Since the dialogue seems to be more than 50% of the game this all made it feel like quite the slog for me and I started to dread speaking to anyone. I also had a couple minor bugs but nothing to serious (only having 1 save slot hurt here). The game has some good bones and I like a lot of the ideas, concepts and graphics but for now I will put it away. I will definitely give it another shot if later on the dialogue system is improved and amend my review at that time.
2.7/5 Problematic, stupidly-hamstrung adventure, with randomish turn based combat. Cute-ish graphics. Not awesome, but not terrible. But the mechanics of the UI seem designed to annoy and slow down anyone who has ever played a game like this before. The UI is distracting. All of the story text scrolls from the bottom upwards yet your responses pop down from the top (slowly). The story "options" are a series of tedious on-rails responses at the top of the UI, constantly jiggling around. It is very annoying, but the biggest problem is just how designed-to-be slow it is. We wondered if they designed the UI to be slow to make the game seem longer. If you're looking for a steam-punk genre, olde weste game with occasional combat that seems to be tuned so you can't play it very quickly, this is definitely for you. Overall, I have to give it a thumbs up because there are a bunch of amusing elements, but the problems designed into this thing are pretty awful. Nothing about production values or costs. The people who made this game want you to wait for 2 seconds between each of four clicks to visit a vendor and you can't view your inventory or compare your items without exiting the vendor. So slow.
TLDR at the bottom. I wanted to like this game, but after completing the game I can honestly say that I would not recommend it to anyone. I love Steampunk and I've played many text based games over the years. (Check out Choice Of games if you enjoy Text Based games) This is a mostly text based game that is supposed to be rich in story and lore. Unfortunately the lore is lackluster and the characters are simple archetypes. The story feels pieced together, full of plot holes and things that don't really make much sense. The dialog seems alright at first, but by the end of them game you'll have seen the empty dialog dozens of times. Not to mention the fact that there appears to be no proofreader for the project.... Or even one person to look over the text and double check it. I would wager there are hundreds of typos in this mostly text based game. The UI is clunky, slow, and unresponsive. It looks really fancy and nice, but overall it just doesn't function very well. The game design as a whole leaves much to be desired. The combat is pretty basic, what you would generally see in this kind of text game. It involves an energy system and either boosting the output of your engine or communications system, or firing weapons at the enemy. I would say there is nothing spectacular about it but it works just fine as a break between long dialog and slowly flying around the map. You'll find that by about half way through the game, most of your time will just be spent flying back and forth across the map very slowly, all the while being accosted by random enemies that are kind of like cockroaches. The side stories are mostly just transporting something from one place to another in an attempt to earn more money to buy better equipment. But once you've found the build you like, you will probably end up with tons of extra cash with nothing to spent it on, thereby making side quests irrelevant. Another reason I wouldn't recommend this game is that there are pretty much no options. You can adjust the music and sound effects but that is all. The UI can often be hard to read and the text is frequently in cursive which may be hard for many people to read. People colour vision deficiency will probably have a hard time reading the text. TLDR: No accessibility options, lackluster writing, clunky UI, and awful game design. I purchased the game for 50% off (~9$ CDN) but probably I wouldn't recommend playing it even if it was free.
[h1] 3 Min Review Video [/h1] [url=https://youtu.be/XRfJlKdEaRQ] https://youtu.be/XRfJlKdEaRQ [/url] [h1] TLDR [/h1] This game plays like a strategy turn based version of Sid Meier's Pirates, or the more recent HighFleet. The game has great design and ambitions, unfortunately, the execution is fundamentally flawed, even with patches to solve some of the balance and UI issues, the game only scratches the surface when it compares to older classics like Sid Meier's Pirates; do jobs, hunt bounties, buy and sell commodities for profit - but everything in turn based format. It's fine if its turn based; but it needs to be able to offer something more than just instructions to your crew. Hopefully the devs make a sequel that has better execution, and a more layered and in-depth gameplay experience.
Pros - Great world building - Really well written dialog. - Combat is simple but enjoyable, - Plenty of different ship parts to buy/loot and upgrade, progression is fun. - Nice art-work and art-style, lots of variation in characters and enemy ship design. - Immersive UI (personally I would have liked the dialog response selection to be at the bottom as opposed to the top) Cons - A few crashes and issues with the UI, such as buttons not appearing. - Performance tanks when you open the inventory. - Comparing existing parts with new parts is a chore, there is no built in comparison system - In the early game you will encounter duels that are unwinnable. In the towns some of the NPCs are actually duals but there is no way to know this until you have entered the conversation and then no way to know how difficult the dual will be before you start it. -Ship moves quite slowly over the world map. There is no upgrades to increase speed. -Ship has a limited range meaning you have to stop at each location to refuel. Makes traveling large distances more tedius than it should. There is no upgrades to increase range. -Cargo space is limited. There is no upgrades to increase this. -Auto-Saves on leaving a town but not on entering the town. If you encounter some dialog bug or UI issue in the town and you have to kill the game, then you will start back at the previous town you left from. Overall the game has alot of problems but I enjoyed it none the less. The writing is especially good and nearly worth it for that alone.
Backed the kickstarter for the game, and tried it for the first time after it went gold. The game got a few kinks, like ingame loading time, no fast button to access a shop, and other things that I believe will be sorted with future updates. Looking further, It is a 2d game with beautiful graphics, and nice background music. Though give the game an hour or two, and it will grow on you, and the next thing you know, is that time flies while you decide to just finish one more quest before heading to bed...
Рисовка классная, но гамма такая, что выедает глаза уже за 20 минут. Текст убогий, не литературный, а карикатурный, для истинных зумеров, мне разбирать его было неприятно. Нет банальной кнопки пропустить диалог и закончить этот сивый бред. Всё в игре крайне медленно, от появления текста и интерактивных объектов на экране, до дропа ФПС до 16 при входе в инвентарь о_О Постоянные и долгие загрузки. Каждый энкаунтер - 5 секунд. Загрузка игры или выход на карту - 10-15 секунд. Что тут вообще можно грузить столько времени? У меня расширенное издание GTA V грузится 7 ! Бои примитивны, унылы и полны рэндома. Взял на пробу за доллар, но верну, несмотря на то, что являюсь поклонником стимпанка...
For those of us who have long dreamed of a wild west adventure with sky ships, it's finally here! I went into this one with high expectations and I was not disappointed. Make sure you're keeping a weather eye on @iqSoup because Age of Grit's just about to come out of Early Access. A damn fine RPG that really nails the wild west steampunk setting. It's full of interesting locations and characters, is exceptionally well written, and there's even trade and turn-based ship combat. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
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