
Explore a decaying futuristic city in this action adventure experience. Search for items, unlock superpowers, recruit companions, and free every turf from ruthless gangs to unite the people once again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 68reviews | 81% | — | $10.2K |
| $19.99 | 41ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta muy bueno los controles son muy fluidos y realmente se nota el esfuerzo en cada area del juego muy y adictivo atrapante
Este juego está más perro que dormir con calzones mojados. Neon City Riders no perdona, y eso me prende... aunque también me parte la madre en gajos. Tiene esa dificultad chida, de la vieja escuela, de cuando uno se aventaba el Contra sin guardar y salía con los dedos torcidos pero el orgullo bien erecto. Yo me crié con esos juegos que no te daban chance de respirar, y ahí andaba yo, bien chingona. Pero ya crecí, ya me ablandé… ya no soy la misma guerrera. Ahora el juego me agarra y me da la vuelta como tamal oaxaqueño. Y lo peor: me gusta ♥ Los diseños están poca madre, bien punks, bien neones, bien chambeados. Se nota que los vatos de Veracruz le metieron sazón jarocho, y aunque yo soy de Michoacán, les aplaudo con las tenazas. Ojalá no se les haya subido el chile a la cabeza, porque este jueguito sí trae lo suyo. Un abrazo cangrejil a esos veracruzanos tercos que nos dieron un juego que no te la perdona, pero te la deja ir con estilo. Saludos pinche Pogo, ya resueña mi juego caon
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
| $19.99 |
| 36ratings |
| 79% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]🏙️ Neon City Riders: Mucho neón, poca brújula ★★★☆☆ (6.5/10)[/h1] [i]Mezclar la exploración de un Zelda clásico con pandillas callejeras y estética ciberpunk suena genial sobre el papel. Lamentablemente, este título independiente tropieza con sus propios cordones debido a decisiones de diseño bastante cuestionables que empañan un envoltorio audiovisual fantástico.[/i] [h3]🎮 Jugabilidad[/h3] A los mandos, la propuesta te suelta en Radia City con el objetivo de derrotar a los líderes de distintas bandas para arrebatarles sus habilidades (un [b]dash[/b], un escudo, etc.) y así abrir nuevas rutas. La estructura "metroidvania" funciona a grandes rasgos, pero el combate cuerpo a cuerpo se siente rígido y carente de impacto. Golpear a los enemigos es tosco, y las colisiones imprecisas te jugarán malas pasadas constantemente, haciendo que pelear sea más un trámite molesto que una experiencia satisfactoria. [h3]🖥️ Experiencia de Usuario[/h3] Aquí es donde el juego realmente se desploma. Perderse en una urbe distópica tiene su encanto hasta que llevas cuarenta minutos dando vueltas por las mismas tres calles porque el diseño de niveles es caótico y el sistema de mapa es prácticamente inútil. Incluso con las actualizaciones posteriores al lanzamiento, orientarse en este juego es un dolor de cabeza crónico. Falta [b]QoL[/b] por todas partes: el [b]backtracking[/b] se convierte en una tortura cuando no tienes claro a dónde ir ni cómo volver. [h3]🎨 Apartado Técnico/Visual[/h3] Si hay algo que mantiene el barco a flote es su apartado estético. El trabajo de [b]pixel art[/b] de Mecha Studios es sencillamente espectacular, rebosante de color, animaciones con mucha personalidad y homenajes a la cultura pop de los ochenta y noventa. Todo esto viene impulsado por una banda sonora [b]synthwave y chiptune[/b] increíblemente pegadiza. A nivel audiovisual, el título cumple con absoluta brillantez y entra por los ojos desde el minuto uno. [h3]🏆 Desafío y Logros[/h3] No es un paseo relajante. El juego sufre de picos de dificultad absurdos, especialmente en ciertas secciones de plataformas (juzgar saltos en perspectiva cenital siempre es peliagudo) y en jefes que abusan de patrones injustos. Alcanzar el [b]100% de los logros[/b] te exigirá una paciencia de hierro para lidiar con puntos de control mal espaciados y recolectar objetos en un mapa que no invita en absoluto a ser re-explorado. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] ⏳ [b]Historia Principal:[/b] 10 Horas [*] 📖 [b]Historia + Secundarias:[/b] 14 Horas [*] 💯 [b]Completacionista (100%):[/b] 18 Horas (Inflado por las pérdidas de rumbo) [/list] [table] [tr] [th]🟢 Lo mejor[/th] [th]🔴 A mejorar[/th] [/tr] [tr] [td]✔️ Pixel art deslumbrante, colorido y lleno de carisma.[/td] [td]❌ Navegar por la ciudad es confuso, frustrante y el mapa no ayuda.[/td] [/tr] [tr] [td]✔️ Una banda sonora electrónica que te hará mover la cabeza.[/td] [td]❌ Combate rígido y mecánicas de colisión poco pulidas.[/td] [/tr] [tr] [td]✔️ La temática de las bandas y el diseño de los jefes.[/td] [td]❌ Picos de dificultad artificiales debido a un control impreciso.[/td] [/tr] [/table] [h3]⚖️ Conclusión Final[/h3] Mi recomendación se inclina hacia [b]DEJARLO PASAR[/b], a menos que lo encuentres a un precio irrisorio y tu debilidad por la estética ciberpunk justifique cualquier sufrimiento. Tiene un envoltorio audiovisual magnífico que promete mucho, pero sus graves problemas de diseño de niveles, la falta de orientación y un combate tosco hacen que la experiencia termine frustrando bastante más de lo que divierte. Hay alternativas mucho más sólidas en el género.
La banda sonora es genial, y ni que hablar del apartado grafico, ademas, da un sentimiento mayor de nostalgia por la dificultad que tiene
Why still haven't Chinese?Or where did you hide it?
Extremely large maps combined with sluggish movement even with dash, dull and easy enemies (and this is from a casual player who doesn't have patience for difficult games anymore). I've really tried to like it but is not for me. Played for about 2 hours and was bored to death.
画面做的不错,实际战斗手感很差
Neon City Riders, developed and published by Mecha Studios, is a retro-styled action-adventure that blends beat ’em up combat with light RPG progression and a semi-open world structure. Set in a colorful cyberpunk city controlled by rival gangs, it presents a familiar premise—a lone masked hero rising against chaos—but delivers it through a mix of exploration, combat, and ability-driven progression that aims to evoke both nostalgia and modern indie sensibilities. The game is structured around a connected city divided into districts, each governed by different factions and challenges. Instead of following a strictly linear path, players are encouraged to explore, revisit locations, and gradually unlock new abilities that expand both combat options and traversal possibilities. This design gives the world a sense of continuity, where progress is tied not only to defeating enemies but also to understanding how different areas interconnect. Backtracking becomes an intentional part of the experience, as newly acquired powers open previously inaccessible paths, reinforcing a loop of discovery and progression. Combat forms the backbone of the gameplay, combining classic brawler mechanics with a set of unlockable superpowers that add variety to encounters. Players must manage spacing, timing, and positioning while dealing with groups of enemies that can quickly overwhelm if approached carelessly. As abilities are introduced and upgraded, the combat system becomes more dynamic, allowing for creative combinations and more strategic play. Boss fights serve as key highlights, often requiring players to learn attack patterns and adapt their approach over multiple attempts. These encounters can be challenging, sometimes pushing the difficulty to a level that feels intentionally reminiscent of older arcade titles. The game’s visual identity is one of its strongest elements. Its pixel art style is vibrant and detailed, capturing a retro-futuristic aesthetic that feels both nostalgic and distinctive. Character designs are expressive, and the environments are filled with neon colors and stylized elements that bring the city to life. This visual presentation is complemented by an energetic electronic soundtrack that reinforces the cyberpunk atmosphere and keeps the pacing lively. Together, these elements create a cohesive and memorable aesthetic that carries much of the game’s personality. Despite its strengths, the gameplay does not always evolve as much as its structure suggests. While the addition of new abilities introduces variety, combat encounters can begin to feel repetitive over time, relying on similar enemy patterns and scenarios. The progression system, while functional, lacks the depth needed to significantly change how the game is played in later stages. Additionally, the open-ended design can sometimes lead to confusion, as the game does not always provide clear direction on where to go next, which may disrupt the flow for some players. Side content, including optional quests and collectibles, adds additional layers to the experience. These elements encourage exploration and provide incentives to revisit areas, though their impact varies. Some side activities feel meaningful and contribute to the overall sense of progression, while others feel less substantial, adding to the uneven pacing. The inclusion of multiple endings adds a degree of replayability, but the core experience remains largely the same across playthroughs. In the end, Neon City Riders is a game driven by style and ambition. It successfully captures the feel of a retro action-adventure while incorporating modern design elements, even if it does not fully realize the potential of its systems. Its strengths lie in its presentation, atmosphere, and sense of exploration, while its weaknesses stem from repetition and a lack of deeper mechanical evolution. Overall, it offers a vibrant and occasionally challenging journey through a stylized cyberpunk world, one that will appeal most to players who appreciate retro-inspired design and are willing to overlook some of its rough edges in favor of its personality and charm. Rating: 7/10
Plays great on the Steam Deck!
Jogo muito bom, basicamente um the legend of zelda cyberpunk. O jogo te deixa livre para explorar e achar o seu caminho por conta própria.
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Players by region
Where this game's players are, estimated from review languages.
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