
Lines is an abstract ‘zen’ game experience where form is just as important as function. Place or remove Dots to initiate a colourful race that fills a drawing. The colour that dominates the race wins.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Simplified Chinese, Arabic, Japanese, Korean +2 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game, and play it most days, for the last month or so since I bought it and I don't intend to stop soon. It's a challenging, novel puzzle game with a great aesthetic. There are loads of levels and a great variety of game mechanics to keep you interested. Recommended!
[b]Lines[/b] is a simple, yet addictive puzzle game with exciting game modes and lots of hours of gameplay. Check out this review and many others on Save or Quit: http://saveorquit.com/2017/09/15/review-lines/ The concept of the game is simple. In each level, you are assigned a color and once the colors start spreading from their "spawn points", your color has to spread across more lines than other colors. Since you never start in a winning position, you are given different options to improve it, depending on what mode you're playing. The main mode just gives you a few spawn points to place across the blank lines, then you also have the eraser mode (erase one of the other colors), knife mode (cut one of the blank lines), and others. Each mode contains fifty levels and you can only unlock the next mode by finishing at least ten levels of the previous mode. Not all levels in a single mode are unlocked automatically, though - to unlock all fifty of them, you have to beat one level with a gold trophy (win the level ten times in a row), to give you the short version. The rules of the game are really easy to understand, although you probably understood nothing from my description above. The tutorial takes ten seconds and it shows you everything you need to know about the game to be able to successfully complete all levels. The puzzles are rarely very easy though, to complete most of them in the first try you need to think a lot about how to use your tool. Some of the levels are really really hard, though, so you might even need to try ten times before you manage to beat it. The spawn point placement is random on every level, which has an obvious effect on the difficulty of the level. Sometimes, you manage to complete a very difficult level just because the RNG gods really weren't in favor of the other colors and you're more or less just given the victory. A lot of attention is given to beating the same level multiple times in a row. As I indicated below, you need to beat one level with a bronze trophy (3 times in a row) to unlock levels from 35 to 40, a silver trophy for levels 41 to 45 and a gold trophy for the rest of the levels. I think this is a good enough motivation to make people try replaying the same level over and over, something which I would otherwise never do for sure. To really show you how much the developer actually emphasize winning streaks, just take a look at the achievements list for this game: you can get one for winning the same level 100 times in a row. Daily challenges are also a thing in this game, which is certainly a good option for players who have beaten all other levels already. Every day, you have to beat one level from around 2-5 times, depending on the level. The daily challenges don't appear to be too difficult, at least not from what I've experienced. If you happen to be a Twitch streamer, Lines also supports a so-called Twitch mode, which lets you play the game with your viewers. The grid divides the screen into sections with different names, which can be chosen by your viewers to either help you out or play against you. How cool is that? For all of you who play puzzle games late into the night (like me), you can turn on the night mode, which does what you expect it to do - changes the white background into black, ensuring your eyes can stay pain-free for longer periods of time. And it looks really rad if you ask me, so I just keep it on all the time. Plus, you get an achievement when you finish one level in night mode. There is no music in this game, everything you hear is sound effects, played when lines collide or when the level is finished. It's nothing special, really, but it fills your ears with some pleasant piano sounds. I know that people like to be creative, which is why the Workshop support might be of interest to them. A built-in level editor lets you create your own level, share it with the community and play it instantly. The Workshop button in the Play menu lets you choose among all community-made levels you're subscribed to and the game keeps the winning streaks just like it does for ordinary levels. After briefly looking at the paragraphs above, you may notice that I haven't mentioned any bad things yet. Well, there aren't many. The first thing that bothers me is that the lines move a bit too slow. Now, this is not even a problem if you're not repeating the levels, but once you try to get the 100-in-a-row achievement, waiting for the lines to finish their journey is not always a pleasant experience. I wish there was a way to speed things up a bit. The only other complaint I have is the lack of Linux and MacOS support. I do use Windows at the moment, but I know plenty of casual gamers who use Linux and this game would be perfect for them. For $5, this game offers plenty of fun. I needed about 4 hours to beat every level and I will definitely keep playing the game to try to get the rest of the achievements. If you're a fan of games like Mini Metro or other puzzle games, you will surely have a good time playing Lines, too. With love, BirdCute [quote]Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of the reviewing process.[/quote]
What a nice satisfying peaceful game about sticking it to those other lines. They've had it too good for too long and it's my time to fill up this shape thingy. This is super-duper gamefeely relaxing mechanical stuff. Well worth the tiny amount of money it's going for.
[h1]サクっと遊べるラインパズル[/h1] 日本語対応 ちょっと古め(2017年)のミニマリズムのはしりみたいな 雰囲気が感じられるパズル 2025年にプレイしてみるとステージ数も多く ギミックもしっかりあり、デイリーもあり Steamworkshopで自分の作品も公開できてしまう DLすれば色々な人が作ったステージもプレイ可能 1ステージサクっと解ける時もあれば 悩みながらリトライを繰り返してギリギリクリア出来る時もあり ステージスキップもあるので自分のペースで遊べていいと思う [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] 毎日更新してます! [/code]
Nice idea but it is a bit random, quite boring after a while and too easy. There is literally no challenge.
Lines is an awesome puzzle game! I booted it up and immediately wondered where the last two hours went. Just when the puzzles threaten to become stale, a new mechanic is introduced which immedately freshens up the pace. If you're into puzzle games at all, I highly recommend this fresh new puzzler.
Overall, this game has not gotten enough attention in the form of reviews, so here's my take: A good, casual puzzle game, with numerous levels and modes to test your skills. It feels like a mobile port (maybe it is - I haven't bothered to look into it), but that's not necessarily a bad thing. Menu navigation could be better, but that's the only complaint in that regard. The game's core elements are not without their faults, however, and while I do recommend giving it a go, I must point these faults out. In Lines, you try to fill in more of the lines on the screen than the other colors. You do this by taking more space, blocking others, or simply eliminating them altogether. There are tons of levels, all of which offer different challenges and sometimes slightly different strategies to solve. The game is broken down into categories of different actions you take to solve the puzzles: Add a point, remove a point, connect some lines, cut a line, then all of the above combined. The game does well in teaching you how each mechanic works with basic example puzzles up front in each segment. Eventually you get to slightly more complicated arrangements and there you have it. There are a number of short- and long-term achievements to be had, and there's a daily challenge puzzle that you can attempt once per day. This formula is really good at keeping one engaged. That is, until you hit one of the garbage levels on which the RNGods feel like spiting you. Some levels, even in the middle of segments, can be done in your sleep repeatedly, which makes getting some of the achievements (i.e. 100 wins in a row) less rewarding, while others might take 10-20 tries before you finally get one win out of it. The level structures themselves are sometimes to blame, and that's good for the challenge, I'd say. But the randomness of dot placement is the real impediment to having fun on some of these. When you are on a streak of 20+ and suddenly all your points are surrounded, leaving most of the game board free for the other colors to control, it's quite disheartening. The only way to win in some cases is to just not play and move on to another puzzle, so as not to frustrate you into oblivion. The good news is, there are so many levels, that even deciding never to play a handful to avoid their stress, there's still a ton of others to try. As well, the randomness of the levels, while increasing the replayability of every level, does detract from the skill/enjoyment in solving the puzzle. Sometimes you solve the puzzle just because you had really good luck in placement. Other times, you lose just because you had really bad luck in placement. As I've already mentioned, there are a number of achievements, some of which come easily as you progress through the game, others require a bit of time investment to unlock. Great. I wonder, though, why there's no 100% completion for, say, getting a gold medal on every level? The medal system basically only exists to give yourself a reference for how much you have completed, but there's no real reward there. I think the devs missed the mark on that, but it doesn't affect gameplay, so eh.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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