
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 23.6Kreviews | 86% | — | $3.1M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩呀好玩呀
me pick up gun. me shoot gun. me die. me do it all over again.
最纯粹的战斗爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An action rogue like. Randomly assembled dungeons, shop items, a bit of gambling mechanics. You have independent move and aim, but it still plays well with a controller. There's meta-progression. I had some difficulty figuring out when I had 'completed' the game. There are a bunch of different bosses that you can get to depending on certain conditions. One of them appears to be locked behind DLC but the unlock icon is present in the base game, which is annoying. There are hundreds of guns, perks, and collectables to unlock, doled out one or two per run at random. It would probably take thousands of hours to unlock everything. A lot of the guns are worse than the starter. Since there are so many upgrades, it becomes difficult to remember what they all do. You can only read the description after you buy the item from the shop, unless you're playing as the robot character - which makes this character mandatory in my opinion. The alternative is to have a wiki open all the time, which I don't like. Item descriptions should either unlock once you buy the item or be a meta-progression upgrade. It generally plays well though. You could definitely do worse. Feels very similar to [i]Rogue Legacy[/i].
I wasn't expecting this game to be as time consuming and addictive as it's been for me. Each run is unique because the levels are procedurally generated, and there are hundreds of different weapons and items that all combine to create an experience that is at least slightly different each time. Each one that gets picked up is added to an archive that can be browsed in the game's "basement", and there are still so many things that I haven't yet even come across. Some runs are great. But most of the time, the builds are just interesting or adequate enough to keep me playing through to see how things develop. I really enjoy having a build that turns my character into an overpowered, unstoppable killing machine, especially early in the run. It's very satisfying. But I have a huge back log of games and want to move on to something else, yet instead I'm still playing this even though most of the time I don't love it. I'm thinking it's maybe a 7/10 overall. I might've considered it a 7.5/10 except that sometimes it's glitchy.
好玩
PC端不更新,DLC买了,内容感觉不全
Tiene tantas referencias que he llorado de la risa un par de veces, espero que la segunda parte sea al menos la mitad de buena
真可以
♥♥♥♥ дали ваши деньги? Больше не могу любить Тебе не помогут деньги — я могу тебя убить Кто же ждёт меня у дома, но не хочет выходить? Хочешь быть цел и невредим, то отправляй USDT (Фр, баиьнг; м) П-О-Р-Ш-Е 9-1-1 Везёт меня по худу, в бардачке extendo магазин (Е) У меня есть Draco и всё на мази (Е) Прострелю тебе колени, ♥♥♥♥♥, со своей Uzi (Па, па, па, па) Она мне сказала (М, кое-что): «Давай всё сначала» (Но мы не начнём) Ка-Как меня достала (Базарит ни о чём) Су-♥♥♥♥, давай, на**** съебала (Ну ♥♥♥♥, ну а чё?) Мои пацаны — хитмейкеры, но речь не о музле Да я щас сижу на бабках, было время — на и**** (You-Young) К счастью, рано это бросил, к счастью, рано повзрослел Теперь в панаме GTS я рассекаю по Москве (&-& Rich) Сколько времени прошло, они не знают: who is я? А Честно говоря, даже не знаю. Это я? А Знаю только то, что сделал сам, и всё с нуля А ты пишешь мне ♥♥♥♥♥, ведь хочешь быть таким, как я (Таким, как я) Таким, как я, ебанутым Таким, какой в текстах, ведь я такой же на людях (Ха, ха, ха) Я, мне тоже постоянно грустно (Е) Что слишком охуенно и что постоянно вкусно ♥♥♥♥ дали ваши деньги? Больше не могу любить Тебе не помогут деньги — я могу тебя убить Кто же ждёт меня у дома, но не хочет выходить? Хочешь быть цел и невредим, то отправляй USDT П-П-П-О-Р-Ш-Е 9-1-1 Везёт меня по худу, в бардачке extendo магазин (Е) У меня есть Draco и всё на мази (Е) Прострелю тебе колени, ♥♥♥♥♥, со своей Uzi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.1M | 4.8K | 60% | $29.99 | |
| $3.1M | 6.5K | 85% | $19.99 | |
| $3.1M | 9.8K | 95% | $19.99 |
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| $0 | 0 | 82% | $9.99 | |
| $0 | 5.8K | 91% | Free | |
| $0 | 0 | 93% | Free |