
A visual novel about emotional survival in an automated world. Play as Lina, the last human cab driver. It’s your first night driving the lonely streets of Los Ojos, and your best friend has just disappeared. Stay on the road. Stay on the search. Stay human.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 0.43/day in the week after.
About
Neo Cab is a visual novel about emotional survival in an automated world.
You play as Lina, the last human cab driver. It’s your very first night driving the lonely streets of Los Ojos, and your best friend has just disappeared.
Is she in grave danger... or just the flakiest friend ever? Either way, now you need to find cash, a place to crash, and some answers.
Your only leads are the diverse cast of characters you pick up in your cab, but getting them to open up isn’t always easy. The anarchist punks don’t trust you, the corporate yuppies don’t see you, and the cops won’t leave you alone. But if you can balance honesty, empathy, and your own emotional health, you might just learn their secrets.
Can you survive late-stage capitalism long enough to save your friend?
STAY ON THE ROAD. STAY ON THE SEARCH. STAY HUMAN.
Every pax is a puzzle. Whether you like them or not, everyone has their own story to tell.

Lina’s best course for survival is to keep driving. Piece together what has happened to Savy as you help Lina navigate the city grid.

Each passenger interaction will affect Lina’s mood; as her emotions become more intense, some choices will be taken away, while other choices will be unlocked.

Neo Cab features a branching narrative with pax stories written by Leigh Alexander, Kim Belair, Bruno Dias, Duncan Fyfe, Paula Rogers & Robin Sloan.
Featuring an original soundtrack by Obfusc (Monument Valley, House of Cards).
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have pretty mixed feelings about this game. I really enjoy cyberpunk and futuristic settings, and the game does capture that atmosphere at times. However, I didn’t fully connect with its visual style. The gameplay mainly revolves around dialogue choices with the passengers you pick up in your taxi. Some characters are well written and intriguing, while others feel flat and less engaging. The main story and theme is interesting enough to keep you going, even if it becomes somewhat predictable as it unfolds. On top of that, your choices don’t always feel impactful, which can be a bit disappointing. In the end, it’s not a bad game, but it’s hard for me to fully recommend it.
Completed this game as part of a group event, the story was fine.. the game was pretty simple. It had the makings of something that could have kept me engaged throughout, however the story fell flat and the choices lead to many similar results. Replaying to get missing acheivements was boring given the lack of alternate options and the mood gatekeeping was frustrating. The game itself was pretty, and as a visual story goes I had no issues aside from some continuity things like passengers entering the car while it's moving, or a choice misalignment from past chioces. Ultimately, if the team works on their story writing I tihnk the next iteration could be great, keep trying.. this just wasn't enough for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 140.4/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $2.99−85% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kanoa Ranks: 8.5/10 Achievements 100%: 7 Hours more than i expected! great visual novel with surprisingly great graphics & choice system. it reminds me of nosedive from black mirror. keep your uber rating up & try to solve a mystery. multiple endings & fun achievements. a hidden gem if you're a fan of this genre or the studio. definitely a meaningful critique on AI, tech & the future of cybersecurity. definitely worth it on sale!
The main gameplay elements of this visual novel involve a simple map system where you have to make enough money to keep your cab running, a "review" system where you must stay above a rating threshold or be fired, and the most interesting part of the game - the Feelgrid. I was unsure about this visual novel from the preview, but it is definitely worth your time. the main story is an average corporate neo-dystopia, but the side stories and supporting characters are were this game really shines. I was disappointed by lack of voice acting, but the script and branching decisions won me over. the dialog choices are made slightly more complicated because of an emotional gameplay feature, where the character can choose certain options or are locked out of others based on their emotional state (which is displayed on the Feelgrid). This visual novel is definitely worth checking out! there is almost no gameplay, but a good story to read!
I do appreciate what the devs were going for with the visuals. On a technical level, it's much cooler than a more static visual novel - the way each character never sits fully still, how their emotions show on their face, the 3D look of the city that makes Los Ojos feel more real. However, it does take some getting used to, as the visuals often produce an uncanny-valley effect rather than the appealing and lively game aesthetic I imagine the designers were going for. It's jarring to say the least. Likewise, I found the narrative structure frustrating at first, particularly the inability to pick the dialogue options I actually wanted. But as the story goes on, the mechanic does justify itself thematically. Lina is not a blank canvas for the player to roleplay with; rather, she is an established character with her own personality, temperament and history. The whole story is about Lina learning to embrace herself for who she is, rather than simply who other people say she is. That theming works for me in the end, and I found myself becoming less frustrated with the system as I started picking dialogue options that felt natural to Lina, rather than simply what I personally wanted to say. That's not to say there isn't some freedom in the type of Lina you want to play as. Rather, you shouldn't expect limitless freedom. The game gives you room to shape her, but she remains a character in her own right. The added mechanics of managing Lina's finances and Neo Cab rating, while still trying to find time to solve the mystery of her missing friend, also work brilliantly, especially once you start recognising familiar faces you've picked up before. The emotion mechanic still doesn't make the most sense to me, though. It often feels arbitrary, and I think the game could have done a better job explaining how it works, or at least providing more information about what certain dialogue options actually mean when they're associated with a particular emotion. Overall, though, I ended up enjoying my time with the game despite the very rough start. The story is thoughtful yet humorous, and the gameplay is surprisingly engaging for a visual novel, all packaged into a tight five-hour playthrough. What I liked most, however, were the themes, perspectives and ideologies the game plays with. Even when I disagreed with or disliked a character, learning about their situation and history, engaging with their unique perspectives and worldviews, and understanding how they justify their actions and why they think the way they do all felt very real and raw to me. Each character truly feels like their own world that you only get a glimpse into.
Woke slop. Unlikable and unrelatable characters. A really boring story. Typical of Sweet Baby Inc.
abused lesbian uber simulator. truly unhinged ending.
[b]Recommended on sale, not at full price.[/b] I enjoyed [i]Neo Cab[/i], mostly for its atmosphere, passenger conversations, and its clever use of Lina’s emotional state as a dialogue mechanic. The game is at its best when it is about the small humiliations and compromises of gig work: managing ratings, money, lodging, and your own mood while pretending to be fine for strangers. The larger story worked less well for me. [spoiler]Lina comes to Los Ojos depending on Savy for a place to stay, and Savy immediately disappears, leaving her supposedly best friend stranded with no home, no friends, and no support. That is such awful behavior that [/spoiler] I had trouble investing in the relationship the game clearly wanted me to care about. [spoiler]Unless Savy had been seriously injured or literally unable to make contact, I just could not buy the emotional premise.[/spoiler] So, mixed feelings. I liked the ride, but not enough that I’d want to have paid full fare.
Great conversations, shaky story. The passenger arcs are the best part of Neo Cab, but the main plot fizzles out and the money system feels like a clumsy tax on an otherwise good visual novel.
It's a nice and somewhat relaxing experience, it makes me feel like I know how to hold a conversation. The butch was hot. If only cars were real... I am the woker.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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