
A visual novel about emotional survival in an automated world. Play as Lina, the last human cab driver. It’s your first night driving the lonely streets of Los Ojos, and your best friend has just disappeared. Stay on the road. Stay on the search. Stay human.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 0.43/day in the week after.
About
Neo Cab is a visual novel about emotional survival in an automated world.
You play as Lina, the last human cab driver. It’s your very first night driving the lonely streets of Los Ojos, and your best friend has just disappeared.
Is she in grave danger... or just the flakiest friend ever? Either way, now you need to find cash, a place to crash, and some answers.
Your only leads are the diverse cast of characters you pick up in your cab, but getting them to open up isn’t always easy. The anarchist punks don’t trust you, the corporate yuppies don’t see you, and the cops won’t leave you alone. But if you can balance honesty, empathy, and your own emotional health, you might just learn their secrets.
Can you survive late-stage capitalism long enough to save your friend?
STAY ON THE ROAD. STAY ON THE SEARCH. STAY HUMAN.
Every pax is a puzzle. Whether you like them or not, everyone has their own story to tell.

Lina’s best course for survival is to keep driving. Piece together what has happened to Savy as you help Lina navigate the city grid.

Each passenger interaction will affect Lina’s mood; as her emotions become more intense, some choices will be taken away, while other choices will be unlocked.

Neo Cab features a branching narrative with pax stories written by Leigh Alexander, Kim Belair, Bruno Dias, Duncan Fyfe, Paula Rogers & Robin Sloan.
Featuring an original soundtrack by Obfusc (Monument Valley, House of Cards).
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a nice and somewhat relaxing experience, it makes me feel like I know how to hold a conversation. The butch was hot. If only cars were real... I am the woker.
Completed this game as part of a group event, the story was fine.. the game was pretty simple. It had the makings of something that could have kept me engaged throughout, however the story fell flat and the choices lead to many similar results. Replaying to get missing acheivements was boring given the lack of alternate options and the mood gatekeeping was frustrating. The game itself was pretty, and as a visual story goes I had no issues aside from some continuity things like passengers entering the car while it's moving, or a choice misalignment from past chioces. Ultimately, if the team works on their story writing I tihnk the next iteration could be great, keep trying.. this just wasn't enough for me.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 140.4/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $2.99−85% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Novela visual ambientada en la distópica (y muy cercana a la realidad) Los Ojos. Debes tomar decisiones por Lina, una de las últimas conductoras reales en una ciudad gobernada por los autos IA sin conductor. La historia me pareció buenísima, interesante y sumamente acertada en el panorama actual a nivel sociedad. Según los pasajeros que aceptes y las respuestas de diálogo que elijas se irá formando una narrativa distinta. Los personajes son interesantes, complejos y realistas, odié a unos y amé a otros, la verdad muy impresionante la forma en que se nos va descubriendo el panorama sociopolítico de la ciudad a través de las personas que la habitan. 10/10 muy buen juego. PD: Leí varios comentarios que se quejan que la "falta de libertad al elegir" y me parece que no están entendiendo del todo el juego, eres la personaje Lina, con sus ideales, pasado y prejuicios, lo cual claramente va a influenciar la forma en la que responde (me parece hasta morboso el decepcionarse porque ella no responda con una cara feliz en cada ocasión que se siente furiosa u ofendida...) me parece que el juego es sumamente realista en torno al tratamiento de las emociones complejas y los límites de cuánto uno puede fingir en una situación tensa.
This is a really fun game. I really like the 'emotion-meter' mechanic, which reflects your emotional state throughout the game, and will change dialogue options available to you. It's almost like this game was written with a mind to educating people about emotional awareness, which I am all for! Will probably only last 3 or 4 hours, but with the possibility of multiple playthroughs. The aesthetic is nice too. I'm glad I got it :)
So interesting but then you make it impossible to get the good ending without looking up a guide or just brute forcing the correct responses. This doesn't make me want to play the game again it just makes me disappointed with the design.
[b]Recommended on sale, not at full price.[/b] I enjoyed [i]Neo Cab[/i], mostly for its atmosphere, passenger conversations, and its clever use of Lina’s emotional state as a dialogue mechanic. The game is at its best when it is about the small humiliations and compromises of gig work: managing ratings, money, lodging, and your own mood while pretending to be fine for strangers. The larger story worked less well for me. [spoiler]Lina comes to Los Ojos depending on Savy for a place to stay, and Savy immediately disappears, leaving her supposedly best friend stranded with no home, no friends, and no support. That is such awful behavior that [/spoiler] I had trouble investing in the relationship the game clearly wanted me to care about. [spoiler]Unless Savy had been seriously injured or literally unable to make contact, I just could not buy the emotional premise.[/spoiler] So, mixed feelings. I liked the ride, but not enough that I’d want to have paid full fare.
I have pretty mixed feelings about this game. I really enjoy cyberpunk and futuristic settings, and the game does capture that atmosphere at times. However, I didn’t fully connect with its visual style. The gameplay mainly revolves around dialogue choices with the passengers you pick up in your taxi. Some characters are well written and intriguing, while others feel flat and less engaging. The main story and theme is interesting enough to keep you going, even if it becomes somewhat predictable as it unfolds. On top of that, your choices don’t always feel impactful, which can be a bit disappointing. In the end, it’s not a bad game, but it’s hard for me to fully recommend it.
Great conversations, shaky story. The passenger arcs are the best part of Neo Cab, but the main plot fizzles out and the money system feels like a clumsy tax on an otherwise good visual novel.
Neo Cab m'a conquis grâce à son ambiance cyberpunk intimiste. Avec des dialogues bien maitrisés et avec un panel de clients aussi variés que profonds. Un voyage nocturne touchant et mémorable.
这个剧情过的我好难受啊....好无语......有点莫名其妙的
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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